Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.

You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!
 
Note: This game is still a work in progress. It has been released for public alpha testing, but it is not a finished product yet. Please try it and report back to us. Tell us what you think and how the game could be improved. With your help we can make it better!

The game comes in two versions: free playable alpha demo and full version. By pre-purchasing the game now you support its development and get an early access to the full version. You'll also get a 40% discount!
 
Visit official game page for direct downloads and more information. You can find Lockdown Protocol on Desura too:

Lockdown Protocol

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Shooting from behind shield Shield device in action Shield device
Blog RSS Feed Report abuse Latest News: Lockdown Protocol alpha 0.19.0 released

0 comments by fractilegames on Aug 25th, 2014

This release focuses on improving game play and making the game generally more fun. Most of the changes are based on feedback I got for the last alpha version and suggestions from test play sessions with friends.

The biggest change is the added shield device. Gun fights in open corridors with no cover available were a big source of frustration. The shield device aims to fix that by allowing creation of temporary cover. You will need to collect power cells to use it, so it's not always available.

Shield device in action

Enemy guards have been made easier to kill and there's a bit more of them now. This leads to game play with more action and less player deaths. At the moment the game play is slightly easier than I intended. It will get a little harder when I create one more enemy type and place them to existing levels.

Shooting from behind shield

There's also a new alternative multiplayer skin that can be unlocked by helping spread the word in social media. Select "Support / Share in social media" in the in-game menu to launch the browser, share a link to game page on social media services of your choice and the new skin will become available in player settings.

Here's full list of changes since 0.18.0 alpha release:

  • Added a shield device for creating temporary cover.
  • Added a blocked aim animation to prevent sticking weapons through doors and obstacles.
  • Made player character automatically switch aim pose to allow shooting over obstacles.
  • Added install.sh script that adds a launcher to applications menu in Linux.
  • Added install.vbs script that adds a shortcut to start menu in Windows.
  • Added an icon for the game.
  • Fixed a crash when trying to load an incompatible level twice.
  • Allow jumping while crouched (jumps a bit lower) for quick shooting over obstacles
  • Added a short reaction time delay to human AI to delay shooting when a target is seen.
  • Added short "laser sight" to all weapons.
  • Key cards are now picked up automatically.
  • Added floating labels to notify of picked up keycards.
  • Allowed interaction and picking up items while reloading.
  • Player no longer loses weapons on death in single player game.
  • Auto-reload by shoot button when clip is empty (separate reload button still works as before).
  • Guards no longer react to door opening sounds so you can sneak behind them.
  • Made all guards easier to kill.
  • Removed guard AI retreating when badly hurt.
  • Replaced "power cell" items with "sample vials" of two different size.
  • Replaced storage platform sounds with better ones.
  • Called platforms/elevators no longer stop in every position when empty.
  • Made all elevators/platforms move a little faster.
  • Made muzzle flashes fade in and out smoothly.
  • Fixed human shadows not getting properly hidden on death.
  • Fixed reload sound timing not matching the animation.
  • Improved weapon reload sounds.
  • Fixed missing elevator/platform interaction sounds while they are moving.
  • Enlarged elevator/platform direction indicator arrows to make them easier to see.
  • Lowered spider kill score and limited their number to prevent gaining score indefinitely.
  • Increased score for vials (previously power cells) to make them more important.
  • Increased shotgun spread to make it less effective at long distances.
  • Store screenshots in "user data directory" because game directory might not be writable.
  • Allow using guard skins in multiplayer matches for customizing the player character.
  • Added additional multiplayer skin as a reward for social media share.
  • Fixed destroyed objects left temporarily visible in level editor preview.
  • Fixed level title label not showing on clients.
  • Fixed indestructible sentry guns.
  • Removed force fields (replaced by the shield device).
  • Made keyboard+mouse control the default.
  • Fixed specular shading artifacts (white dots at model edges) when using anti-alias.
  • Fixed crouching player slowly sliding down slopes.
  • Decreased pulse rifle fire rate a bit to make it less effective on short distances.
  • Added a couch as a new decorative object.
  • Made camera shake effect sharper.
  • Removed recoil from Zapper weapon.

More information and direct downloads are available on the website. The update will soon be available on Desura too:

Lockdown Protocol

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Post comment Comments  (10 - 20 of 40)
Krod
Krod Dec 4 2012, 1:04am says:

On console I get this msg " /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rodrigo/.desura/games/14729/3496/lib/libXaw.so.7) ". The libc6 is out of date?

My system is Debian Wheezy 64-bit and I run apt-get upgrade daily.

+1 vote     reply to comment
editionblack
editionblack Sep 18 2012, 4:53pm says:

I love this game! But i don't have anyone 2 play with :( If somebody wanna play, add me on skype: zombiekillah1 (if im not allowed to type this post here, just ignore it ok? XD)

+4 votes     reply to comment
sturmkoenig2k
sturmkoenig2k Sep 6 2012, 2:13am says:

Does not work here (the free version). I click launch and nothing happens. I tried to run it directly from the folder, but nothing happens. There is no error message, just nothing.

Win7 64bit

+2 votes     reply to comment
fractilegames
fractilegames Sep 9 2012, 5:49am replied:

This problem has been solved and will be fixed in the next release. This was not specific to Windows 7, but affects all Windows versions, if certain libraries happen to exist in system directories.

+2 votes     reply to comment
fractilegames
fractilegames Sep 6 2012, 8:40am replied:

Did you install it from Desura? If so, could you please try the direct download from indiedb.com instead.

I have seen some weird file permission related problems with the Desura version on 64-bit Windows 7.

+2 votes     reply to comment
sturmkoenig2k
sturmkoenig2k Sep 6 2012, 10:21am replied:

Yep, installed from Desura and also downloaded from indiedb. The same problem with both.

Does the game needs some additional .dlls ?

+2 votes     reply to comment
fractilegames
fractilegames Sep 6 2012, 10:58am replied:

It shouldn't need anything other that Visual C++ 2008 run-time libraries, but those should have been installed by Desura if not found..

+2 votes     reply to comment
fractilegames
fractilegames Sep 8 2012, 12:59pm replied:

This should be now fixed in release 0.6.1.

+2 votes     reply to comment
aezop
aezop Sep 8 2012, 1:19pm replied:

still won't work for me. I'm not interested in playing this game anymore. good luck with your game.

+2 votes     reply to comment
fractilegames
fractilegames Sep 8 2012, 3:45pm replied:

Ok, thanks for trying it though!

I tested the 0.6.1 release on 64-bit Crunchbang Linux 10 without problems, so this problem must be something more specific and does not rule out Crunchbang Linux support completely.

+2 votes     reply to comment
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Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
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Release Date
Released Aug 15, 2012
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