Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.

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Report RSS Flaming Ice's inhouse development tools (view original)
Flaming Ice's inhouse development tools
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ceriux
ceriux - - 1,514 comments

oh wow this looks pretty cool actually compiling tools mad specifically for your game?

btw i voted for you guys the moment i noticed the awards were going on.

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Samuk Author
Samuk - - 690 comments

Ahh, thanks :)

Yeah, me and Arkage had a little development chat. After a long conversation about improving work flow, we decided making some inhouse development tools would be the best.

Our aim is to make this the all in one home for development.

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Ichiman94
Ichiman94 - - 522 comments

professional c++ developers in your team
awesome sdk :D
voted for game

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SneakySoft
SneakySoft - - 340 comments

looks solit :P

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DarkSlayer_
DarkSlayer_ - - 422 comments

Pretty cool, thats not really hard to do, but i think that will help a lot! Sweet :D

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Breadsticks
Breadsticks - - 41 comments

Yeah to me it just looks like a little GUI to chuck in command line options written in Visual Basic or something.

Hell, this one's available for that Nemesis.thewavelength.net

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Samuk Author
Samuk - - 690 comments

Yeah, but this one has a a few tools made for Solitude to help with the mapping, I'll give you a shout on msn ;)

Not just compile the maps.

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Ark_
Ark_ - - 583 comments

Thats essentially what it is. The idea is that it will speed up the little things, from this I plan to have you able browse all the maps in the drop box folder select one click compile and it will drop the .bsp into the correct folder on dropbox for the build or open the selected map for editing.( So yea its the same as nems in the map compiling regard, but it is designed to work with our dropbox set up so that it that bit easier and faster. I plan to add a file manager that will open that format in the correct program for editing and a one click system to copy the current build over to the psp for testing. And a few other features as well.
While a simple app in nature i feel it will aid our work flow and is worth the effort.

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Description

The SDK is still being heavily worked on, planning on incorporating a texture manager, and a model viewer, along with other tools.

All credits go towards Arkage.