This application can be used to run your own private server. It does not have its own installer and it is ready to run as soon as you unpack it in some...
Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.
1.05 is out and even the Desura app version (1.05b) should work now.
Difficulty level got a minor increase due to a nerf to the Amulet of Ghost Form which used to be the number one item choice. Traps should also be slightly deadlier at higher levels just to keep things interesting. There's also few new features and bug fixes you have asked for. Full list of changes can be seen when you start the game.
Highest Rated (6 agree) 10/10
Yes, rated a 10. Now, before you act like "GRASPEE SAYS", and start throwing a fit about it being a difficult game at the start... DUH... it's a Roguelike!!! Please don't get me wrong, there are times when you start a new game, where your heart sinks because you just KNOW that the snake (who is 3 squares away) AND the Archer standing next to it, is going to make a quick end to your game... only to be ecstatic that you barely squeaked by. There will be times, while walking down a corridor, you spot…
Mar 7 2013, 1:25am by kmkenpo
Lowest Rated (3 agree) 5/10
This game is not well-balanced with respect to the difficulty the player experiences as the game goes in. Basically it seems there is too much randomness and not enough procedural stuff going on in the design of levels. As others have pointed out, you can start out surrounded by three enemies. Also you can start out in a room with multiple locked doors to get out and it is boring as hell battering yourself on the doors and losing most of your hp, then resting for tedious amounts of time until the…
Mar 6 2013, 12:41pm by graspee