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“The Running Dead,” will basically be an infinite runner that keeps getting harder the longer you run, and will have zombies that will come after the player when he/she is a certain distance away.

Post news Report RSS T.R.D Texture Packer and Level Progress

An overview of our progress with our level, Barricade Models, Texture Packer, and Street Texture W.I.P.

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Hey everybody here is another update on the progress of our project.

OVER VIEW

The main part of the level generator is finished, and Paul fixed the float overflow by snapping back after 1000 units. He also fixed an issue with some of the zombies falling off the back of the level, and working to improve their AI. He fixed the player animations by separating the movement of the animations into two different scripts. He also fixed a lot of the physics for more realistic weighting for when the player is driving the car and running down zombies.

We’ve updated HDRI panoramic sky mapping with better HDR lighting. Paul has also changed the fog material to adjust its color and have slight transparency to show some of the sky map, and reduced the camera render distance to avoid seeing beyond the fog.

Now we are currently working on optimizing and perfecting the control schemes for mobile devices.

Custom Texture Packer in Unity (Can hold 16 texture or more)

I wanted to share this power my lead programmer/ level designer Paul has created. He made a texture packer tool that allows models to share the same material by packing their textures together into atlas files and updating their UV coordinates. This will allow for fewer draw calls when running the game, saving memory, and keep detail in the texture depending on how many textures you have packed. Very easy to learn and use especially good if you are doing mobile games.Paul has also made this tool available for everyone to use with this tool you can pack textures together into their own atlas textures and output the UV data to an XML file.

Forum.unity3d.com

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City Street Barricades Asset Textures

These are the City Street's level barricades I've created for the Alpha release. The Models are very low poly I put alot of effort in the textures, specs, and normals which are 512x512 using the texture packer Paul has created so the models share the same material by packing their textures together into atlas files and updating their UV coordinates.

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City Street's Street Texture W.I.P

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Thank you for taking the time to look over our progress =)

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