Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
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2d/3d artists needed bluehell productions anywhere artists bluehell productions is looking for talented individuals to work on fps incarnations of the classic c&c rts games, red alert 2 and red alert. our work ethos is that of a friendly environment and community where we aspire to help each other in creation of our projects. we may use an older engine, but that doesn't stop us from squeezing the most out of it that we possibly can. the main attraction of the engine though, is the fact that we can release our games as free standalone packages. what we are looking for in either a 2d or 3d artist, is someone who: -is enthusiastic about working with the bhp apocalypse rising team. -has spare time. -will be active in the forseeable future (a.k.a we don't want you running off). -is competant at creating their own 2d textures or 3d models in 3d studio max/maya. -is over the age of 16. if you are interested in an engaging, rewarding and welcoming position, please consider applying.
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