Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
 
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
 
Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Deployable shield device in testing Deployable shields Multiplayer action
Blog RSS Feed Report abuse Latest News: Change of plan

0 comments by fractilegames on Jun 30th, 2014

Now that I have finally received a bit more feedback on gameplay in Lockdown Protocol, I have learned that fighting the guards is not fun. It's actually a frustrating chore. The worst part is that there's nothing but guards in the first levels, so majority of the few people who have actually played the game have probably gotten frustrated and given up. I should have realized this a long time ago, but I guess its better late than never.

Because of this, I have changed the plan for next alpha release. Instead of working on high score related features, I will focus on making the gameplay more enjoyable.

Fortunately I have several ideas for bigger and smaller changes to try and see how they affect the gameplay. I will likely make the guards easier to kill and less effective in killing the player. To compensate for this I could add more of them. This would lead to a more run-and-gun type of gameplay than I originally intended, but based on initial testing, it's a lot more fun and suits the game's high score focused nature better.

Deployable shields 

I have also started to experiment with a deployable shield device (in the screenshot above) that could eventually replace the force fields. If it proves to work well enough, it would allow creating temporary cover to hide behind and should make open corridor gunfights less suicidal.

If you have an idea for a change that would make the core gameplay more fun, please let me know!

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Post comment Comments  (30 - 40 of 40)
gamehouse
gamehouse Aug 27 2012, 3:28pm says:

It's Doom 4! :D Infinite pleasure, really! :) I'm so hungry for good free-legal game, thanx, developer, I'm very poor, and so happy now :)

+4 votes     reply to comment
ignap0
ignap0 Aug 26 2012, 1:36pm says:

tracking

+2 votes     reply to comment
azultain
azultain Jan 29 2012, 2:17pm says:

drop on desura?!

+2 votes     reply to comment
fractilegames
fractilegames Jan 31 2012, 1:55am replied:

I hoping to have this game published on Desura at some point, but I haven't really done anything about it yet. I will take a closer look at Desura after next alpha release..

+2 votes     reply to comment
MarcusM
MarcusM Dec 2 2011, 1:05am says:

I really like how this is turning out. It seems really neat!

Some thoughts:
Add full A, S, F, W support (so you can jump with W as well)
Add mouse support (much easier to move around with)

Other than that, everything is fine. The animations are awesome.

+2 votes     reply to comment
fractilegames
fractilegames Dec 2 2011, 3:34am replied:

I can definitely add jump with W-key too.

Did you try the current mouse control (enabled from settings menu)? I know it's probably not what you wanted, but I'd still like to hear what people think of it.

I'm starting to give in to implementing a "real" mouse control where you move a visible cursor on screen and player character always aims to the cursor..

+2 votes     reply to comment
JoeStorm
JoeStorm Aug 23 2011, 9:36am says:

I like it! Reminds me of the old platform games back in the day

+2 votes     reply to comment
MarcusM
MarcusM Jun 25 2011, 2:34am says:

Please make it moddable such as using other models etc.!
It would give the game a huge bonus.

+2 votes     reply to comment
unknow5763
unknow5763 May 22 2011, 3:39pm says:

looks cool

+2 votes     reply to comment
Landon1121
Landon1121 May 5 2011, 4:11am says:

looks very good.... tracking

+3 votes     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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Third Person Shooter
Theme
Sci-Fi
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Single & Multiplayer
Project
Indie
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