Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.
Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything. In your journey, you will interact with ancient structures and beings, break laws of physics, travel between Sectors, battle swarms of the Machine minions, collectors, despair, anomalies, defense systems - all to stop the terrible enemy.
Build your spaceship
Spaceship building allows you to build a unique ship from procedural parts, obtained by destroying minions of the Machines. Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance, appearance, and size of your ship.
Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own. Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.
Part customization, part sets, and relics
Combine, upgrade, and re-roll parts to create ones that are ideal for your dream spaceship. If that is not enough, collect set parts and relics to transform your destroyer of invaders into something even more powerful!
Modular difficulty system
Make the game as hard as you want it to be! Modular difficulty system allows you to modify almost every element of the combat and offers rewards for increasing the difficulty.
After 3 years of development, 2 years of Early Access, hundreds of changes, fixes, reworks, and additions - Sector Six is finally complete!
Watch the trailer:
For those who don't know what Sector Six is:
Sector Six is a shooter with many RPG elements: Inventory, procedurally generated equipment, a leveling system, rewards, story missions, and so on!
Your goal - alongside stopping the Machine invasion - is to build the best spaceship ever.
Unlike arcade shooters, in Sector Six won't be fighting more than 5 enemies at once, but fights are more tactical and enemies can take more than one shot.
Most enemies have unique attacks or weak spots, which means that the more you play, the more skilled you'll become at fighting those enemies.
You will also get better at using your spaceship's abilities - there are 31 active combat abilities and 9 of them can be taken to battle.
The final and most important layer of your progression is spaceship building.
Destroying enemies will reward you with procedurally generated parts.
There are 7 rarity grades of parts, starting with generic parts, that are most common and only have one property and ending with relics, that are rare, have 7 properties, unique skins and effects.
There are also part sets, that unleash game-changing effects if you install 6 parts of the same set.
You can install up to 80 parts, up to 9 relics, and have one set effect active - and if you'll find a right way to combine them, your spaceship will become unstoppable!
The better you and your spaceship get, the more difficult missions you can complete and modular difficulty system allows you control almost every aspect of difficulty - even enemy swarm size and mission length!
Increasing difficulty increases rewards, which will allow you complete even higher difficulty missions - so you can keep pushing yourself.
But you can also play the game just for the story.
Each story mission has something that other missions don't have, they vary in length and structure, have dialogues, cutscenes, bosses, special events, and enemies.
So, that's the game!
For those who know what Sector Six is, but didn't play version 0.9.9:
Version 0.9.9 has added the remaining story missions, endgame content, new bosses, relics, and more.
Weapons, ether, abilities, and reward systems have been improved as well.
Read more about what changed with version 0.9.9 >>
For those who played version 0.9.9, here's a list of changes:
For a week or so, I'll be taking a break from development, while keeping an eye on discussions, comments, and reviews.
After that, I'll be working on weapon, cooling rate, and ether efficiency rework + shared stash.
After that is released, I'll be looking for your feedback to help me decide what the game needs most.
Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
Here are my plans for the end of Early Access, pre-release beta, and post-release updates.
I have added three endgame activities and now the game is very close to being complete!
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Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.
Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.3.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.1.exe to play. Report issues in the comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.