ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
Hey all! Thought I'd upload a quick image to show off what I've been working on.
On the left is a sensor terminal, freshly re-touched by Nezumi to remove some errors. Many blocks, including this terminal, will rotate automatically into place now, depending on how you're looking at the object you're placing them against.
On the right is a pipe network, complete with pipe elbows now. (Before we only had 6-way connectors) These place automatically, without any manual specification.
In the lower right is the reaction mass/oxygen/energy gauge, just created by Nezumi. Soon I'll add in the three colored dials to show resource levels in your spacesuit. Hoping to get that done later today.
It's my birthday tomorrow, and I'll be out with family, but development will resume on the day after.
Wires are considerably more complex, and would require either either dozens of different corner blocks (not feasible) or some clever cheat we haven't thought up yet.
Hey all! Thought I'd upload a quick image to show off what I've been working on.
On the left is a sensor terminal, freshly re-touched by Nezumi to remove some errors. Many blocks, including this terminal, will rotate automatically into place now, depending on how you're looking at the object you're placing them against.
On the right is a pipe network, complete with pipe elbows now. (Before we only had 6-way connectors) These place automatically, without any manual specification.
In the lower right is the reaction mass/oxygen/energy gauge, just created by Nezumi. Soon I'll add in the three colored dials to show resource levels in your spacesuit. Hoping to get that done later today.
It's my birthday tomorrow, and I'll be out with family, but development will resume on the day after.
Cheers,
-Dirk
Happy birthday!
Happy mother's day! .. wait, that wasn't right. Let me try again: Happy birthday!
The pipe corners look awesome. I hope there will be something similar for wires as well.
The gauge looks great too. I myself prefer minimalistic interface, but this fits very well with the game's style.
Wires are considerably more complex, and would require either either dozens of different corner blocks (not feasible) or some clever cheat we haven't thought up yet.
-Dirk
This may be off topic, but Dirk, I've noticed your name is closely related to "Dink". Is there any relation there?
As in smallwood? No.
-Dirk
This looks awesome! Great work, you and Nezumi both. I can't wait til dying gasping for air in the cold void of space becomes a concern. :)
Happy early birthday, old man!