Red Alliance is a game developed by a small team of three people. The game contains multiple game modes: -Campaign with 3 phases in it. So far only first phase is finished, phase 2 is currently being developed. -Multiplayer with multiple maps, gamemodes, wide choice of weapons, online Login/Register system and XP Database. -Offline training with bots (Currently being decided on wether to be added). - Survival with waves (Currently being decided on wether to be added). The Campaign The Campaign has three phases in it. Each phase is going to be set in different enviroment and have different atmosphere. Phase 1 consists of 6 levels with a boss in the last one. The main character of the Campaign is named Vasili. Vasili is a soldier in Russian secret agency located by a small city in a Non-European country. Phase 2 is currently being developed. Multiplayer Multiplayer is also currently being worked on. So far we have 2 fully ready maps: Forest and Port Docks.
In this update I demonstrate the beggining on second Phase in campaign, showing new NPCs, and cutscenes. Also I demonstrate the new weapon textures and UVs, ability to take enemies down with a car. And than I move on to Phase 1 of campaign, as I made changes and updates there aswell.
Posted by RedAllianceGames on Oct 8th, 2013
In this update I demonstrate the beggining cutscenes in Phase 2 of Campaign. There are 3 in total, I am showing only first 2 because the third one is too long. The building is filled with NPCs which gives it a much more alive feeling and is much nicer. I move on to a test scene in which I demonstrate the new weapon textures for AKS-74u, PP 2000 and Glock 18 (in previus scene). I demonstrate the ability to take enemies down with a vehicle in this case is a buggy. I move on to Phase 1 of campaign - demonstrating the new props, new level layout, new ambient sounds and a lot more awesome things.