Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS An interview with a Stepalavich.

The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase you've missed, Beta is due September 14th) Somehow, Steppo, Chronojam, drunkill and Venompawz managed to contain themselves long enough to talk

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The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase you've missed, Beta is due September 14th)

Somehow, Steppo, Chronojam, drunkill and Venompawz managed to contain themselves long enough to talk about things like the what the biggest changes in Beta are, the graphical enhancements, balance changes, and about EA-RA:APB relations.

You can read all of it right here.

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