Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.

It's got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure, that too.
  • A butter asteroid-tug than melts whenever you turn on the engines? Of course!

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Giant Asteroid Galaxy rise Psyrek's Lab
Blog RSS Feed Report abuse Latest News: Trees in space!

10 comments by dirkson on Apr 30th, 2013

Trees!

One of our kickstarter goals was rather oddly labeled as "Hedgetrimmers". The stretch goal was a system of organic living treeships, with the hedgetrimmers being used to shape their growth. Nezumi and I have finished the basic tree blocks and inserted them into the game.

I don't have the growing code done yet, but I figured I'd take a brief break to explain what the heck I'm creating, and why.

Let's use this reference image:
Tree Example

On the far left you can see a curiously blue-green seed pod. This is the seed of one of three kinds of treeship, and would sell for quite a bit on the open market. It will be found somewhere deep inside an asteroid, waiting for some lucky soul to stumble across it.

Pick it up and find someplace hospitable to plant it - A patch of dirt will do nicely, although an asteroid would be even better. A happy little seedling will sprout up - Find him some sunshine and he'll start growing.

The heart of any treeship is its heartwood - This reddish brown material grows at the base and core of the tree, and any wood separated from it will sicken and die. It's quite sturdy, rivaling aluminum in its melting point, and withstanding quite a bit of flex before breaking. Outside of its heartwood, treeships are quite resistant to hollowing, happily growing even when the majority of their interior tissue is removed.

The type of wood for the majority of the tree is determined by its tree type - Cherry blossom tress get a light balsa wood, deciduous trees get a tough mahogany wood, and pine trees get softer pine wood. The woods grow and self-repair damage at different rates - Mahogany is slow, balsa is middling, and pine trees are quite speedy. The tree pictured is a deciduous.

After some time being exposed to light, treeships will produce a bud somewhere on their exterior surface. If this bud is in a poor location, it's the work of a moment to trim if off. If it's left alone, however, it will eventually grow into a small branch coated with leaves, pine needles, or cherry blossoms. Branches left to grow long enough will thicken to the point that they can be hollowed out.

Treeships need a lot of material to grow, and will extend roots into asteroids or ships they're planted on to get it. They'll also remove carbon from carbon dioxide to grow, adding oxygen to any interior atmosphere. (Fun fact: Trees on earth actually get MOST of their mass from this process - Trees are almost entirely built out of air!)

Treeships provide electricity (via sunlight hitting their leaves), and will happily transmit materials through the small pores in their trunks - Any equipment connected to a treeship will automatically be a part of the ship's electricity and supply network!

Each type of treeship has its positive and negative points - Cherry blossoms trees grow fruit for their crew to eat and are lightweight, but are poor at photosynthesis and can be fragile. Deciduous trees are quite tough and hard to burn, but have fragile leaves and flex poorly. Pine trees flex well and regrow damage faster than other trees, but burn easily and don't photosynthesize as well as deciduous.

Treeships will grow over their entire lifetimes, slowing down as they get larger. Tend to one well and you could easily have a kilometer long battleship on your hands.

As you can see, I've got quite a bit of coding ahead of me! Wish me luck!

Curious about the game?
Get
ScrumbleShip.com

Cheers,
-Dirk

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ScrumbleShip Alpha Demo 0.20 - Windows

ScrumbleShip Alpha Demo 0.20 - Windows

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Mac OSX

ScrumbleShip Alpha Demo 0.20 - Mac OSX

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Linux

ScrumbleShip Alpha Demo 0.20 - Linux

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Windows

ScrumbleShip Alpha Demo 0.19 - Windows

Nov 24, 2012 Demo 3 comments

Alpha release 0.19 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Linux64

ScrumbleShip Alpha Demo 0.19 - Linux64

Nov 24, 2012 Demo 0 comments

Alpha release 0.19 of the ScrumbleShip Demo for Linux, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.18 - Windows

ScrumbleShip Alpha Demo 0.18 - Windows

Oct 14, 2012 Demo 0 comments

Alpha release 0.18 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

Post comment Comments  (0 - 10 of 202)
fyat66
fyat66 May 4 2013, 12:54pm says:

I would absolutely love to get this game, the only problem i have is that i can not use Paypal, it doesn't work with my card

+1 vote     reply to comment
GrandMoffbob
GrandMoffbob Apr 30 2013, 6:45pm says:

info: Error System Initialized
info: Version 0.20.0 Demo
WARN: Unable to load options file
info: Got compatibility mode
*ERR: We weren't able to grab full opengl access. We're probably going to crash and burn now.
>wut?!

+2 votes     reply to comment
dirkson
dirkson May 3 2013, 10:23am replied:

Heyo!

Usually that error message is caused by having a graphics card with pre-2008 opengl. About the only things that do that these days are older intel gpus and Mac OSX below 10.7. Do you happen to know what graphics card you have?

Cheers,
-Dirk

+1 vote     reply to comment
cmgran6
cmgran6 Apr 5 2013, 5:40pm says:

I get this error how do i fix it?

info: Error System Initialized
info: Version 0.20.0 Demo
WARN: Unable to load options file
info: Got compatibility mode
*ERR: We weren't able to grab full opengl access. We're probably going to crash and burn now.

+2 votes     reply to comment
cmgran6
cmgran6 Apr 5 2013, 5:31pm says:

What are the video card specifications i need for this to run?

+2 votes     reply to comment
dirkson
dirkson Apr 8 2013, 10:51am replied:

Any video card that does Opengl 3.1+ should be able to play the card. This includes all Nvidia and AMD cards released in the past 5 years, and all intel chips released in the last year or so. (Intel was pretty slow to jump on the modern graphics bandwagon!)

The error message in your other comment is usually indicative of not getting opengl 3.x. What sort of graphics card do you have?

Cheers,
-Dirk

+2 votes     reply to comment
cmgran6
cmgran6 Mar 31 2013, 4:19pm says:

Should make the colors and blocks more "solid" looking like minecraft not pure of one color more shades on each and that kind of thing.

+2 votes     reply to comment
mechwarrior24
mechwarrior24 Apr 8 2013, 8:39am replied:

Nah, ScrumbleShip has its own style that I've grown quite fond of. In fact, I'm quite proud of Dirkson in that he hasn't simply gone for the "minecraft in space" thing everybody else has jumped at. :)

+2 votes     reply to comment
mechwarrior24
mechwarrior24 Apr 8 2013, 8:41am replied:

... who said the UI was for kids? I doubt the average "kid" could really understand the full scope and potential of a game like this anyway. But yeah, as dirkson said, mods will be able to help you out there.

+2 votes     reply to comment
dirkson
dirkson Apr 2 2013, 11:02am replied:

Some people love it, some people hate it. It's intended to reinforce the slapdash nature of construction in the game.

Still, enough people have disliked it that I'm going to take a community mod as an option one of these days. EmperorVonDoom's work is the closest, and he's polishing it now.

Cheers,
-Dirk

+2 votes     reply to comment
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ScrumbleShip
Platforms
Windows, Mac, Linux
Developer & Publisher
Orangehat Tech
Engine
Custom Built
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Official Page
Scrumbleship.com
Release Date
Released Oct 31, 2011
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9.3

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Highest Rated (4 agree) 10/10

The parts of this game that are already in place are awesomely fun, and once the rest of it is in place, there will be nothing like it anywhere. 10/10 for concept and fun.

Apr 5 2012, 9:25am by dubyrunning

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Futuristic Sim
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Sci-Fi
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Single & Multiplayer
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Indie
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Latest tweets from @scrumbleship

"AddHeat" and "AddHead" are definitely not the same function.

Jun 6 2013, 3:08pm

@Henl3y Important, but VERY difficult, particularly on linux. Video capture/editing software is pretty rough stuff.

Jun 4 2013, 12:33am

Changing the temperature system a little to save about 2kb per "chunk" (10x10x10 cube)

Jun 2 2013, 1:09pm

T.co

Jun 1 2013, 12:08pm

"The save format IS fluffy, but it shouldn't be quite that fluffy" - Sometimes I feel like my life has gotten out of hand at some point.

May 30 2013, 2:02pm

... I just made voxels out of watermelon for dinner. I think I may need help.

May 27 2013, 11:51pm

I just won the cinnamon challenge. Ate a level tablespoon of cinnamon.

May 23 2013, 10:38pm

@AbbeyGamesNL Doing some research, looks like XNA hates other OS's. You're going to have a tough time porting too, I imagine.

May 22 2013, 4:43pm

@AbbeyGamesNL I'd love to play Reus - Have you had any reports if it works via Linux's Wine or not?

May 22 2013, 2:14pm

@Zell_man Naw, I wouldn't go that far. I can replace parts in my computer when it breaks, and install my choice of software and OS.

May 22 2013, 11:20am

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