This demo consists of a full phase 1 of the campaign. There are 6 levels with a boss in the end and 2 endings.
Red Alliance is a game developed by a small team of three people. The game contains multiple game modes:-Campaign with 3 phases in it. So far only first phase is finished, phase 2 is currently being developed.-Multiplayer with multiple maps, gamemodes, wide choice of weapons, online Login/Register system and XP Database.-Offline training with bots (Currently being decided on wether to be added).- Survival with waves (Currently being decided on wether to be added).The CampaignThe Campaign has three phases in it. Each phase is going to be set in different enviroment and have different atmosphere.Phase 1 consists of 6 levels with a boss in the last one. The main character of the Campaign is named Vasili. Vasili is asoldier in Russian secret agency located by a small city in a Non-European country. Phase 2 is currently being developed.Multiplayer Multiplayer is also currently being worked on. So far we have 2 fully ready maps: Forest and Port Docks.
In this update I show the city level, which comes after the prison level. This is one of biggest levels in the game, has over 40 NPCs, including Sniper NPC, Pistol NPC, Assault Rifle NPC and SMG NPC. I have written my own weapon shader, which uses diffuse, normal, specular and gloss maps. I have demonstrated a new developer console I made and a new settings menu I made.
Our animator Hans has been working on new animations for the project, so far he has reanimated the AKS-74u and the M4A1. Adrien and I myself (Roman) have been working on new props for the city level.
In the developer console I demonstrate the Time, Gravity and Find commands, there are by far more, but I haven't showed them yet. I have also started working on Player saving script, it saves general values on the player, but not everything yet, so in next Update this feature will be fully ready!