Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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In blog 169 we have the Soviet walls destruction animation, the FN minimi para and the GI's sandbags ingame!

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Soviet Walls Destruction Animations

You think the APB guys are the only people who can do wall destructions? Think again!

Occult13 has had a little help from cuddling to produce these soviet wall destruction animations in 3ds max's Reactor engine! Allies on a good vehicle rush will hopefully see lots of this animation when the walls are destroyed.

Thanks to Deadpikle for the uploads :3

Note: The weird squares on top of the wall section will be getting a barbed wire texture, as pictured in the renders below.

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FN Minimi Para Textured

Guy with a wrench is applying the finishing touches to the FN Minimi Para, the weapon that most conscripts will learn to fear. The Gi's Heavy Machine Gun is only usable when deployed, this provides them with a firepower bonus when stationary, but it leaves them a little more vulnerable because they are stationary.

This weapon is likely to be used in defence rather than attack, but then again, using the bigger weapon will get you a firepower bonus against bigger targets, such as structures.

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Dakka dakka dakka!

The GI Can Carry Loads!

Here is a nice screenshot of the GI's new sandbag wall. Now we're getting new content into game fairly quickly and things are coming together pretty well. One_Winged_Angel needs to get a shift on with those infantry. rest assured though, he is working on it.

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The GI is always called out when Britain floods.


We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:

  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).

PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.

For the full blog and more, click here.


Hmm just had a question.

Since the soviet walls have destruction animations i imagine that the allied walls will have too.
So my question is : Will destroying many parts of the wall at the same make low spec computers lag? (Using a nuke would kill sevral bits at a time)

Other then that nice blog and Good job.

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Holy crap that Para looks deadly!
Very good job once again

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he he he nice. Also will the G.Is use the para when in a building to? just thought i would throw that in there.

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moonsense715 Creator

Do you mean garrisonable buildings?

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TeamWolf Author

I think he means deploying inside structures.

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