Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!

Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!

Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Split screen multiplayer Sentry drones A new weapon
Blog RSS Feed Report abuse Latest News: Lockdown Protocol alpha 0.20.0 released

0 comments by fractilegames on Nov 9th, 2014

The big new feature in this release is local split-screen multiplayer support. I'm really excited about this! It's so much more fun playing with your friends physically in the same room. Remote players can still join the same match over the Internet or (W)LAN, so you can have more than two players in the match.

Split screen multiplayer

All multiplayer matches are now score-based. Kills are no longer directly counted, but you get score for each kill, just like in single player game. Player with highest score wins. The idea is that this allows other means of winning than just kills. For example, in the the new multiplayer level "collector" there are sample vials that can be collected for score. In addition to just killing the other players, you will have to fight over access to the vials too.

Sentry drones

Here's full list of changes since 0.19.0 alpha release:

  • Added split screen multiplayer support.
  • Added support for two gamepads.
  • Multiplayer matches now complete based on score instead of only counting kills.
  • Added new weapon: Pain grenade.
  • Added new enemy: Sentry drone.
  • Added new multiplayer level: Collector.
  • Added separate "new high score" menu page for editing player name.
  • Tutorial level was completely redesigned.
  • Allow checking single player high scores during gameplay (by pressing TAB).
  • Store level completion time, kill count and collected vial count in high score data.
  • Replaced demo reminder overlays with preview time counter and chat messages.
  • Fixed broken laser beam fade out at maximum range.
  • Fixed speech bubble alignment error with text containing spaces.
  • Properly destroy remaining particles on match end.
  • Fixed high score file corruption if name contained leading or trailing white space.
  • Fixed wrong player skins sometimes shown on remote clients.
  • Disabled bullet hit fragment effects on humans.
  • Animated score label at end of match counts up from zero.
  • Fixed missing foot step sounds when walking backwards.
  • Added blinking highlight to collectible items to make the easier to spot in dark places.
  • Updated game logo.
  • Added small offset to explosion lights sources to better light the environment.
  • Fixed beam weapon shoot effects fading out too early.
  • Stop level start announcement sound when match ends or is restarted.
  • Improved blood stain decal placement and overlapping.
  • Added glow to alien blood stain decals.
  • Fixed occasionally missing blood splatter decals.
  • Updated all blood stain decal variants and added more of them.
  • Fixed shield energy level not showing in HUD on remote clients.
  • Strip trailing/leading white space from user input where it would cause problems.
  • Created bigger and better pulse rifle shot sound.
  • Toggle gamepad controller info from gamepad select/back button.
  • Removed lower lighting quality option from settings.
  • Removed looping action music.
  • Cleaned up some unnecessary warning and error messages in log file.
  • Embedded application icon to executable on Windows.

All the planned major features have now been implemented. This game has been in development for well over four years, so it feels really good finally getting to this point. I'm still not setting any hard dead lines or final release date, but I will soon be switching to beta phase and it looks like the final release could be out sometime in the first quarter of 2015.

More information and direct downloads are available on the website. The update will soon be available on Desura too:

Lockdown Protocol

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Post comment Comments  (30 - 40 of 40)
gamehouse
gamehouse Aug 27 2012, 3:28pm says:

It's Doom 4! :D Infinite pleasure, really! :) I'm so hungry for good free-legal game, thanx, developer, I'm very poor, and so happy now :)

+4 votes     reply to comment
ignap0
ignap0 Aug 26 2012, 1:36pm says:

tracking

+2 votes     reply to comment
azultain
azultain Jan 29 2012, 2:17pm says:

drop on desura?!

+2 votes     reply to comment
fractilegames Creator
fractilegames Jan 31 2012, 1:55am replied:

I hoping to have this game published on Desura at some point, but I haven't really done anything about it yet. I will take a closer look at Desura after next alpha release..

+2 votes   reply to comment
MarcusM
MarcusM Dec 2 2011, 1:05am says:

I really like how this is turning out. It seems really neat!

Some thoughts:
Add full A, S, F, W support (so you can jump with W as well)
Add mouse support (much easier to move around with)

Other than that, everything is fine. The animations are awesome.

+2 votes     reply to comment
fractilegames Creator
fractilegames Dec 2 2011, 3:34am replied:

I can definitely add jump with W-key too.

Did you try the current mouse control (enabled from settings menu)? I know it's probably not what you wanted, but I'd still like to hear what people think of it.

I'm starting to give in to implementing a "real" mouse control where you move a visible cursor on screen and player character always aims to the cursor..

+2 votes   reply to comment
JoeStorm
JoeStorm Aug 23 2011, 9:36am says:

I like it! Reminds me of the old platform games back in the day

+2 votes     reply to comment
MarcusM
MarcusM Jun 25 2011, 2:34am says:

Please make it moddable such as using other models etc.!
It would give the game a huge bonus.

+2 votes     reply to comment
unknow5763
unknow5763 May 22 2011, 3:39pm says:

looks cool

+2 votes     reply to comment
Landon1121
Landon1121 May 5 2011, 4:11am says:

looks very good.... tracking

+3 votes     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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Third Person Shooter
Theme
Sci-Fi
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Single & Multiplayer
Project
Indie
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