ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
The S.S Queen Mary Ann, exterior shot, dwarfing a mid-sized asteroid.
This ship is currently 250 meters long. The ScrumbleShip engine should be able to handle ships 5 times this long in real time.
The screenshot really doesn't emphasize how huge this thing is. It's so big that I had to rewrite part of the rendering engine to fix a bug so that it would fit into one screenshot.
Several more purchases. At this rate we're looking like we should be able to purchase an additional sound and music package without too many issues.
We've also had our first valid non-10 review, sadly smashing our perfect record. Still, 9.9 isn't exactly bad ;)
Yep, she's a big'un. She's also in the early phases of construction still, as you can see from the skeletal frame on her ventral side. I need to thicken the armor by five times and finish the body on her port side (not pictured). Then comes the fun part - adding her systems! :)
Congrats on the purchases, Dirkson! :D You've earned it.
And don't let the 9.9 score get you down - haters gonna hate. ;)
I didn't expect you would take Pandora being bigger than your Ram so bad :D
Now I need to design a small and cheap design to take it down. Or wait for Dirkson to add torpedoes to be able to finish my torpedo boat. Or load one of my cargoships full of asteroids, fly it full speed towards this behemoth and bail out. I love this game, the possibilities are truly endless!
They really are, which is what I love most about ScrumbleShip!
One thing you're neglecting, CMDKeen, is that my ship's armor, power output, point defenses, and firepower will scale accordingly. Your cargo ship wouldn't make it within half a kilometer of this baby before it was atomized. No, there won't be any cheap way to undercut her raw power - you'll just have to design something that can match blow for blow with her, or stay well out of range. :) At least, that's what I expect!
Nah, you won't convince me, I will stay with my opinion that the bigger the ship is, the more impractical it gets. (Funny how much it reminds me of real designers arguing)
Besides, I have already refined my plans way farther. In fact, plan A is simply strapping thrusters to a sufficiently sized asteroid. Provided I can hit (most probably I will not) you will have fun vaporizing hundreds of thousands of tons of rock.
Plan B is much more sinister and as such it must remain secret.
I've been researching ship engines for the past few weeks, and have a couple designs that'll make it into the game. I want to have accurate engines, with real math.
My favorite so far is the "orion" drive. Basically, you build a giant metal plate on the tail end of your spacecraft, then fire tiny (<15 kiloton) nuclear missiles at it. Best stick some shock absorbers onto that thing, so that you don't hurt your crew members.
Yes, it does. And it may be the only feasible way to propel hundreds of thousands of cubic meters of solid tungsten at faster than a baby penguin's walking speed. :/
The S.S Queen Mary Ann, exterior shot, dwarfing a mid-sized asteroid.
This ship is currently 250 meters long. The ScrumbleShip engine should be able to handle ships 5 times this long in real time.
The screenshot really doesn't emphasize how huge this thing is. It's so big that I had to rewrite part of the rendering engine to fix a bug so that it would fit into one screenshot.
Several more purchases. At this rate we're looking like we should be able to purchase an additional sound and music package without too many issues.
We've also had our first valid non-10 review, sadly smashing our perfect record. Still, 9.9 isn't exactly bad ;)
Cheers,
-Dirk
Yep, she's a big'un. She's also in the early phases of construction still, as you can see from the skeletal frame on her ventral side. I need to thicken the armor by five times and finish the body on her port side (not pictured). Then comes the fun part - adding her systems! :)
Congrats on the purchases, Dirkson! :D You've earned it.
And don't let the 9.9 score get you down - haters gonna hate. ;)
Not so much "hate" in this case as "Like slightly less" :D They still rated us a 9!
-Dirk
My point exactly! Hence the winky face. ;)
i added a 10 to boost it XP
I didn't expect you would take Pandora being bigger than your Ram so bad :D
Now I need to design a small and cheap design to take it down. Or wait for Dirkson to add torpedoes to be able to finish my torpedo boat. Or load one of my cargoships full of asteroids, fly it full speed towards this behemoth and bail out. I love this game, the possibilities are truly endless!
They really are, which is what I love most about ScrumbleShip!
One thing you're neglecting, CMDKeen, is that my ship's armor, power output, point defenses, and firepower will scale accordingly. Your cargo ship wouldn't make it within half a kilometer of this baby before it was atomized. No, there won't be any cheap way to undercut her raw power - you'll just have to design something that can match blow for blow with her, or stay well out of range. :) At least, that's what I expect!
Nah, you won't convince me, I will stay with my opinion that the bigger the ship is, the more impractical it gets. (Funny how much it reminds me of real designers arguing)
Besides, I have already refined my plans way farther. In fact, plan A is simply strapping thrusters to a sufficiently sized asteroid. Provided I can hit (most probably I will not) you will have fun vaporizing hundreds of thousands of tons of rock.
Plan B is much more sinister and as such it must remain secret.
Now you've piqued my curiosity! I look forward to thwarting your devious plans...
And for the record, I was working on this before I found out Pandora was bigger than the ram. So there! :D
Dakrap? That is freaking enormous. How many engines would it take to move that thing?
That is an excellent, and unresolved, question!
I've been researching ship engines for the past few weeks, and have a couple designs that'll make it into the game. I want to have accurate engines, with real math.
My favorite so far is the "orion" drive. Basically, you build a giant metal plate on the tail end of your spacecraft, then fire tiny (<15 kiloton) nuclear missiles at it. Best stick some shock absorbers onto that thing, so that you don't hurt your crew members.
Cheers,
-Dirk
That sounds interesting.
Yes, it does. And it may be the only feasible way to propel hundreds of thousands of cubic meters of solid tungsten at faster than a baby penguin's walking speed. :/