Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)

Post tutorial Report RSS Human Animation Names

Here it comes, a useful list with the Human Animations for Star Trek: Elite Force II...

Posted by on - Basic Animation

VERSION: 1.0, released 2007.31.12[Germany] by Chrissstrahl

This list contains a selection of animation names for several NPC's as well as for the Players in Multiplayer of Star Trek: Elite Force II.

More animation names can be found in /base/pak20.pk3/models/sharedanim/.
This list contains the most basic animation names.

By dissabling the ai of a npc (script $npcTargetName ai_off) you can make the
npc playing animations. You can use the following commands to animate a npc in
the game console:
script $npcTargetName anim <animationName>
script $npcTargetName animateonce <animationName>

This will stop all animations:
script $npcTargetName stopanimating

//Animation names of for a $player in Multiplayer (humanoid,male and female)
////////////////////////////////////////////////////////////////////////////////

1hand_smallarms_draw
1hand_smallarms_idle
1hand_smallarms_putaway
1hand_smallarms_fire

backpedal

death
death2
death3
death4
death5
death6
death7
detpack_plant-duck
detpack_plant
duck
duck_down
duck_getup
duck_walk_right
duck_walk_left
duck_walk
duck_walk_codedriven

idle

jump_run_all
jump_run_start
jump_run_middle
jump_run_end
jump_stand_all
jump_stand_start
jump_stand_middle
jump_stand_end
jump_crouch
jump_walk_all
jump_walk_start
jump_walk_middle
jump_walk_end

make_it_work_walk

tap-comm

run
run_codedriven
runback_codedriven

sidestep_left
sidestep_right
strafe_left
strafe_right
strafewalk_left
strafewalk_right
strafe_left_codedriven
strafe_right_codedriven
stand_idle
sit-idle

pain_back
pain_chest
pain_head
pain_shoulder_R
pain_shoulder_L
pain_leg_L
pain_leg_R
pain_L
pain_R

walk
walk_codedriven
walkback_codedriven

//Starfleet Enterprise E personal (NPC's)
////////////////////////////////////////////////////////////////////////////////

//expresions
exp_O_10
exp_O_25
exp_O_40
exp_O_50
exp_O_65
exp_O_75
exp_O_85
exp_O_115
exp_brows_down
exp_brows_up
exp_eyes_blink
exp_eyes_heavy
exp_eyes_squint
exp_eyes_relaxed
exp_Anger
exp_Fear
exp_Disgust
exp_Sad
exp_happy
exp_Surprise
exp_Laugh
exp_Skeptical
exp_Confused
exp_Coy
exp_Nervous
exp_Pain
exp_Serious
exp_Relief
exp_Disdain

//Tricorder
tricorder_idle
tricorder_scan180
tricorder_scan
tricorder_draw
tricorder_aim
tricorder_prefire
tricorder_fire
tricorder_postfire
tricorder_putaway
tricorder__melee1
tricorder_calm_idle1
tricorder_calm_idle
tricorder_calm_idle3
tricorder_tense_idle1
tricorder_area_scan180
tricorder_use_once
tricorder_use_start
tricorder_use_loop
tricorder_use_end

//crouch
to_crouch
crouch_idle
from_crouch

//death
m6_death
long_death
death-knockforward
death-knockback
death
death2
death3
death4
death5

//dodge
swat_dodge_L
swat_dodge_R

//Idle
idle
idle2
idle3
idle_adjust
idle_breathing
idle_weapon_legs
stand_idle
swat_calm_idle1
swat_calm_idle2
swat_calm_idle3
swat_calm_idle4
swat_calm_idle5
swat_calm_idle6
swat_calm_idle7
swat_calm_idle8
swat_calm_idle9
melee_blast

//Motion
walk
run
left_turn
right_turn
turn_left
turn_right
nolerp_idle
sidestep_left
sidestep_right
backpedal
shuffle
swat_backpedal
swat_backpedal_run
swat_walk
swat_run

//pain
pain_calfL-far
pain_calfR-far
pain_legL-far
pain_legR-far
pain_stomach
pain_knockback
pain_R_lowerleg
pain_L_lowerleg
pain_back
pain_chest
pain_head
pain_shoulder_L
pain_shoulder_R
pain_leg_L
pain_leg_R
pain_L
pain_R

//Roll
diveroll_L
diveroll_R
roll_left
roll_right

//Strafe
strafe_left
strafe_right
strafe_left_clear
strafe_right_clear
swat_lstrafe
swat_rstrafe

//Detpack
brace_impace
brace_impact_duck
detpack_plant
detpack_plant_duck

//Jump
land
fall
jump

//Shuttle
shuttle_idleA
shuttle_idleB
shuttle_idleC
shuttle_idleD
shuttle_offloadA
shuttle_offloadB
shuttle_offloadC
shuttle_offloadD
shuttle_onloadA
shuttle_onloadB
shuttle_onloadC
shuttle_onloadD

//working
kneel_working_down
kneel_working_idle
kneel_working_up

//conversation
conv-backthere
conv-comehere
conv-crossarms
conv-embarrassment
conv-fingerpoint-atyou
conv-fingerup-warning
conv-gestureL
conv-gestureR
conv-handflick-hellno
conv-handsweep
conv-laugh1
conv-look
conv-no
conv-yes
conv-overthere
conv-poundfist
conv-scratchingchin-thinking
conv-shakehead
conv-shrug
conv-talk1
conv-talk-handsonhips
conv-wavehello
conv-wtf
livelong
conv-idle
conv-gesture
talk-gestureL
talk-gestureR
talk-talk-handsonhips
talk-handsweep
talk-standL
talk-standR
talk-hands_back
talk-handsclasp

//misc
enterprisedatapad_calm_idle
enterprisedatapad_draw
sit_right
sit_elbows
sit_lean
sfa_chair_talk_C
sfa_chair_talk_B
sfa_chair_talk_A
sfa_chair-idle
sfa_datapad_situse
sfa_datapad_sitidle
sfa_sit_B
sfa_sit_A
sfa_hands_back
sfa_leanR
sfa_leanL
sfa_standR
sfa_standL
sfa_handsclasp
sfa_crossarmsR
sfa_crossarmsL
panel-pushbutton
communicator
tap_comm

//Enterprise E related
ent-sit-room-gesture1
ent-sit-room-gesture
ent-sit-room-scan
ent-sit-room-idle-look
ent-sit-room-idle
ent-krindo
ent-front-buttonpush
ent-report
ent-idryll-shuttle-gesture1
ent-idryll-shuttle-gesture
ent-idryll-shuttle-idle-look
ent-idryll-shuttle-idle
ent-transporter-fromtalk
ent-transporter-talk
ent-transporter-totalk
ent-sickbed-sitting-scan
ent-sickbed-sitting-gesture1
ent-sickbed-sitting-gesture
ent-sickbed-sitting-idle-look
ent-sickbed-sitting-idle
ent-sickbed-laying-idle-look
ent-sickbed-laying-idle
ent-sickbed-laying-gesture1
ent-sickbed-laying-gesture
ent-guard-idle-look
ent-guard-idle
ent-guard-gesture1
ent-guard-gesture
ent-sickbed-scan
ent-sickbed-idle
ent-sickbed-idle-look
ent-sickbed-gesture
ent-sickbed-gesture1
ent-datapad-scan
ent-datapad-use
ent-datapad-putaway
ent-datapad-idle
ent-datapad-raise
ent-table-laptop-scan
ent-table-laptop-idle
ent-table-laptop-idle-look
ent-table-laptop-gesture
ent-table-laptop-gesture1
ent-table-scan
ent-table-idle
ent-table-idle-look
ent-table-gesture
ent-table-gesture1
ent-table-gesture2
ent-curvedconsole-scan
ent-curvedconsole-idle
ent-curvedconsole-idle-look
ent-curvedconsole-gesture
ent-curvedconsole-gesture1
ent-curvedconsole-gesture2
ent-island-scan
ent-island-idle
ent-island-idle-look
ent-island-gesture
ent-island-gesture1
ent-compstation-scan
ent-compstation-idle
ent-compstation-idle-look
ent-compstation-gesture
ent-compstation-gesture1
ent-stand-scan
ent-stand-idle
ent-stand-gesture
ent-stand-gesture1
ent-frontchair-scan
ent-frontchair-idle
ent-frontchair-idle-look
ent-frontchair-gesture
ent-frontchair-gesture1
ent-vchair-sm-scan
ent-vchair-sm-idle
ent-vchair-sm-idle-look
ent-vchair-sm-gesture
ent-vchair-sm-gesture1
ent-vchair-scan
ent-vchair-idle
ent-vchair-idle-look
ent-vchair-gesture
ent-vchair-gesture1   
ent-sidechairs-scan
ent-sidechairs-idle
ent-sidechairs-idle-look
ent-sidechairs-gesture
ent-sidechairs-gesture1
ent-seta_sit-down
ent-seta_sit-idle1
ent-seta_sit-idle2
ent-seta_sit-idle3
ent-seta_sit-idle4
ent-seta_sit-up
ent-seta_sit-scan
ent-lockers-scan
ent-lockers-idle
ent-lockers-idle-look
ent-lockers-idle-lookleft
ent-lockers-gesture
ent-lockers-gesture1
ent-spaceconsole-idle
ent-spaceconsole-idle-look
ent-spaceconsole-gesture
ent-spaceconsole-gesture1
ent-library-stand-idle
ent-library-stand-idle-look
ent-library-stand-gesture
ent-library-stand-gesture1
ent-library-seat-scan
ent-library-seat-idle   
ent-library-seat-idle-look   
ent-library-seat-gesture
ent-library-seat-gesture1
ent-transporter-front-scan
ent-transporter-front-idle
ent-transporter-front-idle-look
ent-transporter-front-gesture
ent-transporter-front-gesture1
ent-transporter-side-scan
ent-transporter-side-idle
ent-transporter-side-idle-look
ent-transporter-side-gesture
ent-transporter-side-gesture1
ent-transporter-rear-scan
ent-transporter-rear-idle
ent-transporter-rear-idle-look
ent-transporter-rear-gesture
ent-transporter-rear-gesture1
ent-mainchair-idle
ent-mainchair-idle-look
ent-lounge-idle

//Additional Animation names of for a Anttrexian NPC (humanoid,male and female)
////////////////////////////////////////////////////////////////////////////////

attrex_melee2
attrex_melee1
attrex_putaway
attrex_post_fire
attrex_pre_fire
attrex_draw
attrex_idle
attrex_fire

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: