Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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This map was original made for Renegade by Aircraftkiller, but has since been changed for RenAlert. The mines now hold a stockpile of Gems, so there will be no shortage of Credits. There's also lots of brush, and even a village to hide in. Each team has an Ore Refinery, Power Plant, War Factory, Barracks,

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This map was original made for Renegade by Aircraftkiller, but has since been changed for RenAlert. The mines now hold a stockpile of Gems, so there will be no shortage of Credits. There's also lots of brush, and even a village to hide in.

Each team has an Ore Refinery, Power Plant, War Factory, Barracks, and Service Depot.


We've also decided to take in any suggestions anyone might have. This includes ideas on new units, new features, new animations, structures, textures, anything you can think of! We'll try to get all the accepted ideas into v.9935, but it depends how many we get.

You can post your suggestions or ideas in this thread, or head here to discuss anything you've seen in the suggestion thread.

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