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Rival City Overview - A game for Torque Shader Engine
Goal of the Project
The goal of the Rival City project is to create a persistent ongoing world about an active city and its street racing and street fighting circuits' Players will create personas for themselves that will have a role in the circuits' Player formed street teams will fight and race for money, bragging rights, and the control of sections of Rival City' In addition to creating a living and dynamic community, we also intend on creating unique and fun gameplay that will bring players back for more'
Rival City’s actual name is San Rivera, the city of hopes and dreams' San Rivera came into its own in the 1940’s, marking its claim as one of the more prominent port cities in California' Built close to the Pacific Ocean, the architecture of the city has an exotic feel, especially along the upscale suburban section called Rivera Heights' San Rivera’s business district in the heart of the city is where one can most of the underground and illegal gambling activity, although there have been rumors of the reported races and fights taking place in San Rivera’s Downtown area, Chinatown, and the low-end South Rivera' Only the most daring of racers have held races on the visually stunning Rivera Skyway, the suspended highway system above the rural and laidback Chase Hollow'
Rival City Street Circuit
The Rival City Street Circuit started in the spring of 2005 when some of the most known street racers and fighters wanted to create an organized league to attract the best competitors in the city and beyond' While waged matches take place all over Rival City, the Street Circuit has begun its strongest attempt at organization in the Business District' Nightclubs, parking lots, basketball courts, and other places are used as stages for fighting venues where thousands of dollars are up for grabs' As competitive as things have gotten in the Rival City Street Circuit, there are two rules all competitors live by: No guns, and stay true to your word'
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