Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.
You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!
This update is coming a lot sooner than I expected. There are no major bug fixes, but because I have heard a lot of complaints about annoyingly slow-moving platforms and that has been improved, I decided to put this update out now.
The movement speed of all platforms and elevators has been increased noticeably. Wait times are also a little shorter now. The change might not be as radical as some had hoped, but it's still a big improvement. I even had to adjust completion target times in some platform-heavy levels.
Here's full list of changes since 1.1.0 final release:
The full version keys for Lockdown Protocol are now available for purchase at 50% discount for a limited time!
Download links have been updated on the website.
Latest tweets from @fractilegames
@dougalicious Thanks for the tip. I'll see what I can do to it.
Jun 25 2015, 6:26pm
@Entevily The green one it is then. I prefer it too. After four years of looking at the old logo, I just couldn't trust my own opinion :)
Jun 25 2015, 2:22pm
Jun 25 2015, 1:12pm
Finished moving my website and services to a new VPS. Everything seems to be up and running..
Jun 25 2015, 7:27am
Jun 23 2015, 7:14am
Jun 22 2015, 11:27am
Jun 21 2015, 4:52am
@GameDevsLikeYou I've tried both. After one online mp game, I'm going back to local only. A lot less work to make and more fun to play.
Jun 18 2015, 1:51am
@GameDevsLikeYou Trying to create a simple but robust physics-based driving AI. Learning by trial and error.
Jun 10 2015, 3:38am