I am a programmer that specializes in C++ and C# and have done a lot of work in development for Windows Phone, Windows 8 and other gaming mediums. I also have done work in 3D and 2D art and many of my models can be seen in my games. I also enjoy the guitar and writing and have an affinity for Mountain Dew.

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Latest tweets from @runewake2

Maybe relying on global illumination to light my world was a bad idea. It's been 3 hours and Unity is still building my lighting...

Mar 24 2015, 8:04pm

Today I'm starting a refresh of One Shot. It's getting a few upgrades and fancy changes.

Mar 22 2015, 12:59pm

@DrPizza T.co This is misleading, how else would you support the devices Windows 10 will such as phones? Please correct.

Mar 21 2015, 9:50am

Tweaked the shield a bit and applied it to your ship. A quick pilots eye view of how the shield will react when hit. T.co

Mar 20 2015, 12:49pm

Threw together a cool refraction based shield shader so you get a more visual, "AHA! I hit it!" feeling. T.co

Mar 20 2015, 12:06pm

Taking a break from homework to add mines to Cebris. An effective way to block a passage. T.co

Mar 19 2015, 10:57pm

Planning the sound design of Cebris. Might need to learn how to compose first though. Either way, fun times are ahead!

Mar 18 2015, 8:06pm

@FatalSleep I've known about it for some time, I just hadn't done much with it until now.

Mar 18 2015, 7:18pm

Was going on and on about how epic @resharper is, turns out it had nuked all my Visual Studio key commands. Now I'm not so sure. :(

Mar 18 2015, 1:50pm

Well, the UI for Cebris is shaping up nicely. T.co

Mar 16 2015, 9:15pm

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