ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
An opening and closing door inside the Baublehopper.
Not so impressive until you realize that there over 150,000 full size blocks outside that door in the form of an asteroid, and the framerate is running a cool 20-30fps. Not ideal yet, but a world better than where we started. (When a half dozen bricks would slow us to a crawl.)
Humans are two blocks "tall" - But this is space, and there's no gravity here! I intend the legs of humans to sort of trail along behind them, bumping into things. Legs - Not as useful up here.
I was thinking about the wire/block issue after I posted this picture. Not sure what I'll end up doing, but I think we need some solution.
I don't intend to put any artificial gravity producers into the game. I DO intend to allow acceleration to produce gravity, (Spinning sections of ships, for example) so perhaps I will have to make 2-tall gravity-accessible doors at some point - But that's months away.
An opening and closing door inside the Baublehopper.
Not so impressive until you realize that there over 150,000 full size blocks outside that door in the form of an asteroid, and the framerate is running a cool 20-30fps. Not ideal yet, but a world better than where we started. (When a half dozen bricks would slow us to a crawl.)
Cheers,
-Dirk
Uhh... Aren't the humans actually two blocks tall?
Some way to embed the wires into blocks would be nice, too.
Humans are two blocks "tall" - But this is space, and there's no gravity here! I intend the legs of humans to sort of trail along behind them, bumping into things. Legs - Not as useful up here.
I was thinking about the wire/block issue after I posted this picture. Not sure what I'll end up doing, but I think we need some solution.
-Dirk
ISS style doors, then? Pretty cool.
Airlocks are one block tall too.
I don't intend to put any artificial gravity producers into the game. I DO intend to allow acceleration to produce gravity, (Spinning sections of ships, for example) so perhaps I will have to make 2-tall gravity-accessible doors at some point - But that's months away.
-Dirk