Long ago, in the land of Flanaess, an evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.
Recently, bandits have begun patrolling the roads outside Hommlet and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.
So begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
* Multiple story paths and multiple endings
* Five controllable characters and three followers in each party
* Richly varied environments populated with reactive NPCs
* Based on the Advanced Dungeons & Dragons 3.5 ruleset
* Characters that can be customized with skills, feats and spells
* Brought to you by the creators of Arcanum
* Party-based adventuring and tactical turn-based combat
* Gameplay that supports all alignments
* Formidable obstacles including a wide array of monsters
* First PC game based on the classic Greyhawk module
Howdy folks, and for those of you new to Temple+ - welcome!
Temple+ has been in development for some time now - preliminary efforts to analyze the engine began in February, and the project really started taking shape around March-April. I am amazed myself at how much of ToEE's system we've managed to upgrade or replace with our own code, things I never thought possible up till this year! This opens up a world of possibilities for ToEE. Importantly, it looks like the only hope for keeping ToEE compatible with new operating systems (well, Win10 at least).
For the first v1.0 release we want to add a standalone replacement for the Circle of Eight Front End (TFE-X), which means we want to alter the in-game options menu to allow module switching and all the rest of the TFE-X options (portrait packs, gameplay options, etc.). For that we need to integrate a new UI library, which is taking some time, but we'll get there!
Meanwhile, as I've hinted above, ToEE appears to have some compatibility issues with Win10. I've seen reports of crashes on startup when running it full-screen, and that playing movies suffers from flickering issues. I guess it's possible GOG or WotC would issue a patch, but I wouldn't hold my breath. That's where Temple+ comes in – since it upgraded to direct3d9 and renders movies in a more proper/modern way, we think it will solve these issues and allow Win10 users to play the game - we've already seen that confirmed for one user at least. We still have to iron out a few bugs, but hopefully we'll be able to release a preliminary yet stable version (sans the TFE-X replacement) this year as a stop-gap measure.
Aside from that, Alpha Testing is still ongoing – after 3 months of testing by forum members Heinous Hat and Gazra we've fixed most of the bugs from the Python upgrade and new features we've introduced, and of course fixed a bunch of bugs even the Circle of Eight couldn't touch, such as the Scather/Fragarach hangup bugs and others. Did I mention new features? Check out the image gallery to get a glimpse :) You are of course invited to join us, whether through testing or development, and help make the game as polished as possible!
Cattletech / Sitra Achara, on behalf of the Temple+ Team
The full version of the Keep on the Borderlands mod for Atari's Temple of Elemental Evil is finally available!
Circle of Eight issues a variety of upgrades for the version 7 modpack.
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