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2 comments by graspee on Mar 30th, 2012

I've been using linux again recently after a long break. I've installed Ubuntu 11.10 onto the 2nd partition of my laptop's hard drive and I'm regularly booting between Windows and Linux. I've also been investigating a number of other operating systems via Virtualbox.

I'm still spending the majority of my time weighing up different languages and libraries to write my roguelike game in. I think I will have to just pick one soon or I'll never start.

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PenultimatePanda
PenultimatePanda Aug 18 2013, 6:11pm says:

Hi graspee,
I recognize you from the Spectromancer forum on Steam.
I'm very annoyed that that thread got deleted I missed the last five comments. D:
I wasn't except the thread to last forever but I wasn't done yet. :'(
I assume what pushed cooler to delete it was the little eva and Tealus getting in a little tiff that went too far. Was it anything else? I don't know about anyone else but I still intend to pursue this further as being an indie only gets you so much leeway you simply can't completely hide that there is an activation limit.

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graspee Creator
graspee Sep 29 2013, 10:46am replied:

It was me who deleted that Spectromancer thread. I'm sorry if it inconvenienced you.

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Goetten
Goetten May 29 2013, 7:06pm says:

Sure you know a lot how comment games and review... Stop being like that, besides, when you do such amazing reviews its not just the dev who create the game that think you are a nice person...

Just a tip ;)

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graspee Creator
graspee Jul 8 2013, 11:22am replied:

Could I have some context please? I have no idea what you are talking about.

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graspee Creator
graspee Jan 17 2013, 3:35am says:

I have settled on using c++ and SDL to create my roguelike game, although I still have an undiscarded side project in 3d using irrlicht and c++.

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graspee Creator
graspee Aug 14 2012, 10:30am says:

I've forgotten to update this for so long! In the last few months I've been writing a roguelike game: "Pangolin Kwest". My development has gone from a Windows console app in c to using the libtcod library with C, then a tour of lisp, scheme and then ruby! When in ruby the game acquired 3d opengl graphics. I became disenchanted with ruby though, not for the language, which is great, but the difficulty of packaging the game to give to players, so I switched to using c++ and the irrlicht 3d graphics library. Development continues! Watch this space!

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graspee Creator
graspee Feb 27 2012, 5:13am says:

This is my first day of desura.

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@dolphinmusic @KorgUK Why can't they just finish building it?! :D It looks pretty much built. Is it supposed to be like an easy 3d jigsaw?

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@metkis At the moment you can click anywhere on the minimap even unseen places to travel there; the player zips there super fast- it's funny

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@metkis @y2bcrazy Generic roguelike engine in Unity I was getting ready for #7DRL but may end up not using. T.co

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@draginol @Stardock I'll stick with 7 until I'm threatened with death (by "death" I mean not being able to play new games).

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