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Ore Silo
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symbolzzzz
symbolzzzz Oct 8 2009, 8:12am says:

is that a MCT? oh and SWEEEEEEEEEEEEEEET!

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█Black/Brunez█
█Black/Brunez█ Oct 8 2009, 7:52pm says:

It looks a lot like the RA one. Wait..! IT IS!!!

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Hijacker
Hijacker Oct 9 2009, 3:11am says:

HOLY MOLLY!!

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GeneralCamo
GeneralCamo Nov 13 2009, 8:42pm says:

Hmmm... there should be a money grant based on how much money the player has, about 1/8 of the money, and they shall make harvesters give more money because they can store more ore.

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Toorstain
Toorstain Feb 28 2010, 2:01pm says:

poop?

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Woozle
Woozle Mar 30 2010, 10:30pm says:

I thought this was a coffee mug

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APB_ICE
APB_ICE Apr 26 2010, 3:33pm says:

Love this new ore silo, and I'm glad it's smaller than the older version. The old version was (in my opinion) too big. This new version looks great :)

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Description

We're having some internal discussion about the Ore Silo. In Gamma, they will no longer be "basenormal" in RA1 terms. They're essentially extras, not required for real victory, and in APB engine terms they're not even buildings. Through some method, they'll grant you extra credits during the map... but when and how, (and what to do with your money once they die) is currently up for debate. Please share any thoughts you might have, we love your feedback.

Part of shifting them to this status of not-real-building is due to the fact that we'll make an extra silo or two or three buildable in the future. Also, Chronojam has spent a few hours slowly texturing the redone model Sir Phoenixx prepared, here's a small shot:

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Concept
Date
Oct 8th, 2009
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269×329
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