Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything. In your journey, you will interact with ancient structures and beings, break laws of physics, travel between Sectors, battle swarms of the Machine minions, collectors, despair, anomalies, defense systems - all to stop the terrible enemy.

Build your spaceship
Spaceship building allows you to build a unique ship from procedural parts, obtained by destroying minions of the Machines. Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance, appearance, and size of your ship.

Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own. Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Part customization, part sets, and relics
Combine, upgrade, and re-roll parts to create ones that are ideal for your dream spaceship. If that is not enough, collect set parts and relics to transform your destroyer of invaders into something even more powerful!

Modular difficulty system
Make the game as hard as you want it to be! Modular difficulty system allows you to modify almost every element of the combat and offers rewards for increasing the difficulty.

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RSS Articles

After 3 years of development, 2 years of Early Access, hundreds of changes, fixes, reworks, and additions - Sector Six is finally complete!

Watch the trailer:


For those who don't know what Sector Six is:

Sector Six is a shooter with many RPG elements: Inventory, procedurally generated equipment, a leveling system, rewards, story missions, and so on!
Your goal - alongside stopping the Machine invasion - is to build the best spaceship ever.

Unlike arcade shooters, in Sector Six won't be fighting more than 5 enemies at once, but fights are more tactical and enemies can take more than one shot.
Most enemies have unique attacks or weak spots, which means that the more you play, the more skilled you'll become at fighting those enemies.

You will also get better at using your spaceship's abilities - there are 31 active combat abilities and 9 of them can be taken to battle.

The final and most important layer of your progression is spaceship building.

Destroying enemies will reward you with procedurally generated parts.
There are 7 rarity grades of parts, starting with generic parts, that are most common and only have one property and ending with relics, that are rare, have 7 properties, unique skins and effects.
There are also part sets, that unleash game-changing effects if you install 6 parts of the same set.

You can install up to 80 parts, up to 9 relics, and have one set effect active - and if you'll find a right way to combine them, your spaceship will become unstoppable!

The better you and your spaceship get, the more difficult missions you can complete and modular difficulty system allows you control almost every aspect of difficulty - even enemy swarm size and mission length!
Increasing difficulty increases rewards, which will allow you complete even higher difficulty missions - so you can keep pushing yourself.

But you can also play the game just for the story.
Each story mission has something that other missions don't have, they vary in length and structure, have dialogues, cutscenes, bosses, special events, and enemies.

So, that's the game!

For those who know what Sector Six is, but didn't play version 0.9.9:

Version 0.9.9 has added the remaining story missions, endgame content, new bosses, relics, and more.
Weapons, ether, abilities, and reward systems have been improved as well.
Read more about what changed with version 0.9.9 >>

For those who played version 0.9.9, here's a list of changes:

  • Fixed: The apostrophe symbol is missing and a black box is displayed instead.
  • Fixed: It's impossible to choose Ourend's black option.
  • Fixed: Time Vortex description wording mistake.
  • Fixed: Aggression ability mentions "Maximum damage" instead of "Weapon damage".
  • Fixed: Shield destroys ruins even while inactive.
  • Fixed: Channel ability doesn't have a cooldown.
  • Fixed: Impossible to close the mission reward screen after reaching maximum level.
  • Fixed: Black Rain deals damage based on cooling rate instead of weapon damage.
  • Fixed: Crash caused by getting armor above maximum with armor generation.
  • Fixed: It's possible to access missions 11 and above from Sector Five.
  • Fixed: Upgrading and uninstalling ability uses the same controller button.
  • Made minor changes to Channel ability sounds and particle effects.
  • Improved Channel ability level scaling.
  • Made minions drop more units.
  • Improved main interface and settings page buttons.
  • Made beacon stop repairing after a repairing a certain amount of armor.
  • Reduced minion shield durations.
  • Returned "Gain XP" toggle button.
  • Added button to toggle mission objective hiding.
  • Made elimination mission objective show remaining minions again.
  • Improved killer's seeking missile attack.
  • Made new achievements flash when seen.
  • Changed Concentrated Fire to need reloading every 50 uses, instead of 25.
  • Compressed parts no longer drop: Instead, use compression modules to get them.
  • Replaced decompression modules with compression modules.
  • Made beacons spawn only in level 6+ regions.
  • Made parts give more part upgrade chance and removed "Part upgraded" message.

The future:

For a week or so, I'll be taking a break from development, while keeping an eye on discussions, comments, and reviews.
After that, I'll be working on weapon, cooling rate, and ether efficiency rework + shared stash.
After that is released, I'll be looking for your feedback to help me decide what the game needs most.

Have fun!

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Sector Six version 0.9.9 is now available! Play now!

Sector Six version 0.9.9 is now available! Play now!

News

Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.

Sector Six Release Countdown: 1!

Sector Six Release Countdown: 1!

News

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

News

Here are my plans for the end of Early Access, pre-release beta, and post-release updates.

Sector Six Release Countdown: 2!

Sector Six Release Countdown: 2!

News

I have added three endgame activities and now the game is very close to being complete!

RSS Files
Sector Six 1.0.0 Windows Demo

Sector Six 1.0.0 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.

Sector Six 0.9.9 Windows Demo

Sector Six 0.9.9 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.

Sector Six 1.0.0 Windows Beta Demo

Sector Six 1.0.0 Windows Beta Demo

Demo

Sector Six version 1.0.0 beta test demo version. Most of the game functions, but there are still many unfinished features.

Sector Six 0.9.4 Windows Demo

Sector Six 0.9.4 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.4.exe to play. Report issues in the comments.

Sector Six 0.9.3 Windows Demo

Sector Six 0.9.3 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.3.exe to play. Report issues in the comments.

Sector Six 0.9.1 Windows Demo

Sector Six 0.9.1 Windows Demo

Demo

Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.1.exe to play. Report issues in the comments.

Comments  (0 - 10 of 74)
BazlikMaster
BazlikMaster

This is best of the best. I played so many games, but this staff is extra segment element. Maybe to add player reinforcements ships in missions. So the game become much interesting to play. Or missions, defend supply ships under heavy fire or similar. Extract vips from planets, so many ideas have to realise.
Keep it up ..

Reply Good karma Bad karma+4 votes
Zuurix Creator
Zuurix

Thank you!

Maze and rescue missions are in the plans.
(Maze - non-linear mission during which you explore maze for loot)
(Rescue - you have to destroy enemies and demolish ruined buildings to free trapped civilian ships. Demolishing will require precision, to not hit civilian ships)

Reply Good karma+3 votes
Guest
Guest

Full version please

Reply Good karma Bad karma+1 vote
Zuurix Creator
Zuurix

You wish =P

Reply Good karma+2 votes
Johnyliltoe
Johnyliltoe

Really enjoyed this one. Made a video for it over at Youtube.com

Reply Good karma Bad karma+3 votes
Zuurix Creator
Zuurix

Thanks for the video =]

Reply Good karma+3 votes
Invader01
Invader01

The controls feel a little clunky, so I'm looking forward to any changes in that matter. Other than that, the aesthetics are so cool, and the overall execution is pretty good.

Reply Good karma Bad karma+3 votes
alcoirishrog
alcoirishrog

Played the game on our channel. Really enjoyed it and hope it goes all the way!

Reply Good karma Bad karma+3 votes
Grimandevil
Grimandevil

im really looking forward for the full game.

there's something i've noticed during Colony Seeker fights. when it charges forward and u get in his way, it starts to constantly bashing u until u die. the controls arent working, so u cant step aside anymore.

also, if u fly all the way back, when fighting it, it will go off-screen, leaving u in empty space with nothing to do.

Reply Good karma Bad karma+2 votes
Melarec
Melarec

Gives you time to reassert your bearings. Useful, I'd say.

Reply Good karma Bad karma+2 votes
Zuurix Creator
Zuurix

Okay, I'll add this to my to-do list.
Thanks for playing =]

Reply Good karma+2 votes
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Sector Six
Platforms
Windows, Linux
Developer
Zuurix
Publisher
The Freekshow
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8.5

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Style
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Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Sector Six update should happen tomorrow or on Sunday. Meanwhile, I'm working on Magic of Autumn and shaping my nex… T.co

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Started to work on Magic of Autumn again. It's one of my side projects. #MagicOfAutumnCCG #gamedev #ccg #ccgsT.co

Oct 9 2018

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