Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It is feature-complete and has been released for public beta testing, but it is not a finished product yet.

The game comes in two versions: free playable demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 20% discount!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Full-screen damage effect Merry Christmas! Local multiplayer match
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0 comments by fractilegames on Jan 14th, 2015

The first beta version of Lockdown Protocol was released just in time for Christmas and I have finally received a bit more feedback on the game. In addition to direct comments from people, Softpedia wrote a review of the beta version. Based on the feedback, I have been making some changes. Nothing radical, but tweaks to alleviate gripes and issues people have faced.

I have added a full-screen flash effect when the player character takes damage to make sure you notice if you're getting shot. It also seems to make the hits feel more "painful":

Full-screen damage effect

Guard AI has been changed so that it now randomly misaims a little. Previously it always aimed perfectly and only the inaccuracy of the weapon prevented guards from hitting their targets every time. This change makes the them less deadly, especially at long distances.

I'm currently in the process of going through all levels and making minor adjustments. There will be more checkpoints, so that you don't have to restart so far away when you die. In general I try to modify the levels to require less walking through already cleared empty corridors. I will be placing a few more enemies here and there too.

Here's some video footage from the first beta version:


The latest version is available on the website. I probably won't be making any huge changes at this point, but all feedback and comments are still very much appreciated.

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Post comment Comments  (0 - 10 of 40)
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 1:04am says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote   reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
Contact
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Official Page
Fractilegames.com
Release Date
Coming Mar 2015
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @fractilegames

I just accidentally created a weapon that heals enemies on hit. Not very useful when you're trying to kill them.. #gamedev

Jan 25 2015, 5:16am

I wasn't supposed to add any more weapons.. We'll see how this turns out. #screenshotsaturday #gamedev #indiedev #igm T.co

Jan 24 2015, 9:57am

Started creating a new tiny multiplayer arena level for Lockdown Protocol. #screenshotsaturday #gamedev #indiedev T.co

Jan 24 2015, 5:58am

@HobbyGameDev Obsession over architecture and clean code. I'd be more productive if could learn to tolerate dirty hacks :)

Jan 21 2015, 1:12am

As requested, Lockdown Protocol's single player game now pauses when menu is open #screenshotsaturday #gamedev #igm T.co

Jan 17 2015, 11:08am

Tweaking Lockdown Protocol's 5th level in the in-game level editor #screenshotsaturday #gamedev #indiedev #igm T.co

Jan 17 2015, 4:03am

RT @Tadeon3: MonoDi is finally ready! You can download the game from gamejolt. T.co

Jan 15 2015, 3:45pm

@viktorzoutman @HobbyGameDev That is the computer :) Self-made "case".

Jan 15 2015, 4:13am

@HobbyGameDev Here's my game dev work setup. Old photo, but it still looks the same.. only less tidy T.co

Jan 15 2015, 2:29am

I wrote a short progress report on Lockdown Protocol's development since the first beta version: T.co #gamedev #indiedev

Jan 14 2015, 1:10pm

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Lockdown Protocol
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