Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
 
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
 
Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Shield device Skin selection Sample vials and shield power cells
Blog RSS Feed Report abuse Latest News: Progress report 4/2014

0 comments by fractilegames on Aug 11th, 2014

It has been silent here for a while now. Don't worry, although the development has been even slower than usually, Lockdown Protocol is still very much alive. I was on summer vacation from my day job and the weather has just been too good to sit indoors coding.

Planned content for the next alpha release is almost done. The plan was to make the game generally more fun to play and to alleviate the frustration caused by suicidal open corridor gun fights. Here are the most important changes already done:

  • Enemy guards have been made a lot easier to kill. They are weaker and no longer react to door opening sounds so you can sneak behind them.
  • A shield device has been added for creating a temporary cover. You can then crouch behind the shield and shoot over it. The aiming has also been improved so that shooting over obstacles is easier. The shield device requires power cells to work, so it is not always available. Force field generators have been removed completely.
  • Collected weapons are no longer lost on death, so you don't need to make the boring journey through already cleared empty corridors just to get a weapon every time you respawn.
  • Platforms and elevators move a bit faster and no longer stop on every position unless there's someone inside. Movement direction indicators have also been enlarged so that they are easier to see.
Shield device
The new shield device in action.

Skin selection
Enemy guard skins can now be used for customizing your character in multiplayer matches.

Now that the guards are considerably easier to kill, I will have to go through all existing levels and add more of them. The overall difficulty will still likely be a bit lower than before. I believe that this is a good change, since I want the average player to kill more and die less.

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Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote     reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote     reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote     reply to comment
fractilegames
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote     reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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24 votes submitted.

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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @fractilegames

I have to redesign some of the existing levels that relied on force fields #screenshotsaturday #gamedev #indiedev T.co

Aug 16 2014, 10:48am

I wrote a short development progress report to prove that Lockdown Protocol is still alive :) T.co #gamedev #indiedev

Aug 11 2014, 2:09pm

@HobbyGameDev I vaguely remember typing in source code from a magazine on VIC-20 and later making my own games in QBasic on PC in early 90s

Aug 11 2014, 5:12am

Had to extend the tutorial to second level in Lockdown Protocol. #screenshotsaturday #indiedev #gamedev #igm T.co

Aug 9 2014, 4:00am

You can now use enemy guard skins in Lockdown Protocol's multiplayer matches. #screenshotsaturday #gamedev #indiedev T.co

Jul 26 2014, 10:50am

New collectible items: Sample vials and shield power cell. #screenshotsaturday #gamedev #indiedev #igm #indiegame T.co

Jul 12 2014, 11:30am

@ShallowSpace1 @TheIndieSloth Thanks! Now that you mentioned it, I can see some similarity in that game's style.

Jul 5 2014, 9:41am

First mostly functional version of the deployable shield device in testing. #screenshotsaturday #gamedev #indiedev T.co

Jul 5 2014, 8:02am

It feels bad dropping features that you've spent so much time creating, even though you know the end result will be better.

Jul 4 2014, 5:57am

Change of plan for Lockdown Protocol's next alpha version: T.co #gamedev #indiedev

Jun 28 2014, 6:58am

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