“The Running Dead,” will basically be an infinite runner that keeps getting harder the longer you run, and will have zombies that will come after the player when he/she is a certain distance away. The zombies will have two attacks, the first attack is a bash or grab attack which does 5 points of damage when the player is by them, also if the player is by them for more than a couple of seconds they will start eating him/her which will do 50 points of damage, there are also obstacles in your way that you must avoid as well. The player will be able to find various weapons throughout the run, but he/she will have a limited amount of ammo that they can use to clear a path through the zombie horde, you will also be able to pick up health and you will be scored on the length of your run and by how many zombies you kill.
Target Platform / Minimum Hardware:
• ENGINE: Unity
• PLATFORM: IOS and Android
• MARKETING GROUP: Teenagers 13 on up
TRD Alpha Game-Play Testing #1
We're only showing the basic game-play for the Alpha because we want everyone to get the feel of the game. We aren't close to finish with the project, but wanted to show you guys where we are at.
Hey every body sorry for the being out of touch, but my team and I went over our progress of production and decided we should get the game to the playable beta.
CURRENT PROGRESS IN GAMES PRODUCTION
Paul has updated the camera slide, added in weapon pick ups, showing player equip, and when he runs out of ammo it waits 5 seconds then loses the gun and has normal animations. Also updated the physics, added in head shots and performance is looking good. When he slides also he added the time slow down.
We will spend the majority of our time in the first two quarters supporting the further development of The Running Dead by testing how to increase our user base ARPU.
(Texturing) Building Structure 01 W.I.P
Here is the progress of our buildings being textured by Kelvin Tam (Asset Modeler)
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