Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It is feature-complete and has been released for public beta testing, but it is not a finished product yet.

The game comes in two versions: free playable demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 20% discount!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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New multiplayer level and one more weapon Single player game pause Merry Christmas!
Blog RSS Feed Report abuse Latest News: Lockdown Protocol beta 0.22.0 released

0 comments by fractilegames on Jan 31st, 2015

The change log consists mostly of bug fixes and balancing, but there are some new stuff too. I added one new small multiplayer level optimized for two-player local deathmatches. There is also one completely new weapon. I had decided not to add any more weapons, but I "accidentally" created a new pretty weapon while playing around with particles systems.

New multiplayer level and one more weapon

I have done a lot of tweaking based on feedback from the previous versions. Most of it aims to make the guards a little less efficient in killing the player and reduce the need to walk through already cleared empty corridors.

Here's full list of changes since 0.21.0 beta release:

  • Added full-screen red flash "pain effect".
  • Added a new weapon: Plasma cannon.
  • Added one more multiplayer level.
  • Fixed closing window with title bar close button.
  • Made guards randomly misaim to make them a bit less deadly over long distances.
  • Added basic gamepad control to menus.
  • Single player gameplay is now paused while menu is open.
  • Tweaked all levels for a bit more action and less walking through empty corridors.
  • Made elevators and platforms move a little faster.
  • Increased player walk speed a tiny bit to make jumping over gaps easier.
  • Fixed duplicate "Player X entered" messages in split-screen multiplayer matches.
  • Fixed randomly changing direction before mouse was first moved on remote clients.
  • Fixed player occasionally damaging himself when shooting while running up a ramp or falling.
  • Fixed choppy or completely missing reload animations on remote clients.
  • Fixed heartbeat loop sound not always stopping on death.
  • Shortened sentry gun target detection range.
  • Fixed spiders sometimes walking really slowly.
  • Increased guard AI stun duration after damage.
  • Added hit sound to pulse rifle and sentry drone projectiles.
  • Increased sentry drone fire rate, lowered its projectile speed and damage.
  • Lowered jellyfish projectile speed.
  • Fixed crash in case of too many simultaneous explosions.
  • Fixed object destruction when moving outside of level area.
  • Doubled laser rifle range.
  • Fixed explosions not applying forces to indestructible objects (e.g. blue barrels).
  • Adjusted visible/audible ranges to fix ugly looping sound cutoff.
  • Fixed missing particle fade out in some of the weapon hit effects.
  • Fixed badly oriented rocket smoke trail particle effect on clients.

More information and direct downloads are available on the website.

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Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 1:04am says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote   reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
Contact
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Official Page
Fractilegames.com
Release Date
Coming Mar 2015
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @fractilegames

Lockdown Protocol 0.22.0 beta is out! T.co #indiegame #gaming #gamedev #indiedev T.co

Jan 31 2015, 1:06pm

New stuff in next Lockdown Protocol beta version. Out very soon. @indiegamemag #screenshotsaturday #gamedev #indiedev T.co

Jan 31 2015, 9:27am

Finally found the cause to choppy client-side motion. It was a classic. #gamedev T.co

Jan 31 2015, 6:12am

Argh! I'm facing the final boss of all bugs: Horribly choppy client side player motion for no obvious reason. #gamedev

Jan 30 2015, 1:35pm

@HobbyGameDev I temporarily write some really hacky code to test ideas. My "final" code is about 85 on average.

Jan 30 2015, 5:26am

My task list for next Lockdown Protocol beta release is empty. Now on to some testing & bug fixing..

Jan 28 2015, 12:18pm

I just accidentally created a weapon that heals enemies on hit. Not very useful when you're trying to kill them.. #gamedev

Jan 25 2015, 5:16am

I wasn't supposed to add any more weapons.. We'll see how this turns out. #screenshotsaturday #gamedev #indiedev #igm T.co

Jan 24 2015, 9:57am

Started creating a new tiny multiplayer arena level for Lockdown Protocol. #screenshotsaturday #gamedev #indiedev T.co

Jan 24 2015, 5:58am

@HobbyGameDev Obsession over architecture and clean code. I'd be more productive if could learn to tolerate dirty hacks :)

Jan 21 2015, 1:12am

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Lockdown Protocol
Lockdown Protocol
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