Temple+ is an engine enhancement mod for Troika's Temple of Elemental Evil, including: Fixes for hardcoded bugs, Engine Modernization, and brand new Features!

Add file Report Temple+ 1.0.64
Filename
TemplePlusSetup1064.exe
Category
Full Version
Uploader
Cattletech
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Updated
Size
21.3mb (22,339,072 bytes)
Downloads
10,397 (2 today)
MD5 Hash
263566a457ef65f6194b746b6b49dd0b
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Description

Temple+ is an Engine Enhancement & Bugfixes mod for ToEE. INSTRUCTIONS:

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Temple+ 1.0.64
Comments
Computica
Computica

Damn its been a good day...

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Guest
Guest

awesome! i love this game

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xerxesv
xerxesv

:D

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Epcdaddy
Epcdaddy

This download is 1.07. It automatically download 1.09. I see the changelog is already up to 1.0.10 but the game does not update to 1.010 but only upto 1.09. The Co8 reactivated tutorial is pointing to the hickory branch and not pointing to the correct place in 1.09 so I want to get 1.010. Can you make sure the autoupdate works to get 1.0.10? Thanks

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Guest
Guest

Great improvement.

Thanks to the dev team.

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baojin
baojin

Nothing happens when i launch the mod ?

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SpecShadow
SpecShadow

I played Co8 8.1 NC, finished original campaing and reached Velkborg.
Can I install Temple+ and continue from my saves (ToEE Co8 8.1nc) or need to start new game (ToEE Co8 8.1nc temple+)?

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Cattletech Author
Cattletech

Yes, you can continue your saves.

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hulkillo
hulkillo

i just want to say.... THANK YOU!! THANK YOU!!

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axelcezar
axelcezar

i get "Runtime error!"

intalled patch 2, co8 8.1 and temple+, but when i launch the game with the temple+ launcher, it crashes
any idea?

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DoubtFuLMind
DoubtFuLMind

i get an error while when i try to run Temple+
It says:
Runtime Error!
Program: ..../zgo(the way i named my user)/AppData/Local/TemplePlus/app-1.0.29/TemplePlus.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

Note that i dont have problem running TOEE and CO8.

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Guest
Guest

Same issue here.

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Guest
Guest

getting runtime error message with the temple+ addon i have Directx 12 installed any ideas for getting this to run

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evchild
evchild

unable to create characters and no speech from any PC or NPC.

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evchild
evchild

was working fine until the update. Now it will not run but it does show in the task manager as a running program.

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Guest
Guest

1.0.39 wouldn't start for me, but the 1.0.40 that I just downloaded will run perfectly fine.

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Cattletech Author
Cattletech

Probably because of your AV. I've recently submitted the latest version (1.0.40) for analysis/whitelisting at virustotal.com, MS and Symantec so it shoupd clear up I hope.

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Guest
Guest

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Guest

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damix0000
damix0000

I don't have new classes when creating characters. I'm using this mod and Circle of Eight.

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Cattletech Author
Cattletech

Did you enable them in the configuration utility?

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Alerig77
Alerig77

Hi Cattletech,good job ... but I dont have a new classes neither, I did enable them in the the configuration utility. salutes !!!!

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Cattletech Author
Cattletech

Are you running the game from the templeplus exe, or fr9m the co8 frontend?

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Guest
Guest

I'm getting an error when I run it that its missing ToEE1.dat. I installed the game and two patches and then the Circle of Eight's mod to C:\Temple of Elemental Evil. How do I fix this problem?

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anzob
anzob

Hi
Help me please.
On my computer mod Temple + 1.0.42 is installed and working normally. I uploaded new mod Temple + 1.0.49 I cannot install this mod,It seems to me that it does not work

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Guest
Guest

i upgraded from 1.0.60 to 1.0.61 and suddenly i could not pick up objects from the ground. i had to reinstall 1.0.60 to fix the issue.

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Cattletech Author
Cattletech

v1.0.62 is out now with the fix.

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nemir1520986014
nemir1520986014

Hello guys, I have a clear windows 7 with + buying GOG temple game and temple+, and I have a microsoft visual c++ because after I start using temple+ it suggested me to installing but I get an error when I start game >> Runtime error, microsoft visual c++ etc... What does it mean? Maybe somebody helps me and tell what I will do to fix that problem.

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nemir1520986014
nemir1520986014

Guys i'm really so sad with this situation, because I can't play this mod. Maybe somebody else knows how to fix this bug, I'm speaking about Runtime error, microsoft visual c++ etc, this is abnormal case so I can't fix it. I have the clean Windows 7 + Microsoft visual c++ but this **** come to me again and again!

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Cattletech Author
Cattletech

Does Temple+ generate any log files?
Please follow the instructions listed here:
Rpgcodex.net

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Guest
Guest

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Guest
Guest

guys you fixed the only thing that always stopped me playing this: the lagging map scroll, thank you =)) maybe this way this is going to be my favorite tbcrpg! Is there a possibility to set text size too maybe? =)) And yes, zoom would be awesome too, it's ok if it gets pixelated = )

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silverkobra
silverkobra

Same here, also the features would be nice indeed! Thank you Cattletech

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jimpalig
jimpalig

Hello Cattletech!

I think I may have found a bug. Not sure if it pertains to Temple+ though..

After the initial dialogue between my party and the young acolyte during the burning church intro, the acolyte doesn't attack me as he should. Instead, he just walks past my party doing nothing at all.

I uninstalled Temple+ and started the game through the TOEE Front-End(I'm using the Co8 Modpack NC, btw), and I noticed that the acolyte attacked me,as he is supposed to.

Then, I uninstalled the Co8 Modpack and re-installed Temple+ and the result was the same: the acolyte attacked me after the dialogue ended.

Bottom-line: when I start the game with just Temple+ installed, everything works normally. Likewise, when I start the game with just the Co8 Modpack installed, everything is fine.

The problem seems to be happening when i have both Co8 and Temple+ installed.

Could you please look into the issue?

Thanks in advance!

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Cattletech Author
Cattletech

Hi,
Is this behavior repeatable for you? It sounds like some kind of one-off fluke. Or perhaps something specific to a certain situation rather than the combined installation.

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jimpalig
jimpalig

It is repeatable, unfortunately. I also tested it with the Co8 Standard Edition and the result was the same.

It's not a huge deal anyway,as I can always order my party to initiate the attack on the acolyte and, thus, progress the story, but still, it seems like a kind of bug to me because it happens every time I have those two mods installed.

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Cattletech Author
Cattletech

Thanks, it is indeed repeatable. Ill look into it.

Edit: ah, looks like Co8 added a generic script to that guy that ends combat. Will fix, thanks for reporting!

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jimpalig
jimpalig

No problem, glad I could help! Keep up the great work!
Your mod is really essential. At last, now I can have a drow assassin in my party :D

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