Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Sector Six is an elegant and innovative RPG/shoot 'em up hybrid.

The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story-driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

The game is still under development, upcoming updates will further enhance the gameplay experience!

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RSS Articles

Echo #89: Relics

News

This week I have added siege missions, improved new game+ and began polishing new map system.

It seems that I'll need an extra week to finish map rework because the list of minor improvements I have to make has become really big.

Anyway, it's been a while since I have written about future updates.

As you probably know, after map rework I will finally be making story missions.
There are 9 missions left to go, a lot of them will be difficult to make, especially the ones close to the end.

There will be a journey to Sector Five, 7 fights against the Machines, important reveals, new characters and heaps of new content.

This might take me months to make, but these months will be very interesting!

I'm planning to sneak in smaller stuff with story missions on each update.

There are several things I want to add to take game closer to perfection.

One of those things is relics.

Item update back in June really helped to make higher tier items more interesting, but they aren't as good as legendary items in other loot games.

I always thought that random items are what makes a loot game, but I have to admit that I was wrong.
Hand-coded items with unique are just better than procedural items.

At least not with my item generator.

I think that lack of interesting items is the final gameplay flaw of Sector Six.

And I am going to fix it by adding relics!

I came up with the idea of relics by watching some video about Destiny 2.
Destiny 2 has legendary items and I was inspired to write a description of a legendary item for Sector Six.

I wrote one, then another one... And now I have a whole bunch of relics!
It's surprisingly easy, there's a lot of design space that I was not aware of.

Here are some of the relics:

Breakcharm Of Mara
Removes 40% of armour from first 10 minions in mission
Only works if Manifestations Of Destruction is active


Avadys, Atomic Collector
Increases damage by 2% on kill
Generates 1% armour on kill


Etherion's Fusion Reactor
+5 levels to Missile Strike ability
+5 levels to Concentrated Fire ability
+5 levels to Detonate ability


Mortal Core
+200% damage if you have transient container equipped
Generates 1 alloy on kill


Darkwork
-80% armour
Alloy containers will restore 10% of armour per alloy


Rifted Lure
+5 levels to Phase Recognition System
+300% phase break damage
Reduces phase break cooldown by 80 seconds
Only works if Risk For Reward is active


Ultranid's Hope
Damage you deal to your spaceship will not destroy it

Plasma's Link
Reduces Piercing Lasers cooldown by 30 seconds

Metasphere, Secondary Main Core
Your spaceship will not be destroyed for 5 seconds after armour drops to 0

Fractal Repository
Generates fractal part after every successful mission

Eternal Nodeno
Transforms Nine Bladed Mines into Thousand Bladed Mines
+30% node damage


Weaver's Song
Transforms Swarm Control into Spectral Barrage
+100% damage


Calm Of Vanadian, Mental Reactor
Azimar's Killframe set effect will not remove ether
Sets ether on kill to 0
Transforms Creation Of Energy into Glory Of Vanadian


Relarei To Burn Worlds
Reduces Death From Above cooldown to 0.5 seconds
Increases Missile Strike cooldown to 5 seconds
Removes 1% ether every second
+30% relay damage


I was planning to add some of those effects as small part sets, but this works much better!

I would like write more about relics but it's time for me to deal with a huge list of not-so-huge improvements and glitches.

Until next time!

Echo #88: Part compression

Echo #88: Part compression

News

This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.

Echo #87: Harvest week

Echo #87: Harvest week

News

Map rework continues! Last week I have added more regions, added contribution system, improved map interface further, relocated certain regions and changed...

Echo #86: Map rework intensifies

Echo #86: Map rework intensifies

News

Last week I have done a huge part of map rework and implemented arena mission. Arena mission works just like I have described it in the previous echo...

Echo #85: Areas of Deep Path

Echo #85: Areas of Deep Path

News

The development of the map rework has begun! Check out areas of Deep Path region!

RSS Files
Sector Six 0.8.5 Windows Demo

Sector Six 0.8.5 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.8.5.exe to play. Report issues in the comments.

Sector Six 0.8.4 Windows Demo

Sector Six 0.8.4 Windows Demo

Demo

Game files in .zip archive, download, extract and run Sector Six 0.8.4 Windows Demo.exe to play. Report issues in the comments.

Sector Six 0.8.3 Windows Demo

Sector Six 0.8.3 Windows Demo

Demo

Game files in .zip archive, download, extract and run Sector Six 0.8.3 Demo.exe to play. Report issues in the comments.

Sector Six 0.8.2 Windows Demo

Sector Six 0.8.2 Windows Demo

Demo

Game files in .zip archive, download, extract and run Sector Six 0.8.2 Demo.exe to play. Report issues in the comments.

Sector Six 0.8.1 Windows Demo

Sector Six 0.8.1 Windows Demo

Demo

Game files in .zip archive, download, extract and run Sector Six 0.8.1 Demo.exe to play. Report issues in the comments.

Sector Six 0.8.0 Windows Demo

Sector Six 0.8.0 Windows Demo

Demo

Game files in .zip archive, download, extract and run Sector Six Windows Demo.exe to play. Report issues in the comments.

Comments  (0 - 10 of 70)
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

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Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+2 votes
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

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alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

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Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

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Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

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Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+1 vote
Haunted_Memories
Haunted_Memories

have you thought of adding game pad compatibility?

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Zuurix Creator
Zuurix

Update: Just in case, Sector Six supports controllers since January 2017.

Reply Good karma+1 vote
Zuurix Creator
Zuurix

Update: I got suggestion to make a co-op mode in Sector Six! I like this idea a lot, imagine building two spaceships and teamwork while fighting bosses! So I might implement controller support just to make co-op possible.

Of course, I'll need for people to support Sector Six to make this happen, because making co-op mode in Sector Six is as hard as to make whole new game.

Reply Good karma+1 vote
Zuurix Creator
Zuurix

Yes, but I don't think Sector Six will ever support game pads.

Reply Good karma+1 vote
Haunted_Memories
Haunted_Memories

alright.. maybe i might work on making a mod for it when the game is finished. if that is okay with you

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Zuurix Creator
Zuurix

I think you can only mod game that has mod support. Which leads to same problem, because Sector Six will not have mod support. But I might be wrong, I don't know much about modding.

And to be honest, I don't like mods. I tried to add them to few games, but it only ruined them.

Well, I can understand mods that fix game flaws, but only those mods. Others are horrible =]

Reply Good karma+1 vote
KryliaViru
KryliaViru

Well, to force a game pad on a game that doesn't have support for gamepads, you don't need to mod it. Instead, it typically involves some sort of keyhooking so, for instance, "R1" emulates the left mouse button, so on and so forth, but such things also require the user to configure all of which button to which key, and do fine tuning as well, (Deadzones, anti-deadzones, sensitivity, axis switching/rotation etc) so, yeah. There are special programs you can find for this, such as X360CE, JoyToKey, Motioninjoy, and Xpadder, among others.

If you do decide to use one of these, without any personal tuning pertaining to your specific gamepad, using a gamepad would be even MORE clunky than using the keyboard itself.

As for modding games that don't have mod support, that's kind of complicated, because it comes down to "at what point do we cross the line from modding to cheating" when modding that type of game, because usually it's more along the lines of hooking to alter specific hex/floating point values.

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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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8.6

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @developerzuurix

LONDON-8. Card art for my upcoming CCG. By Alodic: Alodic.deviantart.com #gamedev #artwork T.co

Nov 15 2017

New region system! #gamedev T.co

Nov 15 2017

An item created using Sector Six random item generation and customization systems. #gamedev T.co

Nov 12 2017

The (almost complete) Sector Six version 0.9.0 changelog. That gibberish just means the game became 50% better =] T.co

Nov 8 2017

Your ship is going to be even more customizable! #gamedev T.co

Oct 29 2017

Sector Six is 50% off on Steam! Store.steampowered.com #steamhalloweensale T.co

Oct 26 2017

Working on part compression! Combine two parts into one to make them occupy less space in the building field!… T.co

Oct 25 2017

Map rework progress. Now I can add tiny decorative area squares to make region maps look more interesting. #gamedev T.co

Oct 22 2017

Deep Path, level 1 region map. #gamedev T.co

Oct 16 2017

Choose-your-next-fight system! Will be used in upcoming heroic gauntlet and arena missions! #gamedev T.co

Oct 15 2017

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