Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
This tutorial deals with mapping complex curved hallways/corridors for games based on ID Softwares Quake 3 Engine, especially Star Trek - Voyager: Elite...
Every game has a console which is the hub between the player and the game, also ST:EF2. Find out how to access it and what exactly you can do with it...
What are Frames per second and why is it so important to all gamers, will be explained to you here!
This Tutorial was made to help beginners for EF2 mapping/scripting/modding. It explains how to setup the ÜberRadinat correct.
Here it comes, a useful list with the Human Animations for Star Trek: Elite Force II...