Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.
You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!
The only immediately visible change in this update is a completely redesigned game logo:
To complement the new logo, I created a new menu background shader effect too:
I have dropped my custom full version key mechanism. From now on, there are separate downloads for the demo version and the full version. Both are available on itch.io. For the first week there, the full version is also available at -50% discount!
Here's one gameplay screenshot too:
Latest tweets from @fractilegames
Next update to Lockdown Protocol will lock most dynamic objects to XY plane so that they won't slide out of reach when moved. #gamedev
Aug 26 2015
@GameDevsLikeYou I started early enough, but I haven't been very productive. Too much "wasted" engine/tool work and unfinished games.
Aug 26 2015
@GameDevsLikeYou I have been planning to write automated tests for my framework/library code for years, but still haven't actually done it.
Aug 22 2015
Aug 20 2015
@GameDevsLikeYou It varies a lot. From hours to several months. I _try_ stick with one active project at a time.
Aug 16 2015
I have sudden urge to put my other #gamedev stuff on hold and create a dead simple local multiplayer game to get something playable done.
Aug 7 2015
@GameDevsLikeYou I want to make/play simple games so those two aren't that far apart. My programmer art always looks better in my head :)
Aug 5 2015
@PeliLegacy "This webpage is not available". Just in case you didn't notice..
Aug 2 2015