Red Alliance is a game developed by a small team of three people. The game contains multiple game modes: -Campaign with 3 phases in it. So far only first phase is finished, phase 2 is currently being developed. -Multiplayer with multiple maps, gamemodes, wide choice of weapons, online Login/Register system and XP Database. -Offline training with bots (Currently being decided on wether to be added). - Survival with waves (Currently being decided on wether to be added). The Campaign The Campaign has three phases in it. Each phase is going to be set in different enviroment and have different atmosphere. Phase 1 consists of 6 levels with a boss in the last one. The main character of the Campaign is named Vasili. Vasili is a soldier in Russian secret agency located by a small city in a Non-European country. Phase 2 is currently being developed. Multiplayer Multiplayer is also currently being worked on. So far we have 2 fully ready maps: Forest and Port Docks.

Red Alliance - Update 63 - City Level

Red Alliance - Update 63 - City Level

Oct 11, 2014 3 comments

In this update I demonstrate the newly made City level which comes after the Prison level demonstrated in Update 62. I walkthrough the level, demonstrate...

Red Alliance - Weapons in Slow Motion - [2013 / 2014]

Red Alliance - Weapons in Slow Motion - [2013 / 2014]

Aug 8, 2014 2 comments

In this video I demonstrate all weapons fired and reloaded in slow motion, the purpose of the video is to show all the weapons in game at this point...

Red Alliance Update 62 - Co-op Campaign + Networked Destruction Physics

Red Alliance Update 62 - Co-op Campaign + Networked Destruction Physics

Jul 20, 2014 0 comments

In this update I show all the features of Red Alliance networking, such as networked AIs, smooth objects synching, vehicles, object destruction, etc...

Red Alliance - Update 61 - Global AI System, Prison Level

Red Alliance - Update 61 - Global AI System, Prison Level

Apr 7, 2014 0 comments

This update shows the new Global AI feature that was developed by me. It handles 3 classes of AI which are shooting AI, zombie AI and friendly AI. Also...

Red Alliance Update 60 - Player Interactive Physics and Object Destruction

Red Alliance Update 60 - Player Interactive Physics and Object Destruction

Feb 3, 2014 2 comments

I demonstrate the new features in the game, such as picking up objects, destroying objects, destroying certain buildings. I also show new props, new buggy...

Red Alliance Update 59 - Toxified Sewers Level, Updated Physics

Red Alliance Update 59 - Toxified Sewers Level, Updated Physics

Dec 26, 2013 1 comment

In this Update I worked on the forest level in Phase 2 of campaign, improved physics, added a new level with completely new atmoshphere, and a lot more!

Red Alliance Update 58 - Phase 2 Updates, New Weapon system, and more!

Red Alliance Update 58 - Phase 2 Updates, New Weapon system, and more!

Dec 11, 2013 0 comments

In this update I demonstrate the new weapon system which allows the player to carry up to 3 weapons and a knife. Each weapon can be stored in slots. Also...

Red Alliance - New Player Set Up & Updates on Campaign!

Red Alliance - New Player Set Up & Updates on Campaign!

Oct 8, 2013 4 comments

In this update I demonstrate the beggining on second Phase in campaign, showing new NPCs, and cutscenes. Also I demonstrate the new weapon textures and...

Red Alliance - Attachments - Full Timelapse

Red Alliance - Attachments - Full Timelapse

Sep 10, 2013 1 comment

A full timelapse of the process of creating the attachments. Showing the low and high poly creation, UV mapping, normals baking, and diffuse texturing.

Red Alliance - Massive Multiplayer Match + 7 new weapons!

Red Alliance - Massive Multiplayer Match + 7 new weapons!

Sep 4, 2013 5 comments

In this update I demonstrate a gameplay of a big match of 4 people, with 7 new weapons, new customization menu, new models, new level, updated Main Menu...

Red Alliance - AKS-74u - Full Timelapse

Red Alliance - AKS-74u - Full Timelapse

Aug 18, 2013 1 comment

In this video I show the full timelapse of the process of making the AKS-74u. The final model is 2,908 polys in total, has normals and diffuse maps.

Red Alliance - Speed modeling of PP 2000

Red Alliance - Speed modeling of PP 2000

Jul 31, 2013 0 comments

This is a small update, I do my second speed modeling of one of my favorite weapons - PP 2000. In total it is only 3,075 tris, which is fairly enough...

Red Alliance - Massive Multiplayer Update

Red Alliance - Massive Multiplayer Update

Jul 21, 2013 4 comments

In this update I demonstrate the brand new Multiplayer System, new map, new MP menu, login system, weapon select system, kill feed, score board and a...

Red Alliance - Speed modeling of Glock 17

Red Alliance - Speed modeling of Glock 17

Jul 6, 2013 0 comments

Speed modeling of Glock 17 in Blender and 3Ds Max.

Update 54 + Zombie Dogs, New Animations

Update 54 + Zombie Dogs, New Animations

Jun 19, 2013 2 comments

In this update I am showing the new zombie dogs AI, new animations for 9 weapons, and a new melee weapon.

Update 53 with the demo released!

Update 53 with the demo released!

Jun 3, 2013 0 comments

The demo is released! Check the description of the video.

Red Alliance Recap of Updates 26 - 50

Red Alliance Recap of Updates 26 - 50

May 31, 2013 0 comments

A small recap of update 26 - 50! In case you didn't see them, this will be a nice run through them all

Red Alliance Update 52 with new AI system

Red Alliance Update 52 with new AI system

May 17, 2013 9 comments

It has been a long time since the last update, I am sorry about that I was on holidays, but now I am back, bringing you guys, so many new things! I have...

Recap Updates 1 - 25

Recap Updates 1 - 25

Apr 26, 2013 1 comment

In this video I demonstrate the Recap of updates 1 to 25, basically all the progress, how the game began and how it developed.

Update 51 with tones of small things to show!

Update 51 with tones of small things to show!

Apr 12, 2013 0 comments

The new update 51 shows the overall improvements in the game. I have added friendly AI, changed the HUD, changed the pause menu, added ammo boxes with...

Update 50 With a complete forest level !

Update 50 With a complete forest level !

Apr 3, 2013 2 comments

Showing the finished forest level! So many new things to show! New buggy, new lightmaps, new areas on map, enemies, great graphics, and much more!

Extending the forest level!

Extending the forest level!

Mar 21, 2013 2 comments

In this video update I demonstrate couple of the new features of the player and the new part of the map I made recently.

New Multiplayer Map!

New Multiplayer Map!

Mar 11, 2013 1 comment

In the update me and my friend demonstrate the new Multiplayer map that I have modeled couple of days ago. I have implemented real time shadows with dual...

Update 47 with 3 new weapons!

Update 47 with 3 new weapons!

Mar 2, 2013 0 comments

3 New weapons in the game! Ots 14 Groza, Makarov PM and AEK 971

Lots of Updates!

Lots of Updates!

Feb 13, 2013 1 comment

In this update we show you the new SV98 Bolt action sniper!, lightmaps and the occlusion culling the the first level of phaase 2 of the campaign! We have...

Video Update #44

Video Update #44

Jan 19, 2013 0 comments

In this update, we show you the brand new Multiplayer!

Video Update #43

Video Update #43

Jan 14, 2013 0 comments

In this update, we show you the new weapon, light effects, a base and more!

Video Update #42

Video Update #42

Dec 29, 2012 1 comment

In this update, we show you the new vehicle and terrain with a beautiful sky with the sun shining.

Video Update #41

Video Update #41

Dec 20, 2012 0 comments

In this update we show you the new main menu, boss battle, voice acting and more! Do not watch this update unless you want to see the boss battle. If...

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Red Alliance
Platform
Windows
Developer
Red Alliance Games
Publisher
ZeneTech
Engine
Unity
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Official Page
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Release Date
TBD
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