Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
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Basic weapon for Allied infantry. Capable of firing both in a three-shot burst mode for stopping power, and a spaced out single-fire mode for accuracy. Simply repeating trigger pulls in three-shot mode results in constant, rapid fire.
The recoil effect is considered, too?
Not really, there is no recoil from firing longer; it's all built into the static cone of fire.