Relax this weekend with Star-Twine an excellent ambient indie vs. reactive AI or a friend. The demo has fewer difficulty settings, only one skirmish level...
Star-Twine is a strategy game with ambient sounds, stunning visuals and a virtually infinite number of levels to play on.
Battles unfold on sprawling three-dimensional maps where you, a small point of light, must build structures to extract energy from the threads that make up the world. Energy can be spent on new structures, each with their own unique abilities.
Engage in challenging battles against the reactive enemy AI, or play against others online. Star-Twine lets you explore complex strategies and intense gameplay within a relaxed, atmospheric experience.
It's been a long time since the release of Star-Twine... 3 years in fact!
I am still working on the game. A major update is coming which will include, among other things, a single player campaign! This will make it easier to get into the game and learn how to use the different structures. It will also add more content and variety to the game, and give a better feeling of progression.
In addition to the campaign, the update will include lots of graphical improvements, a revamped in-game interface, an improved AI, better victory/defeat sequences and some gameplay changes and rebalancing.
I will start writing more regular updates from now on so you can follow my progress.
For now here is a video of a quick game against the AI: