Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
There was some extensive Gamma testing recently. Unfortunately it's exposed some issues with framerates (cloaking units now cripple the best PC we've tested with) and bandwidth concerns, but hopefully TT will get those issues patched up. In the mean time, here are some interesting screenshots taken during testing. Gamma is by far more fast and furious than NW is, so much so that we've tried to slow down some parts of it You'll find, for example, that Ore Trucks are slower (although more durable). You may recognize Camos Canyon, and Fissure, both available in Nuclear Winter but vastly different in Gamma to the point of being completely different experiences both in looks and in gameplay. You may also notice a new V2 explosion.