Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!
Sector Six is an elegant and innovative RPG/shoot 'em up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
The game is still under development, upcoming updates will further enhance the gameplay experience!
This week I have added siege missions, improved new game+ and began polishing new map system.
It seems that I'll need an extra week to finish map rework because the list of minor improvements I have to make has become really big.
Anyway, it's been a while since I have written about future updates.
As you probably know, after map rework I will finally be making story missions.
There are 9 missions left to go, a lot of them will be difficult to make, especially the ones close to the end.
There will be a journey to Sector Five, 7 fights against the Machines, important reveals, new characters and heaps of new content.
This might take me months to make, but these months will be very interesting!
I'm planning to sneak in smaller stuff with story missions on each update.
There are several things I want to add to take game closer to perfection.
One of those things is relics.
Item update back in June really helped to make higher tier items more interesting, but they aren't as good as legendary items in other loot games.
I always thought that random items are what makes a loot game, but I have to admit that I was wrong.
Hand-coded items with unique are just better than procedural items.
At least not with my item generator.
I think that lack of interesting items is the final gameplay flaw of Sector Six.
And I am going to fix it by adding relics!
I came up with the idea of relics by watching some video about Destiny 2.
Destiny 2 has legendary items and I was inspired to write a description of a legendary item for Sector Six.
I wrote one, then another one... And now I have a whole bunch of relics!
It's surprisingly easy, there's a lot of design space that I was not aware of.
Here are some of the relics:
Breakcharm Of Mara
Removes 40% of armour from first 10 minions in mission
Only works if Manifestations Of Destruction is active
Avadys, Atomic Collector
Increases damage by 2% on kill
Generates 1% armour on kill
Etherion's Fusion Reactor
+5 levels to Missile Strike ability
+5 levels to Concentrated Fire ability
+5 levels to Detonate ability
+200% damage if you have transient container equipped
Generates 1 alloy on kill
Alloy containers will restore 10% of armour per alloy
+5 levels to Phase Recognition System
+300% phase break damage
Reduces phase break cooldown by 80 seconds
Only works if Risk For Reward is active
Damage you deal to your spaceship will not destroy it
Reduces Piercing Lasers cooldown by 30 seconds
Metasphere, Secondary Main Core
Your spaceship will not be destroyed for 5 seconds after armour drops to 0
Generates fractal part after every successful mission
Transforms Nine Bladed Mines into Thousand Bladed Mines
+30% node damage
Transforms Swarm Control into Spectral Barrage
Calm Of Vanadian, Mental Reactor
Azimar's Killframe set effect will not remove ether
Sets ether on kill to 0
Transforms Creation Of Energy into Glory Of Vanadian
Relarei To Burn Worlds
Reduces Death From Above cooldown to 0.5 seconds
Increases Missile Strike cooldown to 5 seconds
Removes 1% ether every second
+30% relay damage
I was planning to add some of those effects as small part sets, but this works much better!
I would like write more about relics but it's time for me to deal with a huge list of not-so-huge improvements and glitches.
Until next time!
This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.
Map rework continues! Last week I have added more regions, added contribution system, improved map interface further, relocated certain regions and changed...
Last week I have done a huge part of map rework and implemented arena mission. Arena mission works just like I have described it in the previous echo...
The development of the map rework has begun! Check out areas of Deep Path region!
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