Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
 
There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN.
 
The game is currently under development in public alpha phase. It comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!

Lockdown Protocol

Visit official game page for direct downloads and more information. Standalone downloads are available on Desura too.

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New player character model Spiders! Single player level 25
Blog RSS Feed Report abuse Latest News: Lockdown Protocol 0.17.0 alpha release

0 comments by fractilegames on Mar 11th, 2014

Whats new?

The main theme in this release is collectible items. There are new ammunition and supply packs, force field generators and crates revealing collectible items on destruction. Guards now drop their weapon or random items when killed.
 
Damping force field

Single player level 25

This version adds an update checker function that notifies you when a new version is available.

Here's full list of changes since 0.16.0 alpha release:

  • Added ammo pack power up item.
  • Added supply pack power up item.
  • Added force fields (destructive/protective/damping) and matching power up items.
  • Added one more single player level.
  • Turned the small green crate into a destructible container that reveals random items.
  • Added floating labels on power up pick ups.
  • Added a music loop playing during action.
  • Made ambient background sound play even if music is set off in settings.
  • Fixed a bug that prevented controller help (F1) overlays from being shown.
  • Made guards randomly drop their weapon or power ups when killed.
  • Made walls block explosion damage and impulse.
  • Made dragons fly a bit faster.
  • Made dragons coming out of eggs spot nearby targets immediately.
  • Miscellaneous improvements to particle effects.
  • Fixed bug causing badly oriented bullet hit particle effects.
  • Minor improvements to enemy line of sight testing.
  • Added smoke trail to rockets.
  • Improved explosion particle effects orientation and timing.
  • Fixed invisible smoke and fragment particles blocking light glow.
  • Fixed heavy weapon aim animation problem that made AI aim too high.
  • Many bug fixes to dragon and jellyfish AI, especially to target detection.
  • Fixed all weapons misaiming slightly to the left.
  • Made human AI switch target if a visible closer target attacks it.
  • Added automatically randomized orietation for certain elements (e.g. barrels) in level editor.
  • Floating labels from power ups are now shown on clients too.
  • Show in-game error message on many level loading errors that previously killed the game.
  • Editor now loads levels with invalid entity references so you can fix them.
  • Fixed a serious bug in visibility data updating to clients.
  • Retextured dragon eggs.
  • Added alternative game pad controller jump by left stick up.
  • Added update notification when a new version is available.
  • Prevented respawning after level/match completion.
  • Updated first level tutorial with more instructions.
  • Minor fine tuning to character animations.
  • Fixed match statistics not always getting cleared on multiplayer match restart.
  • Improved network latency estimation making client side movement a bit smoother.
  • Fixed multiple serious bugs that caused jerks in client side movement.

Single player level design is a bit inconsistent at the moment, simply because the first levels were initially designed over three years ago when the game itself was very different. I'm planning to do some systematic redesign to existing levels before the next release.

Downloads

I have decided to stop uploading files to IndieDB. After all, the exact same files are available on my web page and on Desura as standalone downloads. 

You can install the game (demo or full version) via Desura:
Lockdown Protocol

Stand-alone downloads on Desura can be found here:
Desura.com

Direct downloads are also available on my website:
Fractilegames.com

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Post comment Comments  (20 - 30 of 40)
aezop
aezop Sep 2 2012, 12:51pm says:

Doesn't open. 1/10.

+2 votes     reply to comment
fractilegames
fractilegames Sep 3 2012, 1:56am replied:

Which operating system and version were you using? I would really like fix these issues.

+2 votes     reply to comment
aezop
aezop Sep 3 2012, 6:21am replied:

crunchbang linux, current version

+2 votes     reply to comment
fractilegames
fractilegames Sep 3 2012, 7:59am replied:

Crunchbang Linux seems to be based on Debian Squeeze so you are likely facing the exact same problem as lordkgd. This will be fixed in next alpha version coming very soon.

+2 votes     reply to comment
lordkgd
lordkgd Aug 30 2012, 1:07pm says:

Unable to open library: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./lib/libplatform.so)
i running on debian squeeze. so this game is only for kernel 3.xx and up ?
really,really annoying!

+2 votes     reply to comment
fractilegames
fractilegames Aug 31 2012, 3:27am replied:

Current Linux builds do require GLIBCXX_3.4.15 support in libstdc++. This is something related to used compiler and library versions, not kernel version.

I thought I tested this in Debian 6, I will have to look into this. Is your Debian 32 or 64-bit?

+2 votes     reply to comment
lordkgd
lordkgd Sep 1 2012, 3:24am replied:

my debian 6.0.5 is a 32 bit version. squeeze release with 2.6.32.5.686 kernel. but i think i can't play it , because of library version (you surely right at this point). may i have to look for another distro or wait for an update? however , thx for reply. :)

+2 votes     reply to comment
fractilegames
fractilegames Aug 31 2012, 9:24am replied:

It seems that I accidentally built the 0.5.0 release using wrong environment, so now it depends on too new libstdc++ version! I will try to fix this issue before the next release (which is coming soon).

+2 votes     reply to comment
lordkgd
lordkgd Sep 1 2012, 3:25am replied:

thx again to reply !. i really apreciate this .

+2 votes     reply to comment
fractilegames
fractilegames Aug 28 2012, 2:44am replied:

It's good to hear that you like it!

This game too will be split into free playable demo version and paid full version. I will try to keep the free version worth playing too, but obviously there will be some restrictions compared to the full version.

+3 votes     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
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Third Person Shooter
Theme
Sci-Fi
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Single & Multiplayer
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