SOLITARY is an experimental survival horror adventure game, involving the story of a photojournalist named Alex Gray, who is suddenly thrust from the world he knows and into a nightmare, with horrors lurking at every turn, and ghosts from his past return to haunt him in practically every shape.
You will have to use your intellect to solve puzzles, outsmart and outrun the monstrosities that haunt the shadows, and explore the beautifully atmospheric city available to you. Dark powers will pull the strings of your reality and either seek to aid you or destroy you utterly. You will piece together the mystery, not only of the events of Alex's life, but what happened to the world around you as you search every nook and cranny for clues, mementos, tools, and supplies. The game is keeping track of how you play it and the events may play out radically different depending on the choices you make in-game.
The darkness awaits.
The past month has been pretty hectic for me, and progress has been a little slow. Still, here's an update for the month of October.
Hey guys, I've made the Facebook page for Solitary available! I'd greatly appreciate any likes or shares you guys can give the page!
Like here: On.fb.me
The large focus this month has been on the hospital area. It's pretty huge and incredibly detailed. Extra thanks to my friend Jalane Farrington for providing the art assets for the hospital!
The hospital is one of the centerpieces of Solitary, with focuses on puzzle solving and atmospheric pacing rather than a series of jump-scares. The map is pretty large, and lots of text bits have been added to give further exposition and backstory to the world of Solitary. It's pretty extensive, and definitely my best work so far.
Chapter One is almost finished! That's a third of the game done!
Some aesthetic changes have been made to make the game look better, different fonts, text fade, new interfaces, stuff like that.
Lots of new music tracks by composer Kevin Macleod.
Check out his stuff here: Incompetech.com
The demo is still available for download off of ModDB! I'd greatly appreciate any feedback you could give me! Stay tuned for further updates!
Finally! A new demo, Steam Greenlight, and other updates are covered.
What I've been up to, and why the last three versions of the game have been totally non-functional. This project isn't dead, so expect to see some new...
Released a new demo for Solitary, mostly aesthetic changes and bug fixes. I'm posting this here because download updates don't register on the watchlist...
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