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2 comments by graspee on Mar 30th, 2012

I've been using linux again recently after a long break. I've installed Ubuntu 11.10 onto the 2nd partition of my laptop's hard drive and I'm regularly booting between Windows and Linux. I've also been investigating a number of other operating systems via Virtualbox.

I'm still spending the majority of my time weighing up different languages and libraries to write my roguelike game in. I think I will have to just pick one soon or I'll never start.

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PenultimatePanda
PenultimatePanda Aug 18 2013, 6:11pm says:

Hi graspee,
I recognize you from the Spectromancer forum on Steam.
I'm very annoyed that that thread got deleted I missed the last five comments. D:
I wasn't except the thread to last forever but I wasn't done yet. :'(
I assume what pushed cooler to delete it was the little eva and Tealus getting in a little tiff that went too far. Was it anything else? I don't know about anyone else but I still intend to pursue this further as being an indie only gets you so much leeway you simply can't completely hide that there is an activation limit.

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graspee
graspee Sep 29 2013, 10:46am replied:

It was me who deleted that Spectromancer thread. I'm sorry if it inconvenienced you.

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Goetten
Goetten May 29 2013, 7:06pm says:

Sure you know a lot how comment games and review... Stop being like that, besides, when you do such amazing reviews its not just the dev who create the game that think you are a nice person...

Just a tip ;)

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graspee
graspee Jul 8 2013, 11:22am replied:

Could I have some context please? I have no idea what you are talking about.

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graspee
graspee Jan 17 2013, 3:35am says:

I have settled on using c++ and SDL to create my roguelike game, although I still have an undiscarded side project in 3d using irrlicht and c++.

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graspee
graspee Aug 14 2012, 10:30am says:

I've forgotten to update this for so long! In the last few months I've been writing a roguelike game: "Pangolin Kwest". My development has gone from a Windows console app in c to using the libtcod library with C, then a tour of lisp, scheme and then ruby! When in ruby the game acquired 3d opengl graphics. I became disenchanted with ruby though, not for the language, which is great, but the difficulty of packaging the game to give to players, so I switched to using c++ and the irrlicht 3d graphics library. Development continues! Watch this space!

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graspee
graspee Feb 27 2012, 5:13am says:

This is my first day of desura.

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@ephtracy I just tried 0.92 and export ply did work, as you said, in blender but exporting that from blender as obj lost the colour

12hours 44mins ago

@ephtracy obj and ply exported models work now in blender.Maybe they worked before- I didn't realize about the viewport shading button

12hours 55mins ago

@ephtracy Thanks again for your hard work, I will test this later today when I get a chance.

14hours 20mins ago

RT @ephtracy: MagicaVoxel 0.93 Released : improved shading, corrected coord,more tools and custom options T.co T.

14hours 21mins ago

Article about opening of BBC2 T.co Funny they don't mention the racist slur in web page but were happy to speak it on TV

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@BundleTracker My god their web site is ugly.

16hours 3mins ago

Pangochess: now with sprites! And yet still no gameplay T.co

Apr 15 2014, 7:15am

@McFunkypants The lesson I take from this is: "Do not go for a walk- your brain will catch fire".

Apr 15 2014, 12:43am

@WilliamsDiaries I will never accept it was suicide. He left no note or made any provisions for his mother whom he dearly loved.

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@c4ptain_kirk Cue Barry White playing in the background and lights playing on the walls via a mirror disco ball.

Apr 15 2014, 12:36am

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