Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.

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Level 20 character ready to face the king Screenshots Screenshots
Blog RSS Feed Report abuse Latest News: Rogue's Tale 1.06

2 comments by nibbe on Jan 12th, 2014

Another year and another version. 1.06 should become available in about a day or so featuring new overlay tileset, new boss level with lots of tentacles, new creatures to tackle, minor survivability buff for low level characters in the form of snails (lots of them), heritage dog and an in-game level editor.

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1.04 Standalone Server

1.04 Standalone Server

Mar 20, 2013 Server 0 comments

This application can be used to run your own private server. It does not have its own installer and it is ready to run as soon as you unpack it in some...

1.04 Custom Dungeons

1.04 Custom Dungeons

Mar 20, 2013 Singleplayer Map 0 comments

These are the handmade dungeons 1.04 was supposed to have but they didn't quite make it in the installer package. You can install them by unpacking the...

Post comment Comments  (20 - 30 of 92)
mercci
mercci Jun 6 2013, 6:21am says:

downloading the standalone client doesnt seem to work .... nm, didnt work on chrome, ie works fine

+2 votes     reply to comment
nibbe Creator
nibbe Jun 4 2013, 8:57am says:

1.05 is "out" but the version that Desura app launches is porked. Please use the standalone version until it is fixed.

+2 votes   reply to comment
tRens
tRens Jun 4 2013, 5:53pm replied:

Yeah I cannot launch it as well, it just crashes.

+2 votes     reply to comment
HooterBabby
HooterBabby May 15 2013, 8:33am says:

Nibbe I purchased this game in the Hellish Dungeons Bundle - but the key I have isn't fitting into the registration slot? I remember in the demo version I had (maybe beta? not sure) I was able to chat and see people talking and that was a really cool feature.

Do I need to register? And how do I see people talking like before?

+2 votes     reply to comment
HooterBabby
HooterBabby May 15 2013, 9:26am replied:

This game is awesome and has been greatly improved since I played just a few months ago.

OK I needed to actually set it to log into the EPIXX server on the start screen. Now I am able to talk to folks with the G key. There is also no reason for me to register the game as that appears to be a function of purchasing it directly from the developer.

+2 votes     reply to comment
FlyingShisno
FlyingShisno Apr 16 2013, 10:42pm says:

Nice, I managed to lock myself in a Prison Cell: I.imgur.com

For those wondering how I managed that, I was wondering what would happen exactly if I activated the Gate Mechanism while I was standing on the gate. Apparently it damages/kills you, since my character did a reflex save and jumped back, into the cell. I should note that after hundreds of games, that was the only time I had a reflex save.

+3 votes     reply to comment
jax42
jax42 Apr 16 2013, 1:01pm says:

I purchased this game from Gamers Gate, is there anyway to add it to Desura? Thanks

+2 votes     reply to comment
nibbe Creator
nibbe Apr 17 2013, 12:41pm replied:

Unfortunately there is no automated way of doing it.

+2 votes   reply to comment
jax42
jax42 Apr 17 2013, 4:36pm replied:

Thats ok, hell I'm just glad I found your game:)

+2 votes     reply to comment
DDarkAngel
DDarkAngel Apr 8 2013, 12:05am says:

could anyone tell me what hte difference between demo and full game?
and 1 more, if i buy the game from Desura will i get it on Steam when it would be available on Steam?

sry for bad English

+2 votes     reply to comment
nibbe Creator
nibbe Apr 8 2013, 3:30pm replied:

The difference is that the level cap is 20 instead of 10, you can learn 6 talents instead of 3 and the game becomes harder at around level 12 when the enemies learn new talents (demo is kind of an easy mode). In addition, some challenges are either almost impossible or impossible to complete in the demo.

As for the Steam part, the progress there seems so slow that the Sun will probably go nova before the green monster standing on the way is defeated. Having said that, I suppose I could make a promise that "if" it gets there and "if" Steam still allows handing over keys at that time, I can throw them to whomever has bought the game here.

+3 votes   reply to comment
DDarkAngel
DDarkAngel Apr 8 2013, 9:57pm replied:

That is exactly what I wanted to know/ Thank you!

+2 votes     reply to comment
Deux89
Deux89 Apr 8 2013, 8:52am replied:

More skills and more items. May be more but thats the difference I found.

+2 votes     reply to comment
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Rogue's Tale
Platform
Windows
Developed By
nibbe
Engine
Custom Built
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Official Page
Rogue.epixx.org
Release Date
Released Dec 30, 2012
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Community Rating

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8.2

49 votes submitted.

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Ratings closed.

Highest Rated (6 agree) 10/10

Yes, rated a 10. Now, before you act like "GRASPEE SAYS", and start throwing a fit about it being a difficult game at the start... DUH... it's a Roguelike!!! Please don't get me wrong, there are times when you start a new game, where your heart sinks because you just KNOW that the snake (who is 3 squares away) AND the Archer standing next to it, is going to make a quick end to your game... only to be ecstatic that you barely squeaked by. There will be times, while walking down a corridor, you spot…

Mar 7 2013, 1:25am by kmkenpo

Lowest Rated (4 agree) 5/10

This game is not well-balanced with respect to the difficulty the player experiences as the game goes in. Basically it seems there is too much randomness and not enough procedural stuff going on in the design of levels. As others have pointed out, you can start out surrounded by three enemies. Also you can start out in a room with multiple locked doors to get out and it is boring as hell battering yourself on the doors and losing most of your hp, then resting for tedious amounts of time until the…

Mar 6 2013, 12:41pm by graspee

Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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