Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.

Save the Universe

Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything.
Unleash apocalyptic weapons, break laws of physics, resurrect ravaged dimensions - nothing is impossible in a war of this scale.

Build your spaceship

Build your spaceship from procedural parts, obtained by destroying minions of the Machines and completing missions.
Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance and appearance of your spaceship however you want.

Become master of spaceship combat

Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own.
Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Spaceship part customization and part sets

Combine, upgrade and re-roll parts to create ones that are ideal for your dream spaceship.
If that is not enough, collect set parts to activate game-change set effects and transform your destroyer of invaders into something even more powerful!

Modular difficulty system

Make the game as hard as you want it to be!
Forget "Easy / Medium / Hard" - the modular difficulty system allows you to modify almost every element of the combat and even gives rewards for it.

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RSS Articles

Since the last time I have posted, Sector Six has become a much better game!
In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful abilities more useful, leveling more consistent, and phase mechanic more effective!

Phase mechanic now used to turn enemy damage into player damage.
After X amount of damage taken, player's spaceship will enter phase which will increase damage by Y% for 5 seconds.

I have also added mission XIII.
It's more or less a big cutscene, but with it done, I can focus on the main features of the final Early Access update.

So, yeah, tomorrow I'm starting to work on relics!
The arrival of relics will finally end the dark ages for Sector Six and it will become a true loot game!

Completed:

  • Mission XIII.
  • Rebalanced ability points: +1 ability point per level, capped at level 360. Yup, level 360 =P
  • Mission XII.
  • Mission XI.

Completed – Minor changes and improvements:

  • Fixed story mission X glitch.
  • Reworked phase break mechanic: Gain additional damage after taking a certain amount of damage.
  • Channel ability’s ether cost reducing effect now lasts 3 seconds, making Channel much easier to use.
  • Cataclysm ability has been replaced with passive anti-shield ability: Breach.
  • Renamed Phase to Phasse, to differentiate it from phase mechanic.
  • Improved Aggression, Resistance, and Capacity: More powerful, interesting, and consistent with other abilities.
  • Decreased starter part limit to 6.
  • Decreased starter maximum ether to 50.
  • Starter engine now gives less maximum armor.
  • Increased starter ability points to 10.
  • While Guardian of a Thousand Worlds ability is active, Concentrated Fire recharges instantly.
  • Improved alloy containers: New property, increased sell and buy price, reduced city stock.
  • Removed filled alloy containers.
  • Corrected W. warning button tooltip.
  • Ability to decrease the level of MDS modifiers even while they are disabled.
  • Fixed engine glitch.
  • Improved missiles that appear when player's spaceship leaves the enemy range.
  • Guardian is now more mobile.
  • Potentially fixed Black Rain projectile problem.
  • Region update flashes are now brighter.
  • Veteran's ballistic attack is now slower.
  • Improved dialogue system graphics.
  • Oesa's Radiance set effect changed, now base maximum armor is equal maximum ether.
  • Damage bonuses now are applied to damage while Lodeon's Ultimatum set is active.
  • Fixed and improved certain set descriptions.

Not completed:

  • Mission XIV.
  • Broken Infinity endgame activity.
  • Restoration War endgame activity.
  • Relics.
  • Shared stash in Deep Path to transfer items between player characters.
  • The Machines.
  • New save system.
  • 49 new achievements.

Not completed – Minor changes and improvements:

  • Relic dismantling rewards.
  • Sector map interface.
  • Improve the implemented Machines.
  • Rework certain achievements.
  • Rearrange achievements in the achievement interface.
  • Level cap changes and game options.
  • New part properties.
  • Better part names.
  • Side mission dialogues.
  • Better default controls.
  • Ability to reset controls to default.
  • Ability to reset settings to default.
  • Ability to toggle side mission dialogues.
  • Settings interface improvements.
  • Fix stack buying glitch.
  • Reposition mission interface.
  • Rework achievement interface.
  • Reset difficulty level button.
  • Lock modular difficulty system if the player level is lower than 3.
  • Virtual and physical weapon clarification and stats.
  • Stat page improvements.
  • Connection strength near avatar picture.
  • Adapt backgrounds to screen shaking.
  • Dismantle all and uninstall all buttons should have a tooltip.
  • Holding shift button to dismantle and sell just one item from the stack.
  • Looting improvements.
  • Improve Techamer's cell.
  • Rework loot box.
  • Fix loot box stackable item glitch.
  • Improve artifact carrier.
  • Rework mission III. Again.
  • Improve siege mission.
  • Improve arena mission.
  • Reposition item management buttons.
  • Fix dialogue clash with HUD glitch.
  • Expand dialogue box.
  • Improve shield particles and animations.
  • Improve MDS decorative map in mission select screen.
  • Fix Lodeon's ship glitch when skipping intro cutscene.
  • Intro logo skipping inconsistency.
  • Improve mission I.
  • Make Awakening Of Inner Power support all missions.
  • Improve ability bar.
  • Add map decorations.
  • Improve Sector transition cutscene.
  • Rework contribution system.
  • Improve barrager.
  • Improve text input.
  • Character customization: Rename character and change avatar icon.
  • Improve ability interface.
  • Improve ability level scaling.
  • Improve damage text.
  • Almadi cathode rework.

ETA:

  • 55 days.

Progress:

  • 32% of the tasks completed.
  • I'll post again when the percentage will reach 40%.

Until then!





Sector Six Release Countdown: 9!

Sector Six Release Countdown: 9!

News

I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...

Sector Six Release Countdown: 10!

Sector Six Release Countdown: 10!

News

Sector Six has entered the final stage of development!

Echo #101: Mission XI and fused minions

Echo #101: Mission XI and fused minions

News

Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.

Echo #100: Monetization and endgame

Echo #100: Monetization and endgame

News

100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.

RSS Files
Sector Six 0.9.4 Windows Demo

Sector Six 0.9.4 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.

Sector Six 0.9.3 Windows Demo

Sector Six 0.9.3 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.3.exe to play. Report issues in the comments.

Sector Six 0.9.1 Windows Demo

Sector Six 0.9.1 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.1.exe to play. Report issues in the comments.

Sector Six 0.9.0 Windows Demo

Sector Six 0.9.0 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.0.exe to play. Report issues in the comments.

Sector Six 0.8.5 Windows Demo

Sector Six 0.8.5 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.8.5.exe to play. Report issues in the comments.

Sector Six 0.8.4 Windows Demo

Sector Six 0.8.4 Windows Demo

Demo

Game files in .zip archive, download, extract and run Sector Six 0.8.4 Windows Demo.exe to play. Report issues in the comments.

Comments  (0 - 10 of 74)
BazlikMaster
BazlikMaster

This is best of the best. I played so many games, but this staff is extra segment element. Maybe to add player reinforcements ships in missions. So the game become much interesting to play. Or missions, defend supply ships under heavy fire or similar. Extract vips from planets, so many ideas have to realise.
Keep it up ..

Reply Good karma Bad karma+4 votes
Zuurix Creator
Zuurix

Thank you!

Maze and rescue missions are in the plans.
(Maze - non-linear mission during which you explore maze for loot)
(Rescue - you have to destroy enemies and demolish ruined buildings to free trapped civilian ships. Demolishing will require precision, to not hit civilian ships)

Reply Good karma+3 votes
Guest
Guest

Full version please

Reply Good karma Bad karma+1 vote
Zuurix Creator
Zuurix

You wish =P

Reply Good karma+2 votes
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

Reply Good karma Bad karma+3 votes
Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+3 votes
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

Reply Good karma Bad karma+3 votes
alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Reply Good karma Bad karma+3 votes
Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

Reply Good karma Bad karma+2 votes
Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

Reply Good karma Bad karma+2 votes
Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+2 votes
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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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Community Rating

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8.6

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @developerzuurix

RT @JackTurbo: Been play testing my first boss, the Ice Giant. Died 4 times in a row... Guess I need to "git gud"... #indiedevT.co

15hours ago

Sector Six Release Countdown: 8! Steamcommunity.com #gamedev #indiegame #shmup #lootershooter T.co

Apr 24 2018

RT @itsmatharoo: Published our #GM48 entry! Play here: Gm48.net #gamedev #indiedev #gamemaker #GameMakerStudio2 T.co

Apr 24 2018

RT @HIDEJI_CO: Walking through the woods! =) #indiedev #rpg #pixelart T.co

Apr 22 2018

Void breaker for story mission XIII. #gamedev #indiegame #shmup #lootershooter #screenshotsaturday T.co

Apr 21 2018

RT @Gy7Games: Super Smash Clash is a fighting #videogame that is based on the #Nintendo series, #SuperSmashBros featuring all new… T.co

Apr 21 2018

RT @itsmatharoo: Started a new project. Working on the items and stuff, so more GIFs coming soon! #GameMakerStudio2 #gamemakerT.co

Apr 20 2018

"Pterolinth" card art. By Alodic: Alodic.deviantart.com #gamedev #ccg #ccgs #indiedev #alienbirds T.co

Apr 17 2018

Sector Six Release Countdown: 9! Steamcommunity.com #gamedev #indiegame #shmup #lootershooter

Apr 15 2018

All Sector Six demo versions =O #gamedev T.co

Apr 15 2018

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