Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.

Save the Universe

Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything.
Unleash apocalyptic weapons, break laws of physics, resurrect ravaged dimensions - nothing is impossible in a war of this scale.

Build your spaceship

Build your spaceship from procedural parts, obtained by destroying minions of the Machines and completing missions.
Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance and appearance of your spaceship however you want.

Become master of spaceship combat

Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own.
Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Spaceship part customization and part sets

Combine, upgrade and re-roll parts to create ones that are ideal for your dream spaceship.
If that is not enough, collect set parts to activate game-change set effects and transform your destroyer of invaders into something even more powerful!

Modular difficulty system

Make the game as hard as you want it to be!
Forget "Easy / Medium / Hard" - the modular difficulty system allows you to modify almost every element of the combat and even gives rewards for it.

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RSS Articles

Here are my plans for the end of Early Access, pre-release beta, and post-release updates:

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Release preparations

Testing, uploading new achievements, etc.

Pre-release beta

IMPORTANT: Saves will not be erased after pre-release beta.
IMPORTANT: In pre-release beta, the game is essentially complete. The beta is just in case, I expect Sector Six to be without any major flaws at this point.


During the beta, I'll ask everyone to play the game to find as many problems as possible!
There's a lot of new features and it's too much for me to test on my own.
During this period I'll also be making a new, final Sector Six trailer and updating the store page.

End of Early Access

The big release!

Post-release

During September, I'll be releasing updates to fix glitches and balance things, if needed.
After September, I'll either start working on a new game or continue developing Sector Six.
This depends on the number of sales.

If the game will sell much more copies than it sells now, on average, I'll continue working on Sector Six.
I doubt that it will happen, but it's not impossible.

If the game will not sell much more than during Early Access, I'll move on to the next game. I'll still update Sector Six annually to add the content that is currently missing.

Perfection Project updates

If the game will sell enough copies, some or most of this will be implemented:

- Full scaling support
- Maze mission
- Boss craft mission
- Boss siege mission
- Tomb capture mission
- Tomb purge mission
- Perfected time attack mission
- Perfected arena mission
- Two more bosses for boss missions.
- Improved armored colony seeker.
- Improved mission entering and leaving times.
- Massive parts.
- Intellect Encryption Template activity.
- Lost Regions activity.
- Level 30-90 content.
- Full background overhaul.
- New modes.
- New enemies and ruins.
- 100+ relics.

Minimum Project updates

Otherwise, only this will be implemented:

- Tomb capture mission
- Tomb purge mission
- Perfected time attack mission
- Perfected arena mission
- Two more bosses for boss missions.
- Improved armored colony seeker.
- Improved mission entering and leaving times.
- 30+ relics.

IMPORTANT: Everything between minimum and perfection is possible =]

Like always, I will do everything based on feedback and analysis, so these lists will probably change.

Prepare for the beta!

Sector Six Release Countdown: 2!

Sector Six Release Countdown: 2!

News

I have added three endgame activities and now the game is very close to being complete!

Sector Six Release Countdown: 3!

Sector Six Release Countdown: 3!

News

Sector Six story is completed! The new estimated time of arrival is 24 days!

Sector Six Release Countdown: 4!

Sector Six Release Countdown: 4!

News

Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...

Sector Six Release Countdown: 5!

Sector Six Release Countdown: 5!

News

Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...

RSS Files
Sector Six 1.0.0 Windows Beta Demo

Sector Six 1.0.0 Windows Beta Demo

Demo

Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.

Sector Six 0.9.4 Windows Demo

Sector Six 0.9.4 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.

Sector Six 0.9.3 Windows Demo

Sector Six 0.9.3 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.3.exe to play. Report issues in the comments.

Sector Six 0.9.1 Windows Demo

Sector Six 0.9.1 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.1.exe to play. Report issues in the comments.

Sector Six 0.9.0 Windows Demo

Sector Six 0.9.0 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.0.exe to play. Report issues in the comments.

Sector Six 0.8.5 Windows Demo

Sector Six 0.8.5 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.8.5.exe to play. Report issues in the comments.

Comments  (0 - 10 of 74)
BazlikMaster
BazlikMaster

This is best of the best. I played so many games, but this staff is extra segment element. Maybe to add player reinforcements ships in missions. So the game become much interesting to play. Or missions, defend supply ships under heavy fire or similar. Extract vips from planets, so many ideas have to realise.
Keep it up ..

Reply Good karma Bad karma+4 votes
Zuurix Creator
Zuurix

Thank you!

Maze and rescue missions are in the plans.
(Maze - non-linear mission during which you explore maze for loot)
(Rescue - you have to destroy enemies and demolish ruined buildings to free trapped civilian ships. Demolishing will require precision, to not hit civilian ships)

Reply Good karma+3 votes
Guest
Guest

Full version please

Reply Good karma Bad karma+1 vote
Zuurix Creator
Zuurix

You wish =P

Reply Good karma+2 votes
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

Reply Good karma Bad karma+3 votes
Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+3 votes
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

Reply Good karma Bad karma+3 votes
alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Reply Good karma Bad karma+3 votes
Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

Reply Good karma Bad karma+2 votes
Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

Reply Good karma Bad karma+2 votes
Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+2 votes
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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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Community Rating

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8.5

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @developerzuurix

All Sector Six achievement icons. #indiedev #gamedev #indiegame #rpg #shmup #lootershooter #game #steam #GameMakerT.co

Aug 12 2018

My plans for pre-release and post-release! Fingers crossed for the Perfection Project =] #SectorSixGame T.co

Aug 11 2018

Sector Six ETA 13 days! T.co

Aug 9 2018

In Arcane Arsenal players can see what relics they have obtained, relic sources, and relic level requirements.… T.co

Aug 5 2018

"Colossal Unbound" card art. By Alodic from DeviantArt. #gamedev #ccg #ccgs #indiedev #indiegame #gameT.co

Aug 3 2018

"Settlement Lost" card art. By Alodic from DeviantArt. #gamedev #ccg #ccgs #indiedev #indiegame #gameT.co

Aug 3 2018

"Tauran CAOD Interceptor" card art. By Alodic from DeviantArt. #gamedev #ccg #ccgs #indiedev #indiegame #gameT.co

Jul 30 2018

"Scyrian of Great Nethers" card art. By Alodic from DeviantArt. #gamedev #ccg #ccgs #indiedev #indiegame #gameT.co

Jul 30 2018

If there was hammer in my game, it would be called physical impact contraption. #indiedev #gamedev #indiegame #rpgT.co

Jul 28 2018

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