SOLITARY is an experimental survival horror adventure game, involving the story of a photojournalist named Alex Gray, who is suddenly thrust from the world he knows and into a nightmare, with horrors lurking at every turn, and ghosts from his past return to haunt him in practically every shape.
In case you think I've been twiddling my thumbs the past month, here's my update for the month of October.
Posted by Tabula_Rasa on Oct 22nd, 2013
The past month has been pretty hectic for me, and progress has been a little slow. Still, here's an update for the month of October.
Hey guys, I've made the Facebook page for Solitary available! I'd greatly appreciate any likes or shares you guys can give the page!
Like here: On.fb.me
The large focus this month has been on the hospital area. It's pretty huge and incredibly detailed. Extra thanks to my friend Jalane Farrington for providing the art assets for the hospital!
The hospital is one of the centerpieces of Solitary, with focuses on puzzle solving and atmospheric pacing rather than a series of jump-scares. The map is pretty large, and lots of text bits have been added to give further exposition and backstory to the world of Solitary. It's pretty extensive, and definitely my best work so far.
Chapter One is almost finished! That's a third of the game done!
Some aesthetic changes have been made to make the game look better, different fonts, text fade, new interfaces, stuff like that.
Lots of new music tracks by composer Kevin Macleod.
Check out his stuff here: Incompetech.com
The demo is still available for download off of ModDB! I'd greatly appreciate any feedback you could give me! Stay tuned for further updates!