Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Dragons vs. plasma cannon

You are a lone scientist in a research facility on automatic lockdown. Everybody and everything is trying to kill you. Fight your way out, collect bigger weapons on the way and blast your enemies into pieces! Compete for high-scores in single player levels or challenge your friends to a multiplayer deathmatch!

Visit official game page for downloads and more information.

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Although I have been playing around with some new game prototypes lately I have not forgotten Lockdown Protocol.

This update fixes one big cause of frustration that should have been fixed a long time ago. Previously, when pushing objects or when they get moved by explosions and bullet hits, they often end up in a position where you can no longer reach them. Objects intended to be used as cover no longer protect you when they get pushed to the side of the corridor. Also the eggs were sometimes in places where you could not shoot them directly.

The solution was embarrassingly obvious. Movement of most dynamic objects is now constrained to vertical plane so that they will always stay in the middle of the corridors and reachable by the player. The eggs have been made immovable and their positions in all levels has been adjusted so that they can always be shot.

Object movement constrained to vertical plane

I have finally added a workaround to a long-standing bug that caused many textures to be completely invisible with Intel GPUs on Windows. This is a big thing because modern laptops run the game well, but this has been ruling out a huge amount of potential players. So, if you have dismissed the game in the past because of this, now would be a good time to give it another chance.

Here's a couple of fresh screenshots from the game:

Rocket kill on split-screen multiiplayer deathmatch Ruining good couches


Full list of changes since version 1.3.0:

  • Added final single player level (sp26).
  • Disabled mipmaps on Windows with Intel GPUs as workaround to long-standing missing textures bug.
  • Fixed zero completion target time (no time bonus) in 25th single player level.
  • Locked most dynamic objects to XY plane so that they won't slide out of reach when moved.
  • Made dragon eggs immovable and moved them to positions where they can always be shot.
  • Fixed physics bug causing completely wrong torques on objects hit by projectiles.
  • Fixed a couple of minor bugs found by static code analysis.
  • Ignore very small fall damage to prevent unnecessary damage effects.

With this version I'm dropping the demo version. Now that you can pay what you want for the full version, there is very little need for a separate limited demo version. It is possible to download the game for free for evaluation and later come back to pay what you think it's worth.

Check out updated the official game page for more information or go directly to itch.io for downloads.

Updated Lockdown Protocol 1.3.0 now available on itch.io

Updated Lockdown Protocol 1.3.0 now available on itch.io

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A new Lockdown Protocol version 1.3.0 has been released. The game is now available in itch.io and on sale at 50% off!

Lockdown Protocol update 1.2.0 is out!

Lockdown Protocol update 1.2.0 is out!

News 0 comments

This new update makes the elevators and platforms move faster.

Lockdown Protocol update 1.1.0 is out!

Lockdown Protocol update 1.1.0 is out!

News 0 comments

First update to the final version of Lockdown Protocol is here.

Lockdown Protocol is ready!

Lockdown Protocol is ready!

News 0 comments

After almost five years in development, Lockdown Protocol is finally ready.

Post comment Comments  (20 - 30 of 42)
aezop
aezop

Doesn't open. 1/10.

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fractilegames Creator
fractilegames

This should be now fixed in release 0.6.1.

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fractilegames Creator
fractilegames

Which operating system and version were you using? I would really like fix these issues.

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aezop
aezop

crunchbang linux, current version

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fractilegames Creator
fractilegames

Crunchbang Linux seems to be based on Debian Squeeze so you are likely facing the exact same problem as lordkgd. This will be fixed in next alpha version coming very soon.

Reply Good karma+2 votes
aezop
aezop

still won't work for me. I'm not interested in playing this game anymore. good luck with your game.

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fractilegames Creator
fractilegames

Ok, thanks for trying it though!

I tested the 0.6.1 release on 64-bit Crunchbang Linux 10 without problems, so this problem must be something more specific and does not rule out Crunchbang Linux support completely.

Reply Good karma+2 votes
lordkgd
lordkgd

Unable to open library: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./lib/libplatform.so)
i running on debian squeeze. so this game is only for kernel 3.xx and up ?
really,really annoying!

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fractilegames Creator
fractilegames

Current Linux builds do require GLIBCXX_3.4.15 support in libstdc++. This is something related to used compiler and library versions, not kernel version.

I thought I tested this in Debian 6, I will have to look into this. Is your Debian 32 or 64-bit?

Reply Good karma+2 votes
lordkgd
lordkgd

my debian 6.0.5 is a 32 bit version. squeeze release with 2.6.32.5.686 kernel. but i think i can't play it , because of library version (you surely right at this point). may i have to look for another distro or wait for an update? however , thx for reply. :)

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fractilegames Creator
fractilegames

It seems that I accidentally built the 0.5.0 release using wrong environment, so now it depends on too new libstdc++ version! I will try to fix this issue before the next release (which is coming soon).

Reply Good karma+2 votes
lordkgd
lordkgd

thx again to reply !. i really apreciate this .

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Lockdown Protocol
Platforms
Windows, Linux
Creator
fractilegames
Engine
Ogre Engine
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