Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It is feature-complete and has been released for public beta testing, but it is not a finished product yet.

The game comes in two versions: free playable demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 20% discount!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

Image RSS Feed Latest Screens
Local multiplayer match Shooting spiders Split screen multiplayer
Blog RSS Feed Report abuse Latest News: Lockdown Protocol beta 0.21.0 released

0 comments by fractilegames on Dec 14th, 2014

Lockdown Protocol has gone beta! This means that the game is feature-complete and from now on I will focus on fixing bugs and polishing existing features. The final version will likely be released in the first quarter of 2015.

Change list for this release is shorter than usual. The external display settings dialog has been removed and those settings can now be found in the in-game settings menu. I made a new level background model to replace the one I quickly hacked together for the first alpha versions almost four years ago. Not a big change, but it somehow makes everything look prettier.

Shooting spiders

Local multiplayer match

Here's full list of changes since 0.20.0 alpha release:

  • New more detailed background model.
  • Added some secret cheat codes.
  • Added video mode settings in system settings menu and removed external configuration dialog.
  • Removed network packet rate and decal count from settings menu.
  • Added support for copy/paste in menus.
  • Gamepad compatibility improvements.
  • Fixed load screen status text updating.
  • F2 key now releases input grab as workaround for cases where alt-tab does not work.

More information and direct downloads are available on the website.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 1:04am says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
Contact
Send Message
Official Page
Fractilegames.com
Release Date
Coming Q1 2015
Game Watch
Track this game
Share
Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @fractilegames

Lockdown Protocol 0.21.0 BETA has been released! T.co #indiegame #gaming #gamedev #indiedev T.co

Dec 14 2014, 10:46am

A fresh screenshot from upcoming beta version of Lockdown Protocol. #screenshotsaturday #gamedev #indiedev T.co

Dec 13 2014, 9:20am

After four years in development, 20 public alpha versions later, Lockdown Protocol is soon going beta! #gamedev #indiedev

Dec 12 2014, 1:02pm

@HobbyGameDev I use mostly @OcenAudio for editing recorded sounds. Simple and efficient, mix-paste function does needs some improvement..

Dec 12 2014, 2:30am

Stumbled across system requirement specs for my first released game: "fast 286 and about 60kb disk space" #gamedev #indiedev

Dec 11 2014, 1:31am

RT @Gameiversary: Today marks the 21st anniversary of DOOM! #DOOM @idSoftware @ID_AA_Carmack T.co

Dec 10 2014, 2:35pm

Full version key purchase option for Lockdown Protocol is back: T.co Don't forget the 40% alpha discount! #indiegames

Dec 7 2014, 8:22am

I'm making a bit more detailed background model for Lockdown Protocol. #screenshotsaturday #gamedev #indiedev T.co

Dec 6 2014, 12:41pm

Here's Lockdown Protocol's new settings menu with in-game video mode setup #screenshotsaturday #gamedev #indiedev T.co

Dec 6 2014, 6:47am

Finally got rid of external video mode configuration dialog in Lockdown Protocol and moved all settings to in-game menu.

Dec 2 2014, 3:18pm

Embed Buttons

Promote Lockdown Protocol on your homepage or blog by selecting a button and using the embed code provided (more).

Lockdown Protocol
Lockdown Protocol
Statistics
Rank
2,758 of 26,313
Last Update
1 week ago
Watchers
114 members
News
47
Reviews
3