Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.

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Level 20 character ready to face the king Screenshots Screenshots
Blog RSS Feed Report abuse Latest News: Rogue's Tale 1.06

2 comments by nibbe on Jan 12th, 2014

Another year and another version. 1.06 should become available in about a day or so featuring new overlay tileset, new boss level with lots of tentacles, new creatures to tackle, minor survivability buff for low level characters in the form of snails (lots of them), heritage dog and an in-game level editor.

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1.04 Standalone Server

1.04 Standalone Server

Mar 20, 2013 Server 0 comments

This application can be used to run your own private server. It does not have its own installer and it is ready to run as soon as you unpack it in some...

1.04 Custom Dungeons

1.04 Custom Dungeons

Mar 20, 2013 Singleplayer Map 0 comments

These are the handmade dungeons 1.04 was supposed to have but they didn't quite make it in the installer package. You can install them by unpacking the...

Post comment Comments  (50 - 60 of 92)
psn_klezzon
psn_klezzon Mar 6 2013, 6:10am says:

Game 1:
I start in a room of 5x5, with only a door.... i died self-headbutting the door ! :-/

Game 2:
I start in a empty room, open a door, move in the new room and get one-shotted by 12 damage by an invisible snake... :-/

+2 votes     reply to comment
graspee
graspee Mar 6 2013, 12:28pm replied:

I think the difficulty is caused by too much random and not enough procedural in the design.

0 votes     reply to comment
nibbe Creator
nibbe Mar 6 2013, 2:55pm replied:

Thank you for your opinion and awesome review. If you actually played the game and not just bash it on the comments, you would've known that you can pick lock doors in addition to bashing them with your head...

Anyway, how is your own roguelike coming up?

+1 vote   reply to comment
graspee
graspee Mar 7 2013, 12:51pm replied:

Well that response just guaranteed I'll never buy one of your games. I'll be telling the rest of the #rgrd quakenet channel on irc not to buy it either (not that I think any of them would- there were some pretty scathing comments when I brought your game to their attention).

-2 votes     reply to comment
nibbe Creator
nibbe Mar 7 2013, 1:42pm replied:

And here come the threats of defaming the game further within the crowd that this game is aimed at. Could you please just move along already?

+3 votes   reply to comment
graspee
graspee Mar 7 2013, 3:42pm replied:

It's not a threat, it's a done deal. I practically live on #rgrd. How can I avoid talking about things that are on-topic ? Also, if you want me to go away (or "move on" in your euphemism) then stop adding comments that I feel the need to reply to.

-2 votes     reply to comment
psn_klezzon
psn_klezzon Mar 6 2013, 5:00pm replied:

After losing 35+ character, i decided to use cheat engine to actually have a chance to try what the game have to offer (infinite life) in higher levels, and i was disappointed to notice that this game have very little to offer. There are almost no upgrate in gears. I started a dual welding dexterity-costitution rogue, and i was expecting to find better dagger in the higher levels, but as a matter of fact i was a lv 20 character and the damage of my dagger was the same of the beginning, 1d3+1... disappointing...

I globally have a low perception of how my character improved by leveling, that's a bad thing too, expecially when you have 23 life point and the medium damage of the overwhelming group of enemy in the last level is 12+various poisons...

I feel that this game is more like an advanced beta, than a real, well polished game.

I really kinda like this game, but each of its flaws stab me back and kills me.

+4 votes     reply to comment
nibbe Creator
nibbe Mar 6 2013, 5:26pm replied:

I added a screenshot of a level 20 character that is ready to face the king (the same one that was used to make the video by the way). That should give you an idea what to expect when you take the time to properly build one.

+1 vote   reply to comment
Fennrick
Fennrick Mar 5 2013, 10:34pm says:

And again... right as i get into the game im surrounded by a wolf, a rat and a bat. Is the difficulty supposed to be this way? I've never played a roguelike that did something like this before... :(

+2 votes     reply to comment
nibbe Creator
nibbe Mar 6 2013, 12:40am replied:

Yes, the game is meant to be hard so that you get the feeling of accomplishing something when you unlock some of the heritages. Once you learn the combat mechanics and get some heritages, it becomes very hard to die on the lower levels.

If you can't seem to make it work, start with AGI+STA8 and place the first point on AGI, use only the starting dagger and find a shield and some armour and always rest to full health before progressing further. This increases your odds so much that you'll get to the part where orcs and daemons are the unfair enemies.

The reasoning with the above is that AGI increases your chance to dodge and when you use a small main hand as an AGI based character you can also get a small benefit from a shield even if you don't know how to use it (knowing combat mechanics is must in order to win).

0 votes   reply to comment
graspee
graspee Mar 6 2013, 11:19am replied:

"Once you learn the combat mechanics and get some heritages, it becomes very hard to die on the lower levels."

That doesn't sound a whole lot of fun then.

-2 votes     reply to comment
Doomsdayparade
Doomsdayparade Mar 7 2013, 4:27am replied:

You apparantly don't understand rouge-like games do you? It's never supposed to hold your hand, and you should never have a truly easy time.

+1 vote     reply to comment
graspee
graspee Mar 7 2013, 12:59pm replied:

I not only understand _roguelike_ games, I can spell the name of the genre too!

I've played hundreds of roguelike games. I'm writing one of my own at the moment. I'll also be entering the 7 day roguelike competition on Saturday.

-1 votes     reply to comment
R0ck4x3
R0ck4x3 Mar 7 2013, 9:37am replied:

This is true, Dungeons of Dredmor is a great example, even on the easy dificulty it's still pretty unforgiving.

+2 votes     reply to comment
nibbe Creator
nibbe Mar 6 2013, 11:52am replied:

The focus of the game moves to the higher levels as you progress and it can take several days of playing and learning before you reach to the point mentioned there. Considering that it can take 10 to 20 hours to finish a single run, I'm not sure if the first 5 minutes matter all that much at that point...

+1 vote   reply to comment
Fennrick
Fennrick Mar 6 2013, 3:12am replied:

Thanks for the advice. I don't have a problem with the high difficulty, thats absolutely fine. What i have a problem with, is that more often than not a "new game" starts me with an unwinnable scenario on the very first screen. Its silly to roll a new character and immediatly getting gangraped by three enemies at once. At least let me take a few turns until you kill me. :P

+1 vote     reply to comment
Fennrick
Fennrick Mar 6 2013, 3:15am replied:

Maybe this was just a streak of bad luck.

+2 votes     reply to comment
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Rogue's Tale
Platform
Windows
Developed By
nibbe
Engine
Custom Built
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Official Page
Rogue.epixx.org
Release Date
Released Dec 30, 2012
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8.2

49 votes submitted.

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Highest Rated (6 agree) 10/10

Yes, rated a 10. Now, before you act like "GRASPEE SAYS", and start throwing a fit about it being a difficult game at the start... DUH... it's a Roguelike!!! Please don't get me wrong, there are times when you start a new game, where your heart sinks because you just KNOW that the snake (who is 3 squares away) AND the Archer standing next to it, is going to make a quick end to your game... only to be ecstatic that you barely squeaked by. There will be times, while walking down a corridor, you spot…

Mar 7 2013, 1:25am by kmkenpo

Lowest Rated (4 agree) 5/10

This game is not well-balanced with respect to the difficulty the player experiences as the game goes in. Basically it seems there is too much randomness and not enough procedural stuff going on in the design of levels. As others have pointed out, you can start out surrounded by three enemies. Also you can start out in a room with multiple locked doors to get out and it is boring as hell battering yourself on the doors and losing most of your hp, then resting for tedious amounts of time until the…

Mar 6 2013, 12:41pm by graspee

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Roguelike
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Fantasy
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Single Player
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