A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").

Search
Creating Fake bumpmapping in JKA

Creating Fake bumpmapping in JKA

Sep 06, 2008 Intermediate mapping/technical by MaceCrusherMadunusus 6 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.

BSP-Level based game Engines

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical by Chrissstrahl 4 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Icon
Star Wars: Jedi Academy
Platform
PC
Developer
Raven Software
Engine
id Tech 3
Contact
Send Message
Official Page
Ravensoft.com
Release Date
Released Sep 8, 2003
Game Watch
Track this game
Bookmark
Digg Super bookmark
Tutorial Statistics
Articles
2
Views
6,405
Views Today
0
Tutorial Categories
 - Mapping/Technical
2