Solitude is a PSP and PC game using a heavily modified Quake engine, expanding upon the story in the Halo universe.

Solitude's story will try its best to keep to the canon of the Halo universe. All our story writers have read the Halo Novels, as well as played the games, gathering as much information as they can. 

Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo : Combat Evolved and a few of our own  :


  • Slayer - Every man for himself.
  • Team Slayer - Red vs Blue, 4 vs 4.
  • Capture the Flag - Capture the enemies flag and take it to your base.
  • Odd ball - Survive the longest with the skull.
  • Survival" - Players will be trapped and forced to face of against waves of Covenant and flood trying to survive for the longest time.

The Flaming Ice team is working hard to bring the game to you as fast as possible, more information can be found on our site at www.halosolitude.com, stay tuned. 

Note: All our models and textures are our own, made by using the original Halo models only as reference.


    

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Blog RSS Feed Report abuse Latest News: Solitude Update: 43

20 comments by Samuk on Nov 28th, 2010


Welcome to Solitudes 43rd news update!


Well, I feel pretty bad. I mean I've practically abandon this project during the release stage due to that evil thing (Real life). I've left most of the tedious work to Peter (Arkage) and Greg (Xalener). They've put in an extra 50% effort to compensate for my absence, every year, we put in extra effort during the ModDB (and also now IndieDB) Mod of the year awards. However due to the massive step up in our education (Doing my A levels now, Peter's doing a full time Game course and Gregs doing something american.) we just haven't had the opportunity to work as much as we'd like. For that: I'm sorry.  


Now we have that out the way, lets cheer things up.
 

Solitude's release

It may have not hit ModDB yet, but Solitude has actually been released, and since two patches too! Why hasn't it been released on ModDB yet? Simple. We wanted to make it a better experience for the wider audience; in this case, ModDB. Our little community has been playing it for about a month now, and it's been given a better response then I could've hoped for. A few more patches, and you guys here should have neat little download! 
Here's what the current alpha looks like! 

Menu


The website

We've had the domain for a while, we've had the website ready for a while. It's just been a time issue, however hopefully www.figames.net will be up and running in no time! 


I guess I should finish this up with a plea for votes, but late bit ehh. Mod of the Year and Indie Game of the year.

Where did the past year go? Feels like yesterday me and Peter we're staring at that bloody scoreboard and attempting to spam the hell out of this lovely site. 

We might have had delays as bad as valve, teamwork as great as this, but I've had a hell of a year working on Solitude, and I can safely say Peter and Greg have too. It'd be a massive achievement to be in the top 100 list for the third year running. Very unlikely, but still worth a shot right?! 

Stay tuned for a Moddb release sometime very soon! 
If you like what you see, we encourage you to Track the Game to be be updated on future media, the more watchers, the more pressure I've got to make consistent updates!

Thanks guys, See ya!

 

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Solitude wad files

Solitude wad files

Oct 23, 2010 Other 10 comments

Texture wads (hl format) to be used in the creation of maps for Solitude (this doesn't mean you can use them in other projects).

Flaming Ice Podcast 01

Flaming Ice Podcast 01

Mar 8, 2010 Audio 3 comments

Bare with us, this is our first -ever- podcast. We should improve with more experience. We talk about Solitude, halo reach,OSMC2, Irish rap and major...

Comments  (0 - 10 of 1,166)
Gumwars
Gumwars Mar 31 2012, 7:49pm says:

I like how you edited the color of your page. this is the first time i seen a moddb page like this

+4 votes     reply to comment
nayster13
nayster13 Mar 25 2012, 5:18am says:

man hope this do comes out becuz it looks like a good game

0 votes     reply to comment
_Dexter_
_Dexter_ Mar 20 2012, 7:27pm says:

As long as the Source code and the assets are still alive, this project, I would say, isn't dead, but rather in a coma.

Just some Hope.

+3 votes     reply to comment
bigbigbuddy
bigbigbuddy Feb 29 2012, 12:05am says:

I know it's dead, but has anybody picked up what was left by chance from what the devs have left? Yes I'm probably like the 10 millionth person who has felt disappointed in the absence and should win a prize for being so arrogant but the potential this game has is substantial. Could we form some sort of group that is willing to pick this up, along with some help of the devs? I know their busy but when they can, could they give us some common knowledge about the code and the reworked engine that this was built on? Even contribute the slightest bit in what they can when they have the slightest bit of time.

I'm with everyone else, and we desperately want to see this up and alive. I use "desperately" prematurely for obvious reasons.

I'm not here to initially complain, I just want to see some possible ways to resurrect this project.

0 votes     reply to comment
Ghost_Fang
Ghost_Fang Mar 1 2012, 5:48am replied:

Well I guess I could come out and say it, I was given all the assets for Solitude quite some time ago by Xalener and was asked if I could slowly (and secretly) resurrect and work on Solitude with a select few people of my choice. I planned on (finally) bringing the Solitude experience to the PSP, but being 20 years old with a job, a real life, and my own projects i want to accomplish, the assets have gotten cobwebs on them even on my hard drive. I only recently actually cracked it open, and I'll be honest here, people say a lot of "potential" but quite frankly there's a LOT of "dead ends", lots of blanks that need to be filled, and a lot of work that needs to be done before it ever finds a home on a PSP. I'm not promising anything, just think of it as Solitude Update: 44, via comment lol.

Cheers,
GhostFang/Diabolickal

+3 votes     reply to comment
Jabadahut50
Jabadahut50 Apr 19 2012, 8:33pm replied:

well since i have a ton of free time and ive always wanted to learn how to make psp homebrew, why not send me the files at mringram1@gmail.com so I can try and finish thus project?

0 votes     reply to comment
bigbigbuddy
bigbigbuddy Mar 4 2012, 1:25pm replied:

I'm glad to hear that it isn't completely dead and that it's living on life support.
Here's a few points to reply =P
- Well Solitude never had an official release, so I sort of have to expect that there is work that needs to be done on it lol.
- I do understand a whole lot of us have lives (considering the fact that the original devs are busy with college and other things), that's why the idea of a group would have been a little bit of help. Say some are busy off with their lives, than others can feel free to add their "2 cents".
- It does seem the the devs want this to stay alive, and it's great to know that I wasn't the first to come up with the idea. I also understand the fact that they wanted you and a select few to actually work on the project. Since you are friends with the original devs, I'm sure you have probably been a part of discussions and ideas for the game. Thus resulting in trusting you with the assets.

One last point, "potential". With every good idea there is always a dead end or blank. This project has had such an open community supporting it, but why? Well... It has potential. Yes people are huge Halo fans, but just look at the videos, the pictures, the ideas and the project as a whole. People see the potential because of the blood sweat and tears put into this project. This game makes you anxious to see what they have added next, when they will release, etc... What fills the dead ends and blanks? Innovation, a spark lit from the enthusiasm towards potential. Heck even if those blanks and dead ends are filled, you still end up with more ideas to add to the project just to make it that more enticing.

When I say potential, I don't just throw it out there. I see the potential when I have ideas spinning through my head uncontrollably. Sort of like any dev though, when one thing is done, you have 20 million ideas in your head that you want to get down and add. It's like an addiction to be honest.

Thanks for the reply Ghost =]

Sincerely,
Bigbigbuddy

+2 votes     reply to comment
Ghost_Fang
Ghost_Fang Mar 5 2012, 1:29am replied:

Very wise words sir, and I agree with you when you put it that way.

+1 vote     reply to comment
bigbigbuddy
bigbigbuddy Mar 5 2012, 7:23pm replied:

Thank you kindly =] From a huge fan of the Quake scene (right from gameplay to the roots of the engine) I have to say that this game has kept me anxious from the very beginning. Just to leave this dead & gone would be a waste of a well imaginative project. I just want to offer my thoughts and hope that they could be of any help.

+1 vote     reply to comment
$H@D()W
$H@D()W Feb 10 2012, 6:30pm replied:

no its not in work, if u read xalener's comment he said no work has been made in two years.

+2 votes     reply to comment
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Solitude
Platforms
Windows, PSP
Developer & Publisher
Flaming Ice
Engine
Quake Engine
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First Person Shooter
Theme
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Project
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Last Update
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