Long ago, in the land of Flanaess, an evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.
Recently, bandits have begun patrolling the roads outside Hommlet and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.
So begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
* Multiple story paths and multiple endings
* Five controllable characters and three followers in each party
* Richly varied environments populated with reactive NPCs
* Based on the Advanced Dungeons & Dragons 3.5 ruleset
* Characters that can be customized with skills, feats and spells
* Brought to you by the creators of Arcanum
* Party-based adventuring and tactical turn-based combat
* Gameplay that supports all alignments
* Formidable obstacles including a wide array of monsters
* First PC game based on the classic Greyhawk module
Since the last update, testing has identified a weakness we felt obligated to correct, and that is - ToEE's poor render performance on modern systems. Although technically "not our fault", a few users using lower end systems complained about sluggish performance, and we decided to fix it in order to have a rock solid release.
To that end, Pugmeister has started working on a major rendering reform, during which we have discovered that the main culprit was the Shadows. Now that it's supported with a more modern rendering pipeline, the frame rates have improved dramatically! We are quite pleased with the result. However, there remains some work to be done, which means the first release will be postponed to early next year (probably mid to late January, depending on how testing goes).
Meanwhile, I've been giving the pathfinding an overhaul, fixing some obvious weaknesses in the present system and tackling various issues based on a case study I've been conducting. This resulted in faster pathfinding and less errors when trying to navigate long distances, allowing us to conduct more PF polls for the AI and hopefully make it a bit smarter!
Aside from that, we've made various improvements to the game, such as adding 8 portrait slots in character generation (this always confused Co8 users!), soft shadows for characters, Middle Mouse Button scrolling (press and hold, and move the cursor in the direction you want to scroll), more generous scrolling margin for Windowed mode, replacing the outdated keyboard input system, and several other fixes and improvements.
We'll soon be rolling out test builds with the new rendering on the forum - hope you'll enjoy it as much as we do!
Cattle & Pug
"The enemy of the good is the better..." :)
Release will most likely slide into March since we've decided to add some infrastructural work for improved debugging. Thank you for your patience, and happy new year!
The full version of the Keep on the Borderlands mod for Atari's Temple of Elemental Evil is finally available!
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