Lockdown Protocol is a high-score-oriented shooter/platformer game with built-in level editor and multiplayer support.
You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. Fight your way out, collect items and bigger weapons on the way and blast your enemies into pieces! Complete levels fast and leave nothing alive to reach the highest scores!
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!
The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
The big new feature in this release is local split-screen multiplayer support. I'm really excited about this! It's so much more fun playing with your friends physically in the same room. Remote players can still join the same match over the Internet or (W)LAN, so you can have more than two players in the match.
All multiplayer matches are now score-based. Kills are no longer directly counted, but you get score for each kill, just like in single player game. Player with highest score wins. The idea is that this allows other means of winning than just kills. For example, in the the new multiplayer level "collector" there are sample vials that can be collected for score. In addition to just killing the other players, you will have to fight over access to the vials too.
Here's full list of changes since 0.19.0 alpha release:
All the planned major features have now been implemented. This game has been in development for well over four years, so it feels really good finally getting to this point. I'm still not setting any hard dead lines or final release date, but I will soon be switching to beta phase and it looks like the final release could be out sometime in the first quarter of 2015.
More information and direct downloads are available on the website. The update will soon be available on Desura too:
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