Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
 
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
 
Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Split screen multiplayer Shooting from behind shield Shield device in action
Blog RSS Feed Report abuse Latest News: Lockdown Protocol alpha 0.19.0 released

0 comments by fractilegames on Aug 25th, 2014

This release focuses on improving game play and making the game generally more fun. Most of the changes are based on feedback I got for the last alpha version and suggestions from test play sessions with friends.

The biggest change is the added shield device. Gun fights in open corridors with no cover available were a big source of frustration. The shield device aims to fix that by allowing creation of temporary cover. You will need to collect power cells to use it, so it's not always available.

Shield device in action

Enemy guards have been made easier to kill and there's a bit more of them now. This leads to game play with more action and less player deaths. At the moment the game play is slightly easier than I intended. It will get a little harder when I create one more enemy type and place them to existing levels.

Shooting from behind shield

There's also a new alternative multiplayer skin that can be unlocked by helping spread the word in social media. Select "Support / Share in social media" in the in-game menu to launch the browser, share a link to game page on social media services of your choice and the new skin will become available in player settings.

Here's full list of changes since 0.18.0 alpha release:

  • Added a shield device for creating temporary cover.
  • Added a blocked aim animation to prevent sticking weapons through doors and obstacles.
  • Made player character automatically switch aim pose to allow shooting over obstacles.
  • Added install.sh script that adds a launcher to applications menu in Linux.
  • Added install.vbs script that adds a shortcut to start menu in Windows.
  • Added an icon for the game.
  • Fixed a crash when trying to load an incompatible level twice.
  • Allow jumping while crouched (jumps a bit lower) for quick shooting over obstacles
  • Added a short reaction time delay to human AI to delay shooting when a target is seen.
  • Added short "laser sight" to all weapons.
  • Key cards are now picked up automatically.
  • Added floating labels to notify of picked up keycards.
  • Allowed interaction and picking up items while reloading.
  • Player no longer loses weapons on death in single player game.
  • Auto-reload by shoot button when clip is empty (separate reload button still works as before).
  • Guards no longer react to door opening sounds so you can sneak behind them.
  • Made all guards easier to kill.
  • Removed guard AI retreating when badly hurt.
  • Replaced "power cell" items with "sample vials" of two different size.
  • Replaced storage platform sounds with better ones.
  • Called platforms/elevators no longer stop in every position when empty.
  • Made all elevators/platforms move a little faster.
  • Made muzzle flashes fade in and out smoothly.
  • Fixed human shadows not getting properly hidden on death.
  • Fixed reload sound timing not matching the animation.
  • Improved weapon reload sounds.
  • Fixed missing elevator/platform interaction sounds while they are moving.
  • Enlarged elevator/platform direction indicator arrows to make them easier to see.
  • Lowered spider kill score and limited their number to prevent gaining score indefinitely.
  • Increased score for vials (previously power cells) to make them more important.
  • Increased shotgun spread to make it less effective at long distances.
  • Store screenshots in "user data directory" because game directory might not be writable.
  • Allow using guard skins in multiplayer matches for customizing the player character.
  • Added additional multiplayer skin as a reward for social media share.
  • Fixed destroyed objects left temporarily visible in level editor preview.
  • Fixed level title label not showing on clients.
  • Fixed indestructible sentry guns.
  • Removed force fields (replaced by the shield device).
  • Made keyboard+mouse control the default.
  • Fixed specular shading artifacts (white dots at model edges) when using anti-alias.
  • Fixed crouching player slowly sliding down slopes.
  • Decreased pulse rifle fire rate a bit to make it less effective on short distances.
  • Added a couch as a new decorative object.
  • Made camera shake effect sharper.
  • Removed recoil from Zapper weapon.

More information and direct downloads are available on the website. The update will soon be available on Desura too:

Lockdown Protocol

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Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote     reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote     reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to comment
fractilegames
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote     reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @fractilegames

Testing score-based multiplayer matches. Still not sure if it's a good idea. #screenshotsaturday #indiedev #gamedev T.co

Sep 20 2014, 10:20am

This is the new feature that I've been working on lately! #screenshotsaturday #indiegame #gamedev #indiedev #igdev T.co

Sep 13 2014, 8:20am

A little late, but here's something for #screenshotsaturday. It's still Saturday somewhere.. #indiegame #indiedev T.co

Aug 31 2014, 4:38am

New Lockdown Protocol alpha version 0.19.0 is out! #indiegames #gaming #gamedev #indiedev T.co T.co

Aug 25 2014, 1:51pm

A higher resolution still image from the previous animated gif I posted for #screenshotsaturday #gamedev #indiedev T.co

Aug 23 2014, 1:57pm

Shield usage in upcoming Lockdown Protocol 0.19.0 alpha: T.co #screenshotsaturday #indiedev #gamedev #gaming #indiegame

Aug 23 2014, 6:19am

I have to redesign some of the existing levels that relied on force fields #screenshotsaturday #gamedev #indiedev T.co

Aug 16 2014, 10:48am

I wrote a short development progress report to prove that Lockdown Protocol is still alive :) T.co #gamedev #indiedev

Aug 11 2014, 2:09pm

@HobbyGameDev I vaguely remember typing in source code from a magazine on VIC-20 and later making my own games in QBasic on PC in early 90s

Aug 11 2014, 5:12am

Had to extend the tutorial to second level in Lockdown Protocol. #screenshotsaturday #indiedev #gamedev #igm T.co

Aug 9 2014, 4:00am

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