Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Gap Generator Effect (view original)
Gap Generator Effect
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symbolzzzz
symbolzzzz - - 282 comments

MAMMY INC!!! Awesome looks really nice.

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SlyFlySpyGuy
SlyFlySpyGuy - - 548 comments

THAT would suck to fight in...blah...

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justgoaway
justgoaway - - 8,208 comments

The sovs will have a heavy problem without some v2s!

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C&C_Burger
C&C_Burger - - 2,041 comments

Its like having a gun fight at 3.00am!! :p

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Michael_sama
Michael_sama - - 111 comments

Soviet:
"Say comrade?"
"Yes?"
"Who turned out the lights?"
"What lights?"
*Bam* *Bam*
Allies:
"Sir, we killed the intruders. Lucky for us they were stupid."

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Da_Dooley
Da_Dooley - - 644 comments

nah its more like
Soviet:
"Say comrade?"
"Yes?"
"Who turned out the lights?"
"What lights?"
*Bam* *Bam*
Allies:
"the lights they would be able to afford if we didnt keep destroying their ore trucks."

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Description

Tada, the Gap Generator effect now has a nifty "funnel" that is formed around the fork. The easy to see one is the Allied view, the nearly black one is the Soviets' view of it.