Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Dragons vs. plasma cannon

You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Shoot your friend in the back A sentry gun in tutorial Dragons vs. plasma cannon
Blog RSS Feed Report abuse Latest News: Lockdown Protocol update 1.1.0 is out!

0 comments by fractilegames on May 17th, 2015

The previous version had a combination of compatibility issues that I have been trying to fix ever since the last release. As I was unable to fix some of the issues with Direct3D renderer I decided to switch to using OpenGL renderer by default on Windows too. Direct3D renderer is still available as a backup for cases where OpenGL does not work. You can enable it with a '--direct3d' command line argument.

A sentry gun in tutorial

I have made some changes to score calculation to make the score more dependent on skilled gameplay and less on luck. For example I removed vials in supply packs, because those added a totally random component to final level score. The score given based on level completion time was also slightly increased. Although the scores with older versions are not directly comparable anymore I decided not to reset online high-scores.

Shoot your friend in the back

Here's full list of changes since 1.0.0 beta release:

  • Replaced all computer generated announcement sounds with human voices.
  • Revert to windowed mode instead of failing if primary monitor can't be detected.
  • Reimplemented decal rendering to fix really slow decal updates with some Windows OpenGL drivers.
  • Show error pop-up on some rare errors previously leading to silent failure.
  • Added '--systemerrors' command line option for enabling more informative Windows error dialogs.
  • Removed unnecessary high-score download for level editor previews.
  • Hid internal unusable trigger elements from level editor.
  • Removed a sentry gun that was too hard to destroy in the 5th single player level.
  • Added a sentry gun to the tutorial level.
  • Removed a couple of obsolete resource files from installation.
  • Supply packs no longer contain vials.
  • Slightly increased the score given based on level completion time.
  • Lowered the total number of spiders spawning from a nest.
  • Added instructions in readme.txt for setting the target time for custom levels.
  • Set OpenGL renderer as default on Windows too.
  • Properly signed Windows executable to get rid of the "unknown publisher" warnings.

More information and direct downloads are available on the website.

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Post comment Comments  (0 - 10 of 42)
mohammadyasir3
mohammadyasir3 Mar 15 2015, 6:45pm says:

free to play?

+1 vote     reply to comment
fractilegames Creator
fractilegames Mar 22 2015, 6:33am replied:

The free playable demo version which lets you play first eight single player levels and one multiplayer level. Besides locking rest of the built-in levels it's otherwise fully functional.

+1 vote   reply to comment
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 1:04am says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote   reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Mar 20, 2015
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @fractilegames

Lockdown Protocol now 50% off for rest of the week! T.co #gamedeal #gamesale #indiegame #pcgame T.co

May 19 2015, 1:41pm

@GameDevsLikeYou It's ok if the grinding is actually fun and not overused. It's often way too big portion of actual gameplay.

May 18 2015, 3:04am

Lockdown Protocol update 1.1.0 is out: T.co #indiegame #indiegamelover #gaming #gamedev #indiedev T.co

May 17 2015, 8:14am

The first attempt at the simplest possible driving AI. Works better than I expected. #gamedev #screenshotsaturday T.co

May 16 2015, 3:27pm

Shoot your friends in the back in Lockdown Protocol! @indiegamemag #indiegame #screenshotsaturday #gaming #indiedev T.co

May 16 2015, 9:49am

Signed Windows executables seem to fix the false malware detections that people faced with the last version of Lockdown Protocol.

May 15 2015, 5:37am

@GameDevsLikeYou @Eliasar_ Custom C++ framework based on GLFW, Ogre3D, OpenAL and Bullet. It was last used in my 2.5D shooter.

May 14 2015, 5:05am

A new update for Lockdown Protocol is practically ready, but I'm waiting for my code signing certificate..

May 12 2015, 9:45am

It's still #screenshotsaturday somewhere. Here's one #screenshot from Lockdown Protocol. #indiedev #indiegame T.co

May 10 2015, 3:29am

Something I've been playing around with. I have no idea where this is going. #screenshotsaturday #gamedev #indiedev T.co

May 9 2015, 7:27am

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