Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Dragons vs. plasma cannon

You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Alien massacre Shoot your friend in the back A sentry gun in tutorial
Blog RSS Feed Report abuse Latest News: Lockdown Protocol update 1.2.0 is out!

0 comments by fractilegames on Jun 7th, 2015

This update is coming a lot sooner than I expected. There are no major bug fixes, but because I have heard a lot of complaints about annoyingly slow-moving platforms and that has been improved, I decided to put this update out now.

The movement speed of all platforms and elevators has been increased noticeably. Wait times are also a little shorter now. The change might not be as radical as some had hoped, but it's still a big improvement. I even had to adjust completion target times in some platform-heavy levels.

Alien massacre

Here's full list of changes since 1.1.0 final release:

  • Increased movement speed and decreased wait times for all platforms and elevators.
  • Increased player walking acceleration to make movement a bit more responsive.
  • Increased player jump height slightly.
  • Fixed randomly missing sentry gun muzzle flashes.
  • Made sentry gun muzzle flash fade in and out smoothly similar to player weapons.
  • Fixed crashes when exiting the game due to an error.
  • Minor adjustments to level completion target times.
  • Removed an unused sound file from installation.

The full version keys for Lockdown Protocol are now available for purchase at 50% discount for a limited time!

Download links have been updated on the website.

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Post comment Comments  (0 - 10 of 42)
mohammadyasir3
mohammadyasir3 Mar 15 2015, 6:45pm says:

free to play?

+1 vote     reply to comment
fractilegames Creator
fractilegames Mar 22 2015, 6:33am replied:

The free playable demo version which lets you play first eight single player levels and one multiplayer level. Besides locking rest of the built-in levels it's otherwise fully functional.

+1 vote   reply to comment
mouse13
mouse13 Aug 27 2013, 10:47am says:

Why can't I play any of the levels I make?

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 1 2013, 7:48am replied:

I'm sorry I missed your comment here (I'm still not getting any notifications on new comments here).

Is the created level missing from the list of levels to select, or does it give some error when you try to play it?

The level must have a single player start point for it to be available for single player games.

+1 vote   reply to comment
mouse13
mouse13 Sep 2 2013, 1:01am replied:

When I load a level I made, the screen just shows the background and nothing else happens. I put in one of those SP Start blocks but it's like none of the objects load.

+1 vote     reply to comment
fractilegames Creator
fractilegames Sep 2 2013, 11:45am replied:

Problem solved, I replied to your email.

The game expects all moving stuff like enemies to stay inside area formed by wall/floor/ceiling blocks. The level in question had a lot of enemies placed outside outer walls, which eventually caused problems when starting the level.

+1 vote   reply to comment
mouse13
mouse13 Aug 30 2013, 1:09pm replied:

Anyone?

+1 vote     reply to comment
SoulBlade3
SoulBlade3 Jun 13 2013, 4:59pm says:

Any plans on local coop game mode? Also known as 'couch coop'

+1 vote     reply to comment
fractilegames Creator
fractilegames Jul 3 2013, 5:22am replied:

Sorry for the late answer. There are no plans for a coop mode, local or otherwise. I have thought of local split screen multiplayer mode for basic deathmatch, but I'm not sure if that will ever get implemented.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 1:04am says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
fractilegames Creator
fractilegames Dec 4 2012, 4:23am replied:

The game is known to work in Debian Squeeze so it should work in Wheezy too, since Wheezy likely has later version of libc, which is generally backwards compatible.

That libXaw.so.7 requiring GLIBC_2.14 is installed by Desura, so I don't know where it came from. I will have to look into this. I will let you know when I know more.

In the meantime, if you have the time, you could try the direct download version. That might work better, since it uses libXaw provided by the system.

+1 vote   reply to comment
Krod
Krod Dec 4 2012, 10:05am replied:

Great! Your reply was very helpful. This commands solve the problem for me:

cd .desura/games/the-platform-shooter/lib (I'm using the Desurium client)
ln -s /usr/lib/x86_64-linux-gnu/libXaw.so.7 libXaw.so.7

Thx!

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 5 2012, 6:49am replied:

Good to hear you solved it!

If you are interested, the root cause for this problem is explained and discussed here:
Desura.com

+1 vote   reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Mar 20, 2015
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @fractilegames

This is Lockdown Protocol. #screenshotsaturday #indiegame #pcgame T.co

Jun 27 2015, 10:59am

@dougalicious Thanks for the tip. I'll see what I can do to it.

Jun 25 2015, 6:26pm

@Entevily The green one it is then. I prefer it too. After four years of looking at the old logo, I just couldn't trust my own opinion :)

Jun 25 2015, 2:22pm

I need some help here. Should I stick with the old game logo (gray) or switch to new one (green)? #gamedev #indiedev T.co

Jun 25 2015, 1:12pm

Finished moving my website and services to a new VPS. Everything seems to be up and running..

Jun 25 2015, 7:27am

Just a reminder: Lockdown Protocol -50% discount is still available: T.co #indiegame #gamedeal #gamesale #summersale

Jun 23 2015, 7:14am

@cooke82 @idSoftware This is the game that has had the biggest influence on my #gamedev hobby.

Jun 22 2015, 11:27am

I'm considering a late logo change for my game. Which one do you like the most? #screenshotsaturday #indiedev T.co

Jun 21 2015, 4:52am

@GameDevsLikeYou I've tried both. After one online mp game, I'm going back to local only. A lot less work to make and more fun to play.

Jun 18 2015, 1:51am

@GameDevsLikeYou Trying to create a simple but robust physics-based driving AI. Learning by trial and error.

Jun 10 2015, 3:38am

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