Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

In blog 173, One_Winged_Angel talks about his base infantry mesh he has been working on, the weapons strings table and the new machine gun IFV.

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IFV Gun Turret


One_Winged_Anel has been working on the new machine-gun IFV turret. When you use a GI or Conscript with an IFV, this is what you'll get. It's not based on the original voxel art, because we thought that the weird dome turret didn't look right when brought into an FPS environment. So, with a bit of inspiration from military sources, he has designed this new turret which, he feels, fits the general allied aesthetic.

See what you guys think anyway.

User Posted Image



Base Character Updates


One_Winged_Angel has been continuing work on the base character mk. 2. He's working to get the arms and legs finished up for next week. From this base, he can create all of the new infantry smile.gif

Here's some progress!

User Posted Image



Strings


OWA has also been working on getting the strings sorted out. jonwil has coded up a nice new strings editor that is much better than the one that's built in to level edit. With this he can search for strings as well as other neat tricks.

As an example, here are the strings for the weapons in RC1

User Posted Image


Recruitment

We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:

  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).

PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.

For the full version of this blog click here. For all of the AR, APB blogs and more, click here!

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Slye_Fox
Slye_Fox

Haha, it's a Heavy Bolter.

Anyway, the turret looks really good.

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█Black/Brunez█
█Black/Brunez█

KEEP WORKING!

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NyangenRound
NyangenRound

i definatly agree that the new turret beats the original voxels. a dome would've been so boring.

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Red Alert 2: Apocalypse Rising
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