Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.
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Sweet! Why does the assault rifle have numbers?! Is that working now? and 110fps!!!! WTF that's amazing!
110 fps is indeed incredible
running on PSP or PC ?
psp.
The numbers is just a placeholder, we are still searching for a way.
I hope it works! I don't know much about this and I'm sure you'll probably think its stupid. but in older updates the ammo number used to be in the bottom right corner... Is it possible just to position it wherever you wanted for certain weapons? probably not right?
.float shotcounter
if (self.shotcounter == 60)
setmodel(self,rifle.mdl)
self.skin = #;
else
if (self.shotcounter == 59)
setmodel(self,rifle.mdl)
self.skin = #;
should be something similar to that if im not mistaken.
Like I mentioned, we're using external textures, and the AR texture is aroun 50kb. That would mean we'd use 3 mb on just one weapon if we did it with textures.
For the ammo counter, you could always add a texture that is so blurry that you can't even see what the numbers are and so can't tell if it's changing or not :P
Yes, but it'll look like ****. For example with the gun plays the animations.
Yea, I know what you mean! I'm sure you'll find a way! and if not its not the end of the world! and What about like a changing texture or something?
That would be annoyingly resource intensive.
Samuk, If you make 60 skins for the gun, you can do it that way!
60x 50kb.
Yeah, bad idea :/
eh, your right XD, but it would have worked. I don't suppose you have another way yet. Try it, you might like it :)
Its not that we don't like it, its that its alot of ram usage, which we don't have much of.
the gun looks a little big.
you mean it looks fantastic :)
lol jk - It does look bigger... I assume to show off the new texture, but i kind of like it!
It's looking quite Zazie you guys, Keep up the great work.
I WANTED the gun to look bigger, and I got it :D
No... It's not gonna look bigger. Sami said on the forums
I don't know, I may make it slightly bigger. But not as big as this.
I think maybe a little bigger, yes, but this takes up half of the screen! :)
it looks more like halo 1 now! I would keep it
I must have missed this in one of the updates but does the radar even work or its just for show?
Ahh, you'll find out very soon :)
Awesome! looking better by the minute guys.
You probably thought of this method already, but it's an old web design trick I used.
For the polygon with the ammo on, place it onto a square, chop it in half, have 1 texture with the left side numbers 1-6 and a blank going down (So the same texture 7 times downwards), and another texture with the right side numbers 0-9 (Same texture, 10 times downwards) and with each bullet lost set the new texture position to minus the height of the texture, of course with much more complicated algorithms behind it.
That's the method we were thinking of going with. But, the change would be very noticeable.
You mean you'd see the areas around the number be effected also?
Do your weapons use the half-life weapon model system or still the standard quake?
Still the standard quake model system.
We are looking at other model formats, particularly DPM.
Now this is like Halo1, couldnt be better than this! please dont change this model to the older one. And i hope the numbers of bullets on the weapon will finally work. I hope you guys could get an easy way to do it!
The gun looks too high up. It covers up almost half the screen!
Sam lowed the fov to make it appear larger just for that screenshot, so as to make the new detail clearer to see.
...
60?
SIXTY?!?!?!
**** YEA.
and what stage is that? it looks amazing!
The display should be a plane with another small texture that could be variable...
you should try using thing like nocolor color (usually ugly blue, but on kurok orangee-pink) on texture and 10 minitextures with numbers 0-9. it'll need coding but save alot of ram!