Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!
Note: This game is still a work in progress. It is feature-complete and has been released for public beta testing, but it is not a finished product yet.
The game comes in two versions: free playable demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 20% discount!
The change log consists mostly of bug fixes and balancing, but there are some new stuff too. I added one new small multiplayer level optimized for two-player local deathmatches. There is also one completely new weapon. I had decided not to add any more weapons, but I "accidentally" created a new pretty weapon while playing around with particles systems.
I have done a lot of tweaking based on feedback from the previous versions. Most of it aims to make the guards a little less efficient in killing the player and reduce the need to walk through already cleared empty corridors.
Here's full list of changes since 0.21.0 beta release:
More information and direct downloads are available on the website.
Latest tweets from @fractilegames
Jan 31 2015, 1:06pm
Jan 31 2015, 9:27am
Jan 31 2015, 6:12am
Argh! I'm facing the final boss of all bugs: Horribly choppy client side player motion for no obvious reason. #gamedev
Jan 30 2015, 1:35pm
@HobbyGameDev I temporarily write some really hacky code to test ideas. My "final" code is about 85 on average.
Jan 30 2015, 5:26am
My task list for next Lockdown Protocol beta release is empty. Now on to some testing & bug fixing..
Jan 28 2015, 12:18pm
I just accidentally created a weapon that heals enemies on hit. Not very useful when you're trying to kill them.. #gamedev
Jan 25 2015, 5:16am
Jan 24 2015, 9:57am
Jan 24 2015, 5:58am
@HobbyGameDev Obsession over architecture and clean code. I'd be more productive if could learn to tolerate dirty hacks :)
Jan 21 2015, 1:12am