SYNTH is a new alternative video game for a high-end MS windows PC's. SYNTH was designed and developed by Rhys Paul Hovey. In it's current version (1.666) it has been over two years in the making. SYNTH is 100% mathematically / proceedurally generated. This means that for all of SYNTH's graphics and levels, there is a mathematical function or process from which it was made, making it a very difficult game to program, and in the end quite scalable and unusual. Typically the graphics in a video game are "modeled" by artists with mouse and pen-like touch pads. Everything in SYNTH has a mathematical / algorithmic representation.
SYNTH v1.666 For 64 Bit Windows 7+ (nVidia only!!) Yes, released in 2012, this is still the latest version of SYNTH v1.666 as of 2022. New versions are indeed planned. Until then, check out the new demo of DAMSIN MUSIC MACHINE, another project of mine!
Here we go folks, after many months SYNTH video game, version 1.666 has been released!! Check it out. If you have any problems, PLEASE contact me. My web site also has the latest downloads as well!! Thanks MODDB!!
Sites.google.com
You can also download this from the following link at IBM dev works:
Ibm.com
It appears that most people are INDEED downloading this game from my WEB SITE, or IBM, or Skydrive. I was not able to get the download from GAMEFRONT servers, maybe Moddb, will put it on their systems, and it will be available. Things are getting really out of hand of how much this game is supposed to be "not C" art at the moment. DDos attacks,. floods,. the numbers are getting "up" so, it's a battle.
Skydrive.live.com
Ibm.com
Hi! As a student and C++/D2D programmer, I would like to dynamically generate 3D-Road without traffic and landscapes. Based on a file-data, a road with curvature and elevation should be generated in the run-time.
In this case, procedural graphic generation is the perfect solution for my requirements.
Could you please tell me what tool you used for SYNTH creation? Thx.