Relax this weekend with Star-Twine an excellent ambient indie vs. reactive AI or a friend. The demo has fewer difficulty settings, only one skirmish level...
Star-Twine is a strategy game with ambient sounds, stunning visuals and a virtually infinite number of levels to play on.
Battles unfold on sprawling three-dimensional maps where you, a small point of light, must build structures to extract energy from the threads that make up the world. Energy can be spent on new structures, each with their own unique abilities.
Engage in challenging battles against the reactive enemy AI, or play against others online. Star-Twine lets you explore complex strategies and intense gameplay within a relaxed, atmospheric experience.
Progress! The new update is almost ready. I've finally finished creating all of the levels for the new single player campaign and implementing all of the changes I wanted for this update -- but I am in need of player feedback!
If you'd like to try out the new single player campaign before release please send me a private message letting me know.
In the meantime here is a gif showing one of the many new improvements -- Sentinels (formerly Defenders) now change the color of the level around them to show their range when they activate! You can also see some new refraction effects and other visual enhancements here:
And here is a screen from the campaign's intro cinematic: