It is back, and better than ever. Coming to an old dusty PSP near you.

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CyborgParrot
CyborgParrot

Looks Great.

Will there be a Closed or Open Beta?

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Ghost_Fang Author
Ghost_Fang

Open

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SkullDust99
SkullDust99

Looks great! Though didn't you set it to infinite ammo?

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Ghost_Fang Author
Ghost_Fang

Its a bug with the Sword that i didn't know about until i recorded this video haha. Looking into it, all the plasma weapons not just the sword were unaffected by infinite ammo mode. I've already fixed it.

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Ben_Nottelling
Ben_Nottelling

I am wondering, I saw you recorded it with shadowplay and i'm wondering... Will there be a PC version?

Im also wondering now, what are ur PC specs (Not too important, I just like to amuse myself with spec talk)

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buddercreep3r
buddercreep3r

PPSSPP... top left

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Ghost_Fang Author
Ghost_Fang

No PC version, but i play it on PPSSPP all the time, for some reason shadowplay wouldnt get it in fullscreen so i had to hide my start bar and maximize the window haha. My specs are:
-i7 4790k
-4gb Ram
-msi nvidia gtx 970
-Msi gaming motherboard, i beleive its a z97.

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Ben_Nottelling
Ben_Nottelling

Oh, I didn't even look at the program title :P
Well you said the netcode is broken and I would expect it's because of PPSSPP. It uses adhoc so perhaps there is a problem there?

Yup much better specs than mine, Im too broke to get anything good!
-Intel Core 2 Duo (2.53 ghz)
-6gb ram
-Asus nvidia gtx 750ti OC
-Random stock motherboard
-A sad sad sad sad 350 watt power supply

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Ghost_Fang Author
Ghost_Fang

No the netcode is broken on the PSP

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ArchDukeInstinct
ArchDukeInstinct

Being able to save a custom game mode is really awesome.

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buddercreep3r
buddercreep3r

So, why the block in mid? Balancing right, or just want to be unique... Anyway awesome dude!

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Ghost_Fang Author
Ghost_Fang

Psp limitations haha, i had it open but it kept crashing.

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brunocar
brunocar

looks amazing, what quake engine port are you using? seems like old glquake, the recent insomia proquake doesnt have the model warping this has

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Ghost_Fang Author
Ghost_Fang

We are using a HEAVILY modified DQuake engine. This one is built SPECIFICALLY for Solitude as it has a ton of Solitude only code in it as well as alot of old quake functionality stripped out. I'm ok with the model warping as it is not as bad as it can be. However CoW and NBA use a .MDS model format that Shpuld made which has higher vertex precision at a low cost which gets rid of the warping almost entirely.

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ADZIE
ADZIE

Wow i cant believe the project is still alive!

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TCPixel
TCPixel

This looks absolutely incredible. As a coder, I'm salivating at all the engine features you guys added. I did a gametypes menu for Augustine with the ability to save and load game modes, did most everything with a cvar.. haha. Still worked, no memory problems.
Ghost you are doing a terrific job man, I will legit get another psp when this releases just to enjoy this piece of art. Bravo

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Ghost_Fang Author
Ghost_Fang

The saving of game modes was Jukki. I did have to add a few lines to allow it for Team Slayer haha. They are atill cvars, for the simplicity of using them in QC. As far as i know all of the settings work, but messing with some of the settings i found that player speed doesnt work which probably means gravity doesnt either. Probably later today i'm going to test each and every setting to make sure they all work

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Guest
Guest

the bot names be in a .txt file so we can add and remove names?

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Ghost_Fang Author
Ghost_Fang

I have been thinking that for while. I will definitely add that feature

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thedeathrunner
thedeathrunner

Looks like its running on the quake engine. Nice job.

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Description

Uncut preview of Solitude Reborn gameplay. Playing Slayer against bots, showing off game settings customization, you can even save your settings and load them up another time. Any questions, comments, suggestions, or concerns feel free to let me know in the comments!