Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.
Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything.
Unleash apocalyptic weapons, break laws of physics, resurrect ravaged dimensions - nothing is impossible in a war of this scale.
Build your spaceship
Build your spaceship from procedural parts, obtained by destroying minions of the Machines and completing missions.
Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance and appearance of your spaceship however you want.
Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own.
Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.
Spaceship part customization and part sets
Combine, upgrade and re-roll parts to create ones that are ideal for your dream spaceship.
If that is not enough, collect set parts to activate game-change set effects and transform your destroyer of invaders into something even more powerful!
Modular difficulty system
Make the game as hard as you want it to be!
Forget "Easy / Medium / Hard" - the modular difficulty system allows you to modify almost every element of the combat and even gives rewards for it.
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and...
And something else probably.
The most important of those is, of course, loot rework!
It's very simple - making missions more difficult will make enemies drop more and better parts.
Additionally, drop quality is now influenced by minion power and whether it is modified or not.
For example, modified dreadnought will drop better parts than the normal dreadnought and normal dreadnought will drop better parts than a tank.
There are still a lot of random chances involved, so don't expect this to be true all the time.
Introduction cutscene has been removed, because it was too long and, well, not that good.
Instead of it, there are several dialogue boxes that appear before and after the tutorial.
The tutorial has been shortened as well, so it takes a lot less time to get to the real game.
Region select screen allows to quickly jump from one region to the other, without using arrow buttons.
This is useful to higher level players and it will be even more useful when the Restoration War activity will be added.
Finally, now it's possible to create a custom character for dialogues.
You can change character's name and dialogue appearance.
I'm really happy with the improvements, but not that happy with how fast I've been working.
Unfortunately, ETA has not moved forward much. Now it's at 45 days.
This is because there were several delays and because loot rework was not included in the previous ETA.
Two steps forward, one step back.
This weekend I won't be at home, so that's another delay, but when I'm back, I'll be working on the final story mission and the Machines.
My current estimate is that it'll take 3 weeks, but if I can do it faster, this will bring the release much closer.
Currently, story mission XIV and the Machines are the biggest tasks on the list.
Completed – Minor changes and improvements:
Not completed – Minor changes and improvements:
Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...
Class merge and ability distribution rework have been finished, it's time make weapons more interesting!
Change of plans, new rework is coming, the final Early Access update is slightly delayed.
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
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Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.3.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.1.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.0.exe to play. Report issues in the comments.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.8.5.exe to play. Report issues in the comments.
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