Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.
You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!
The previous version had a combination of compatibility issues that I have been trying to fix ever since the last release. As I was unable to fix some of the issues with Direct3D renderer I decided to switch to using OpenGL renderer by default on Windows too. Direct3D renderer is still available as a backup for cases where OpenGL does not work. You can enable it with a '--direct3d' command line argument.
I have made some changes to score calculation to make the score more dependent on skilled gameplay and less on luck. For example I removed vials in supply packs, because those added a totally random component to final level score. The score given based on level completion time was also slightly increased. Although the scores with older versions are not directly comparable anymore I decided not to reset online high-scores.
Here's full list of changes since 1.0.0 beta release:
More information and direct downloads are available on the website.
Latest tweets from @fractilegames
May 19 2015, 1:41pm
@GameDevsLikeYou It's ok if the grinding is actually fun and not overused. It's often way too big portion of actual gameplay.
May 18 2015, 3:04am
May 17 2015, 8:14am
May 16 2015, 3:27pm
May 16 2015, 9:49am
Signed Windows executables seem to fix the false malware detections that people faced with the last version of Lockdown Protocol.
May 15 2015, 5:37am
May 14 2015, 5:05am
A new update for Lockdown Protocol is practically ready, but I'm waiting for my code signing certificate..
May 12 2015, 9:45am
May 10 2015, 3:29am