Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Dragons vs. plasma cannon

You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!

Visit official game page for downloads and more information.

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Although I have been playing around with some new game prototypes lately I have not forgotten Lockdown Protocol.

This update fixes one big cause of frustration that should have been fixed a long time ago. Previously, when pushing objects or when they get moved by explosions and bullet hits, they often end up in a position where you can no longer reach them. Objects intended to be used as cover no longer protect you when they get pushed to the side of the corridor. Also the eggs were sometimes in places where you could not shoot them directly.

The solution was embarrassingly obvious. Movement of most dynamic objects is now constrained to vertical plane so that they will always stay in the middle of the corridors and reachable by the player. The eggs have been made immovable and their positions in all levels has been adjusted so that they can always be shot.

Object movement constrained to vertical plane

I have finally added a workaround to a long-standing bug that caused many textures to be completely invisible with Intel GPUs on Windows. This is a big thing because modern laptops run the game well, but this has been ruling out a huge amount of potential players. So, if you have dismissed the game in the past because of this, now would be a good time to give it another chance.

Here's a couple of fresh screenshots from the game:

Rocket kill on split-screen multiiplayer deathmatch Ruining good couches

Full list of changes since version 1.3.0:

  • Added final single player level (sp26).
  • Disabled mipmaps on Windows with Intel GPUs as workaround to long-standing missing textures bug.
  • Fixed zero completion target time (no time bonus) in 25th single player level.
  • Locked most dynamic objects to XY plane so that they won't slide out of reach when moved.
  • Made dragon eggs immovable and moved them to positions where they can always be shot.
  • Fixed physics bug causing completely wrong torques on objects hit by projectiles.
  • Fixed a couple of minor bugs found by static code analysis.
  • Ignore very small fall damage to prevent unnecessary damage effects.

With this version I'm dropping the demo version. Now that you can pay what you want for the full version, there is very little need for a separate limited demo version. It is possible to download the game for free for evaluation and later come back to pay what you think it's worth.

Check out updated the official game page for more information or go directly to itch.io for downloads.

Updated Lockdown Protocol 1.3.0 now available on itch.io

Updated Lockdown Protocol 1.3.0 now available on itch.io

4 months ago News 0 comments

A new Lockdown Protocol version 1.3.0 has been released. The game is now available in itch.io and on sale at 50% off!

Lockdown Protocol update 1.2.0 is out!

Lockdown Protocol update 1.2.0 is out!

5 months ago News 0 comments

This new update makes the elevators and platforms move faster.

Lockdown Protocol update 1.1.0 is out!

Lockdown Protocol update 1.1.0 is out!

6 months ago News 0 comments

First update to the final version of Lockdown Protocol is here.

Lockdown Protocol is ready!

Lockdown Protocol is ready!

8 months ago News 0 comments

After almost five years in development, Lockdown Protocol is finally ready.

Post comment Comments  (0 - 10 of 42)
mohammadyasir3 Mar 15 2015 says:

free to play?

+1 vote     reply to comment
fractilegames Creator
fractilegames Mar 22 2015 replied:

The free playable demo version which lets you play first eight single player levels and one multiplayer level. Besides locking rest of the built-in levels it's otherwise fully functional.

+1 vote   reply to comment
mouse13 Aug 27 2013 says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013 replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13 Sep 2 2013 replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013 replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13 Aug 30 2013 replied:


+1 vote     reply to comment
SoulBlade3 Jun 13 2013 says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013 replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod Dec 4 2012 says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012 replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod Dec 4 2012 replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7


+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012 replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:

+1 vote   reply to comment
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Lockdown Protocol
Windows, Linux
Ogre Engine
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Release date
Released Mar 20, 2015
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Lockdown Protocol
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2 months ago
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