Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Saberhawk has updated Level Edit for better use with v9935. It fixes various bugs to do with modding APB, and adds a few nice touches as well. Here is the full change list: LevelEdit will no longer crash when it tries to load a w3d file that doesnt exist (instead it will load a little wireframe cube

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Saberhawk has updated Level Edit for better use with v9935. It fixes various bugs to do with modding APB, and adds a few nice touches as well. Here is the full change list:

  • LevelEdit will no longer crash when it tries to load a w3d file that doesnt exist (instead it will load a little wireframe cube dummy)
  • The close button is gone from the mod selection dialog, also pressing escape does nothing. This prevents garbage from being output into the LevelEdit folder.
  • LevelEdit will read scripts.dll (and scripts2.dll etc) from your A Path Beyond folder. You no longer require the scripts folder in the LevelEdit mod package (which means it wont be put into any mix file or mod package you export)
  • "Update VSS" is now gone from the "xtra" button menu.
  • ?⦣8218;?Ŧ#8220;Import Dynamics", "Export Dynamics", "Import Statics", "Export Statics", ?⦣8218;?Ŧ#8220;Export Tile List", "Increase Attenuation Spheres" and "Decrease Attenuation Spheres" are now gone from the object menu.
  • "Export Remap Data", "Import Remap Data", "Import Farm Data" and "Run Job File" are now gone from the vis menu.
  • "Import Translation" and "Export For Translation" are now gone from the strings menu.
  • ?⦣8218;?Ŧ#8220;Export File Dependencies" is now gone from the presets menu.
  • "Toggle Attenuation Spheres" is now gone from the view menu.
  • The report menu is now gone.
  • Any accelerators corresponding to removed menu items are now gone.
  • Any menu items that didn?⦣8218;?⦣8222;?t have status bar hints before now have them.
  • "Export To Mix" has been added to the file menu (anyone who has used LevelEdit Dev version will probably know of this)
  • "Export IDs" and "Import IDs" have been added to the strings menu (this creates a file containing string IDs and names so you can find out string IDs to pass to scripts and script commands and engine calls and things. You can use the file directly from a C/C++ program too since its a valid C Header file)
  • When you use "Export To Mix", the default folder will be the A Path Beyond data folder.
  • When you use "Export To Mix", LevelEdit will no longer output an always.dbs file.
  • The current mod package name will be displayed in the status bar.
  • The buttons under the tabs (preset tree, instances tree etc) will now display proper tooltips.
  • Pick it up.

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