Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
We're having some internal discussion about the Ore Silo. In Gamma, they will no longer be "basenormal" in RA1 terms. They're essentially extras, not required for real victory, and in APB engine terms they're not even buildings. Through some method, they'll grant you extra credits during the map... but when and how, (and what to do with your money once they die) is currently up for debate. Please share any thoughts you might have, we love your feedback.
Part of shifting them to this status of not-real-building is due to the fact that we'll make an extra silo or two or three buildable in the future. Also, Chronojam has spent a few hours slowly texturing the redone model Sir Phoenixx prepared, here's a small shot: