Red Alliance is a game developed by a small team of three people. The game contains multiple game modes: -Campaign with 3 phases in it. So far only first phase is finished, phase 2 is currently being developed. -Multiplayer with multiple maps, gamemodes, wide choice of weapons, online Login/Register system and XP Database. -Offline training with bots (Currently being decided on wether to be added). - Survival with waves (Currently being decided on wether to be added). The Campaign The Campaign has three phases in it. Each phase is going to be set in different enviroment and have different atmosphere. Phase 1 consists of 6 levels with a boss in the last one. The main character of the Campaign is named Vasili. Vasili is a soldier in Russian secret agency located by a small city in a Non-European country. Phase 2 is currently being developed. Multiplayer Multiplayer is also currently being worked on. So far we have 2 fully ready maps: Forest and Port Docks.

Report article RSS Feed Red Alliance - Update 61 - Global AI System, Prison Level

This update shows the new Global AI feature that was developed by me. It handles 3 classes of AI which are shooting AI, zombie AI and friendly AI. Also I show most fun weapon in the game - RPG-7 and aswel as that the new props. And finally - the new level, the prison.

Posted by RedAllianceGames on Apr 7th, 2014

In this update I show the new Global AI system that I developed. It features 3 types of AI : friednly AI, zombie AI and shooting AI. The AI system is very dynamic and with simple settings tweaks can be adjusted to any patrol type or awarenes type. I go over the most fun weapon in the game - RPG-7 and show the new Assault rifle - Scar-L. Aswel as that I go over the new props that were added to the game, show the new soundtrack and finally in the end I show the new level that I was making for over 2 mounths now. The new prison level has no props in it yet, but I will add them by next update. The prisone is the second biggest level in the game so far.

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