Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.
The game is currently under development in public alpha phase. It comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
The Lockdown Protocol project has progressed quite lot during past month. Many of the changes improve the overall look of the game. There is a new enemy type called "spider", completely remodeled human characters (by an actual artist this time) as well as shadows for many dynamic objects like dragon eggs and barrels. Check out the screenshots below to see what I'm talking about.
Although there is already enough improvements to justify a new alpha release, it's not time for that yet. I have still a lot to do. The next task on my list is to experiment with a separate jump/fall pose for the human character to make jumping look more natural. Unfortunately I have also created some new bugs that will need to be resolved before the release.
Once everything else is done I will have to take on the most time consuming task of going through all existing levels, fine tuning their difficulty and adjusting them to look more consistent.
With that in mind, any input on overall game difficulty is welcome. Do you think the game in its current state is too easy or too hard?
Latest tweets from @fractilegames
Apr 19 2014, 5:04am
@HongCGBK Thanks! There's a big difference between programmer art and work of an artist.
Apr 12 2014, 11:45am
Apr 12 2014, 7:25am
I missed #screenshotsaturday this time, but there's a big improvement coming to Lockdown Protocol.. hopefully its ready by next Saturday.
Apr 7 2014, 2:31am
Mar 29 2014, 2:12pm
Mar 15 2014, 8:44am
Mar 8 2014, 11:13am
Mar 7 2014, 1:35pm
@lochen2014 No Greenlight yet. I'm planning to hold that off until the game is "ready enough", it's still pretty far from that point.
Mar 5 2014, 2:01am
I FINALLY found the bug that made Lockdown Protocol's network game practically unusable on anything but near-ideal connection. Feels good :)
Mar 4 2014, 2:17pm