ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
Sometimes things don't quite go right. This was an attempt at using "open-simplex" noise instead of random noise to provide some texture for the blocks. This was what happened when I first enabled it - Not quite what I wanted.
Eventually I was able to get it working correctly... But then it just looked like I messed up the lighting engine, so I reverted. The whole experiment took maybe an hour, and now I have open-simplex noise available if I want it in the future.
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