Unlike the first game, Elite Force II is largely set onboard the USS Enterprise-E stationed in the Alpha Quadrant. The game's storyline is a semi-sequel to the movie Star Trek Nemesis, and the end of Star Trek: Voyager series. Many of the members from the original Hazard Team reappear. However only a few of the primary cast of Star Trek: The Next Generation did voice acting for the game, among them Patrick Stewart as Jean-Luc Picard, Dwight Schultz as Reginald Barclay, and Tim Russ as Tuvok. Several actors from Star Trek series provided additional voice acting: Jeffrey Combs (Weyoun from Star Trek: Deep Space Nine and Commander Shran from Star Trek: Enterprise) as one of the main villains; Robert O'Reilly (Gowron from Deep Space Nine) as Krindo; J.G. Hertzler (Martok from Deep Space Nine, plus roles in Voyager and Enterprise) as Lurok; and Vaughn Armstrong (Admiral Forrest in Enterprise) who contributed with several character voices. (Taken from Wikipedia.org, for temporary use.)

Report abuse Elite Force II Ultimate patch 1.1 Linux
Filename
ultimatepatchv11linux.zip
Type
Patch
Uploader
TheUnbeholden
Date
May 3rd, 2013
Size
5.78mb (6,056,874 bytes)
Downloads
17 (1 today)
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Description

For single player it adds the mission select screen. There's a LOT of features to this amazing 'patch' for EF2 Multiplayer. It's a MUST have if you play EF2 MP.. not only does it add many EF1 features to EF2, but it also extends upon some of EF2's own MP to make it way better. Some EF1 features are like the detpack (lovely, huge explosion now}, the ability to talk to your attack/target (sort of like a private messaging feature), the holodeck intro, awards, intermissions and much more. Some of the things it fixes are that bots stay from one match to another (previously you'd have to keep re-adding them), better disintegration/sniper aiming, working map loading screens (so you can atleast see what map you're about to play! The system of map loading screens has also changed to avoid a lot of horrible confusion with the normal EF2), no more flypaper walls, more server customizations, etc etc etc.. you really want to check out the readme for what all this patch does


Notes:
It is recommended that you run the Ultimate Patch shortcut only if you intend to join a patched server
(normal ef2 servers may kick you for invalid .pk3 files - you can try reconnecting to them)

The sounds problem from the previous Ultimate Client mod has been resolved in this patch

To identify if a server is running the Ultimate Patch, look in the ServerInfo page, under protocol
(Normal servers will say "66", patched servers will say "UP-1.1")

****************************************

UPDATE: v1.1 - 5th July 2004:
Added client command - drawgun
Added client command - drawtimer
Added client command - dropitems
Added client command - tell_attacker
Added client command - tell_target
Added cvar - mp_drawAttacker
Added cvar - mp_showTargetSkins
Added cvar - sv_entityFadeDist
Added health specific pain sounds
Added holodeck intro - mp_holoIntro
Added specialty class banning - mp_banClasses
All items apart from flags now drop with angle and velocity
Constant light added for metaphasic shielding and quantum weapon enhancer
Constant light colour changed to silver for armor
Constant light turns off for the item in question when it is picked up
Fixed impressive award
Fixed instant hit weapons aiming
Fixed laggy crouching
Fixed map loading menu displaying - SEE LOADING MENU INFO BELOW
Fixed podium positioning when the info_player_intermission has a target
Fixed the voting hud so that it appears on votes
Jumppads have been modified to act more like jumppads (set their speed to 0)
Revamped respawn invincibility time
Small Hyposprays are now worth 10 health and can be picked up while your health is above 100
Spectators can fly through bodies and have smoother movement
Updated menus - added the easier two bot skill levels (cadet and ensign)
Updated menus - the callvote menu now shows a levelshot, mapname and options for selecting modifiers, gametypes and other things
Updated menus - the specialties menu now displays the correct text tips
Updated menus - you can now click on the maplist titles to arange the lists in alphabetical order
Zoom hud background removed to make it clearer

***********************************************************************

UPDATE: v1.01 - 20th March 2004:
Added map - ctf_empire3
Fixed and1 textures
Fixed invisible players bug
Fixed missing sounds bug
Fixed scoreboard font
Fixed sv_allowunpatchedclients

Admin Control:
The banning commands work
The dedicated console shows a lot more information
You can talk from the dedicated console properly using svsay

Awards/Icons:
A thumbnail of each player is shown in the scoreboard
A thumbnail of your attacker is shown to the right of the screen
Commendations are given at the end of a game (providing there is an info_player_intermission in the map)
You can get all the awards you earned instead of just one of each type

Bots:
Bots no longer talk about nothing (their chat can also be disabled once again with bot_nochat)
Bots stay connected across levels
The cvar bot_minplayers works

Client Side:
Clients without the Ultimate Patch installed can be rejected with a message telling them where to download it
Full English and German language support
Item pickup text is in a more readable white
Menus with map lists can be aranged by the map name
Mission Select menu added for single player
More sounds for items such as the quantum weapon enhancer and metaphasic shielding
Music plays at the intermission depending on whether your team won lost or tied
Player jumping and damage sounds have been added for most default skins
Specialties menu appears when running specialties to choose your class
The computer and flag sounds are the same as ef1's
The effects for the quantun weapon enhancer and metaphasic shield are the same as ef1, the regen is now red
The disconnected symbol will appear above any player's head who has a ping greater than 500
The scoreboard name shows the proper gametype and modifier with spaces
Ultimate Patch Server Options and Item Filter menu added
Various prints changed/fixed

CTF:
Extra sounds have been added for flag pickups/scores/returns
The flag gets returned after suicide or misadventure/lava etc

Disintegration:
Accuracy of rifle increased ("nukem effect" reduced)
If you use an STX phaser on your server, this will no longer be given to players in this mode
The ammo for your rifle will no longer 'run out'
Useless powerups like the regen no longer spawn

Intermission:
A "ready" state added for intermission (click mouse or press use)
Different music will play depending on whether your team won, lost or tied
Intermission queue time added to see last frag/cap
Intermission will spawn at a random point if the mapper forgot to include an info_player_intermission point
Podium added for intermission (place in your map with an info_player_intermission point)
Scoreboard updates faster at the intermission and death
Team awards work
The intermission continues to the next map after 20seconds of one person clicking ready
The intermission no longer skips on the first map the server runs

Misc:
A better warmup has been implemented
A loading bar is shown on level changes
Doors have a bigger trigger field (open when you are a bit further away than before) and open when shot at
Health counts down if over max
Holdables can be set to not drop automaticly when going over a new one
Holdable transporters transport to any spawnpoint and show the proper effects
If a client has a password set and the server does not, the client is still allowed in
If more people vote yes and a vote times out, the vote will pass rather than failing
Items are easier to pickup due to a slightly bigger touch area
Medkits can heal above 100 health
Optional sounds for voting and chatfragging
PrivatePassword works
Section 31 award added for players that kill a carrier just before they capture
Sounds added for pain and jumping for most default models (skinners are free to use the .tik files as templates)
Slashes in the console can be used to enter commands ("/rcon status" for example)
Sloping walls no longer slow you down like before (flypaper walls)
Strafing and jumping is much more like EF1/Q3
The speed boots work properly
The use button can also be used to respawn
The vote string has been moved out of the way of the scores and shows more information
You can drown in water and burn in lava
Weapon targeting skins work

Modifiers:
The modifier BatlethOnly has been added to play with only the batleth
The modifier QuantumArena has been added to play only with the photon

Printing:
A louder combadge sound plays when someone chats
An ef1 style obituary can be used (ELIMINATED: d00d CREDIT: Redshirt METHOD: Vaporized)
Denied print removed from hud
Lag frags and chat frags are logged and printed
Server welcome message printed center screen and in the hud
Some extra prints added to do with game/map initialization/shutdown
Some of the more pointless bot chats/prints removed (they are all pointless really :P)
The tell command works properly
The timer counts up when "mp_timelimit" is set to zero

Specialties:
Ammo/Armor/Health/Holdables/Powerups/Weapons no longer spawn
Backpacks stay on dead bodies
Can change class from the console again
Class remembered on respawns and map changes
Classes have specific skins
Infiltrators jump higher
Medics can use their tricorder to kill enemies (like the hypo from ef1)
Medics no longer have a strange death sequence or regen when dead
Quad can only be picked up by heavies and metaphasic shielding by medics
The specialties room can be disabled
Weapons spawning bugs have been fixed

Spectators:
Spectator and noclip movement improved
Spectators can chat amongst themselves with team chat and to everyone with normal chat
Spectators can follow players in first person view
Spectators that follow a player also get their center prints (eg. Eliminated Picard)
Spectators spawn at the info_player_intermission spot (if there is one)
Spectators stay spectators on restarts and map changes

Weapons:
Detpacks/holdable explosives are more like ef1, they have a much bigger radius and effect, and can be dropped to the floor
Duels have been added to duel between players (press use on another player)
The full screen red blood damage effect can be disabled
The photon speed can be adjusted with a cvar
The sniper rifle should be less "laggy" now
The weapons switch in a more prioritized order
Third person works properly when aiming and firing weapons
Weapon pickups don't pickup and give ammo if its already full

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Elite Force II Ultimate patch 1.1 Linux
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Star Trek: Elite Force II
Platforms
Windows, Mac
Publisher
Activision
Engine
id Tech 3
Contact
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Official Page
Ritualistic.com
Release Date
Released Jun 22, 2003
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MD5 Hash
b42d7b9798a197aef47e7847a6d9e579
Related Games
Star Trek: Elite Force II
Star Trek: Elite Force II Single & Multiplayer First Person Shooter
Related Engines
id Tech 3
id Tech 3 GPL Released Dec 3, 1999
Related Groups
Activision
Activision Developer & Publisher
Ritual Entertainment
Ritual Entertainment Developer & Publisher