Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)

Klingon Texture Tutorial
Game

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

BSP-Level based game Engines
Game

BSP-Level based game Engines

Nov 27, 2009 Basic mapping/technical 6 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Complex curved hallways/corridors
Star Trek: Elite Force

Complex curved hallways/corridors

Nov 21, 2008 Elite Force RPG-X Advanced mapping/technical 0 comments

This tutorial deals with mapping complex curved hallways/corridors for games based on ID Softwares Quake 3 Engine, especially Star Trek - Voyager: Elite...

Game Console
Star Trek: Elite Force II

Game Console

Apr 19, 2008 Star Trek: Elite Force II Basic other 0 comments

Every game has a console which is the hub between the player and the game, also ST:EF2. Find out how to access it and what exactly you can do with it...

Frames Per Second (FPS)
Star Trek: Elite Force II

Frames Per Second (FPS)

Apr 19, 2008 Star Trek: Elite Force II Basic other 0 comments

What are Frames per second and why is it so important to all gamers, will be explained to you here!

ÜberRadiant Basics Setup
Star Trek: Elite Force II

ÜberRadiant Basics Setup

Apr 19, 2008 Star Trek: Elite Force II Basic mapping/technical 0 comments

This Tutorial was made to help beginners for EF2 mapping/scripting/modding. It explains how to setup the ÜberRadinat correct.

Human Animation Names
Star Trek: Elite Force II

Human Animation Names

Apr 19, 2008 Star Trek: Elite Force II Basic animation 0 comments

Here it comes, a useful list with the Human Animations for Star Trek: Elite Force II...

ÜberRadiant Basics Setup
Star Trek: Elite Force II

ÜberRadiant Basics Setup

Apr 18, 2008 A Gate two Birds and the Beautiful Sky Basic mapping/technical 0 comments

This Tutorial was made to help beginners for EF2 mapping/scripting/modding.

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Star Trek: Elite Force II
Platforms
Windows, Mac
Publisher
Activision
Engine
id Tech 3
Contact
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Official Page
Ritualistic.com
Release Date
Released Jun 22, 2003
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