Lockdown Protocol public alpha demo version 0.16.0 for 32-bit Linux distributions. Upgradable to full version by purchasing a product key.
Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.
The game is currently under development in public alpha phase. It comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
Visit official game page for more information.
It's been quite a while since last alpha release. I'm currently in a point where I will soon need to decide whether I should release a new alpha version with what I have done so far or post-pone the release and continue working on new features.
In addition to the new collectible items mentioned in last progress report I have added force fields. There are three types of force fields: destructive, protective and damping. First two do what you'd expect them to do. The last one damps movement and allows falling long distances without damage. Here's what a protective force field looks like in action:
I have also created one more single player level that lets you use the force fields. The following screenshot from the new level shows the damping force field:
Many of the existing levels have been edited to take advantage of the new collectible items. Adding force fields to existing levels will require more changes to levels, so I'll leave that to the point when a couple of other gameplay changing features are done. I will inevitably have to do some redesign on existing levels at some point, because the game itself has changed a lot since the time when the first levels were designed.
Starting from next alpha version the game will automatically notify you when a new version is available.
Latest tweets from @fractilegames
Mar 8 2014, 11:13am
Mar 7 2014, 1:35pm
@lochen2014 No Greenlight yet. I'm planning to hold that off until the game is "ready enough", it's still pretty far from that point.
Mar 5 2014, 2:01am
I FINALLY found the bug that made Lockdown Protocol's network game practically unusable on anything but near-ideal connection. Feels good :)
Mar 4 2014, 2:17pm
Mar 1 2014, 12:26pm
Feb 22 2014, 11:04am
Feb 20 2014, 1:55pm
Feb 15 2014, 8:57am
Feb 8 2014, 5:43am