Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Comments
Feillyne
Feillyne Sep 21 2009, 7:02am says:

The recoil effect is considered, too?

+1 vote     reply to comment
Chronojam
Chronojam Sep 21 2009, 3:28pm replied:

Not really, there is no recoil from firing longer; it's all built into the static cone of fire.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Description

Basic weapon for Allied infantry. Capable of firing both in a three-shot burst mode for stopping power, and a spaced out single-fire mode for accuracy. Simply repeating trigger pulls in three-shot mode results in constant, rapid fire.

Image Details
Type
Demonstration
Date
Sep 21st, 2009
Size
1327×900
Options
URL
Embed
Bookmark
Digg Super bookmark
Report Abuse
Report media
Add Media
Members only