Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Split screen multiplayer Sentry drones A new weapon
Blog RSS Feed Report abuse Latest News: Lockdown Protocol alpha 0.20.0 released

0 comments by fractilegames on Nov 9th, 2014

The big new feature in this release is local split-screen multiplayer support. I'm really excited about this! It's so much more fun playing with your friends physically in the same room. Remote players can still join the same match over the Internet or (W)LAN, so you can have more than two players in the match.

Split screen multiplayer

All multiplayer matches are now score-based. Kills are no longer directly counted, but you get score for each kill, just like in single player game. Player with highest score wins. The idea is that this allows other means of winning than just kills. For example, in the the new multiplayer level "collector" there are sample vials that can be collected for score. In addition to just killing the other players, you will have to fight over access to the vials too.

Sentry drones

Here's full list of changes since 0.19.0 alpha release:

  • Added split screen multiplayer support.
  • Added support for two gamepads.
  • Multiplayer matches now complete based on score instead of only counting kills.
  • Added new weapon: Pain grenade.
  • Added new enemy: Sentry drone.
  • Added new multiplayer level: Collector.
  • Added separate "new high score" menu page for editing player name.
  • Tutorial level was completely redesigned.
  • Allow checking single player high scores during gameplay (by pressing TAB).
  • Store level completion time, kill count and collected vial count in high score data.
  • Replaced demo reminder overlays with preview time counter and chat messages.
  • Fixed broken laser beam fade out at maximum range.
  • Fixed speech bubble alignment error with text containing spaces.
  • Properly destroy remaining particles on match end.
  • Fixed high score file corruption if name contained leading or trailing white space.
  • Fixed wrong player skins sometimes shown on remote clients.
  • Disabled bullet hit fragment effects on humans.
  • Animated score label at end of match counts up from zero.
  • Fixed missing foot step sounds when walking backwards.
  • Added blinking highlight to collectible items to make the easier to spot in dark places.
  • Updated game logo.
  • Added small offset to explosion lights sources to better light the environment.
  • Fixed beam weapon shoot effects fading out too early.
  • Stop level start announcement sound when match ends or is restarted.
  • Improved blood stain decal placement and overlapping.
  • Added glow to alien blood stain decals.
  • Fixed occasionally missing blood splatter decals.
  • Updated all blood stain decal variants and added more of them.
  • Fixed shield energy level not showing in HUD on remote clients.
  • Strip trailing/leading white space from user input where it would cause problems.
  • Created bigger and better pulse rifle shot sound.
  • Toggle gamepad controller info from gamepad select/back button.
  • Removed lower lighting quality option from settings.
  • Removed looping action music.
  • Cleaned up some unnecessary warning and error messages in log file.
  • Embedded application icon to executable on Windows.

All the planned major features have now been implemented. This game has been in development for well over four years, so it feels really good finally getting to this point. I'm still not setting any hard dead lines or final release date, but I will soon be switching to beta phase and it looks like the final release could be out sometime in the first quarter of 2015.

More information and direct downloads are available on the website. The update will soon be available on Desura too:

Lockdown Protocol

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Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
fractilegames Creator
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote   reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @fractilegames

Early #screenshot from the gamepad utility I've been working on this week. #screenshotsaturday #gamedev T.co

12hours 52mins ago

@HobbyGameDev Twitter most regularly, sometimes on my website (http://t.co/YgIKSPvRdC) and @IndieDB. Less regularly on forums and Facebook.

Nov 20 2014, 2:12am

Adding some cheat codes to Lockdown Protocol.. #gamedev #indiegame

Nov 19 2014, 1:44pm

Started working on an external tool for configuring "non-standard" gamepads for Lockdown Protocol. Need to relearn QT.

Nov 16 2014, 6:43am

21st single player level in Lockdown Protocol 0.20.0 alpha #screenshotsaturday #indiegame #gamedev #indiedev T.co

Nov 15 2014, 10:26am

RT @gamingonlinux: Lockdown Protocol Third Person Shooter Has A Big Awesome Update T.co #Linux #Gaming

Nov 14 2014, 12:04pm

New Lockdown Protocol alpha version 0.20.0 is out now! #indiegame #gaming #gamedev #indiedev T.co T.co

Nov 9 2014, 10:01am

"Not that I have to be, but I'm a f**king surgeon with this rocket launcher!" #screenshotsaturday #gamedev #indiegame T.co

Nov 8 2014, 9:58am

Preparing next alpha version of Lockdown Protocol for release..

Nov 8 2014, 3:51am

@HobbyGameDev I would probably rely more on ready-made tools/engines and focus on making actual games. Back then it wasn't an option.

Nov 6 2014, 5:47am

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