Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
The new Allied AA Gun is shown off in all of it's glory and we find some surprising results in our investigation into game balance.
Posted by Category_5_Hurricane on Jan 22nd, 2008
The Allied Anti-Aircraft Gun is a stationary flak canon designed to down all Soviet aircraft, both fixed-wing and helicopter. AA Guns have a great tracking system, but it is not optimized for attacking ground-level targets such as infantry and tanks; these will not be tracked nor fired upon by the system. In order to bring in Hind or Chinook helicopters, Soviet ground forces will need to knock out the AA Guns in the area or risk the loss of the expensive air units.
Fabian did 100% of the work on the AA Gun.
We tracked 4424 games since the launch of the latest patch and have looked over the win/loss records of each team on each map. The end result of these 4424 games is:
Red Alert: A Path Beyond has achieved what few games can actually claim, overall game balance. Unfortunately, not all the stats found were rosy. (argh Bunkers) Look at the complete summary yourself here.