Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
In blog 175 we have the Soviet Tokarev TT Textured, a WIP shot of the Soviet Service Depot and some possible PR changes.
Posted by TeamWolf on Mar 25th, 2010
Soviet troops that cannot handle combat weaponry, due to carrying other heavier equipment, are assigned with a Tokarev TT as standard. This allows the commie's engineers and technicians the ability fight back when under fire from enemy threats.
Guy with a wrench has textured Poggel's model and I think the results are really good so far. There are just a few bits and pieces to fix on the texture before it is ready for rigging.
Has your Rhino Tank been ravaged? Siege Chopper looking smashed? Apocalypse Tank looking like it's been through one too many wars? Then get down to your local Service Depot, where our engineers will fix up your vehicles for a price that benefits everyone!
rm5248 has been working on this model and it's starting to take shape really nicely. There are a few accuracy issues to fix up to make the model 100% true to RA2's shp, but once those are fixed up and a basic interior is added, we should be well on our way to getting this structure in-game!
The service depot has no weakpoint, but it does house a purchase terminal and a repair node.
As you guys can probably tell, we've been down on content this past few weeks due to educational commitments as well as the release of a lot of popular games this past few months (Bad Company 2, Final Fantasy XIII, Bioshock 2, to name a few). This has led me to have a think about our PR strategy.
Because One_Winged_Angel can't really get away with posting nothing and the blogs are getting later and later every week, he'd like to put an idea to you all.
Should we change to doing fortnightly or monthly mega-blogs instead of smaller weekly offerings?
Post what you think, because he is eager to read your opinions
We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:
PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.