Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

This week, we have some cel-shaded renders from One Winged Angel, more of the ever improving Dune Patrol and an unwrapped ore extractor. Take a look!

Posted by Ryo_Hazuki on Mar 27th, 2008

Cel-Shading












Dune Patrol









Ore Extractor



For the full blog, containing a list of armour.ini changes, an update on the new testers, and exclusive tidbits, click here.

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Theater
Theater Mar 27 2008, 3:18pm says:

I think CEL-shading is the only way to go if you want to give the full "RA" experience.

0 votes     reply to comment
danpaul88 Creator
danpaul88 Apr 7 2008, 6:31am replied:

Unfortunatly the Renegade engine does not really support Cell Shading, so if we did texture the models that way the lighting would be fixed in a certain position, which would not look very good.

+1 vote   reply to comment
Admiral-165
Admiral-165 Mar 27 2008, 3:29pm says:

oh ya!! double barreled tesla-tank! i love that i cant wait to kill everyone with it! :)

+1 vote     reply to comment
ChadaFACE
ChadaFACE Mar 27 2008, 3:45pm says:

RA2 Fps,Finally

+2 votes     reply to comment
TakedaKeni
TakedaKeni Mar 27 2008, 3:58pm says:

Im not so hot about the cel shading, but the renders do look pretty awesome. Like they came out of a high-budget anime film. But, I'll still play it :P Maybe my opinion'll change. Great work guys, keep it up.

+2 votes     reply to comment
Ryo_Hazuki Author
Ryo_Hazuki Mar 27 2008, 7:39pm replied:

"AR won't look like this ingame, but it's a nice little bit of fun to have with the units, seeing as RA2 is like a cartoon." - One Winged Angel

Always check the full blog; you'll catch little tidbits of information like this.

+1 vote   reply to comment
TakedaKeni
TakedaKeni Mar 28 2008, 12:57pm replied:

-shifty eyes- <.< >.> I HAVE BEEN FOILED AGAIN! But it could make a nifty optional feature.

+1 vote     reply to comment
dj_racey_jc
dj_racey_jc Mar 27 2008, 7:53pm says:

mmm RA2 with the TF2 look would rock

+2 votes     reply to comment
Henley Staff
Henley Mar 28 2008, 12:26am replied:

tf2 didn't create that look.

0 votes   reply to comment
Black-Operative
Black-Operative Mar 27 2008, 9:17pm says:

Looklike cartoons.

+2 votes     reply to comment
Pyrodaimon
Pyrodaimon Mar 27 2008, 11:53pm says:

I'd love to play with those graphics. Seriously, great job!

+2 votes     reply to comment
Black_Splinter
Black_Splinter Apr 5 2008, 4:23pm says:

So... AR is going to be using cel-shading instead of Renegade graphics?
...Or am I on crack?

+1 vote     reply to comment
danpaul88 Creator
danpaul88 Apr 7 2008, 6:32am replied:

This is just some trivia OWA cooked up, these will not be ingame graphics (although it's possible we might release cell shaded units as extras for fanmaps or something, or include them as Easter Eggs.... anything could happen ^^)

+1 vote   reply to comment
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Red Alert 2: Apocalypse Rising
Platforms
Windows, Mac
Developer & Publisher
Bluehell Productions
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Official Page
Apocrising.com
Release Date
TBD
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Bluehell Productions
Bluehell Productions Developer & Publisher with 20 members