SYNTH is a new alternative video game for a high-end MS windows PC's. SYNTH was designed and developed by Rhys Paul Hovey. In it's current version (0.909) it has been over a year in the making. SYNTH is 100% mathematically / proceedurally generated. This means that for all of SYNTH's graphics and levels, there is a mathematical function or process from which it was made, making it a very difficult game to program, and in the end quite scalable and unusual. Typically the graphics in a video game are "modeled" by artists with mouse and pen-like touch pads. Everything in SYNTH has a mathematical / algorithmic representation.
Finally SYNTH 1.0 BETA 0 is released, a major update, perhaps even a different game, runs faster, needs QUAD CORE, and Geforce 260. Features the new hyper-fractillian...
A bunch of new screenshots have been added showing off a bunch of complex nibulars :) in SYNTH the video game,. 100% hard coded artwork,. outright SATANIC...
Yet another speedup update (20-25%),. I finally bought a new GPU so I could detect that I had a "CPU" bottlekneck and remove it :)
SYNTH(tm) has been updated to BETA 11. A fairly significant CPU bottleneck was removed.
I would just like to mention my dev computer for SYNTH and it's frame rates, just in case any gamers out there are having super low frame rates with the...